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Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness
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Moye, Johnny J. – Technology and Engineering Teacher, 2019
Today's world is shaped by technology and products engineered to serve society's needs and wants. The knowledge and skills required to develop and use these products are changing at an exponential rate (NASE&M, 2017; NRC, 2011). In order to understand and meet future challenges, it is vital that the United States produce technology- and…
Descriptors: Technology Education, Engineering Education, STEM Education, Problem Solving
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Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
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Yoshikawa, Emily; Bartholomew, Scott R. – Technology and Engineering Teacher, 2018
While the physical exercise of playing golf and the sheer enjoyment of the sport are both positive benefits, there are subtler opportunities for golf to be used in conjunction with other ideas for learning in K-12 education; the mechanics and details behind the sport, as well as the variety of clubs, courses, and swings are all potential…
Descriptors: Athletics, Educational Technology, Teaching Methods, Lesson Plans
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Deal, Walter F., III; Hsiung, Steve C. – Technology and Engineering Teacher, 2016
Today there are a number of 3D printing technologies that are low cost and within the budgets of middle and high school programs. Educational technology companies offer a variety of 3D printing technologies and parallel curriculum materials to enable technology and engineering teachers to easily add 3D learning activities to their programs.…
Descriptors: Technology Education, Engineering Education, Manufacturing, Visual Aids
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Caccavale, Frank – Technology and Engineering Teacher, 2016
Any parent, teacher, or coach who works with students today will admit there is a lot of competition for a student's time and attention. After school dismisses, video games, homework, sports, extracurricular activities, and more occupy students' time. It is equally as challenging to compete for their attention during the school day. New electives…
Descriptors: STEM Education, Technology Education, Engineering Education, Learner Engagement
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Manusos, Dominick O.; Busby, Joe R.; Clark, Aaron C. – Technology and Engineering Teacher, 2013
The article provides information on the changing rules in the authentic designs in gaming. It states that board games have been used to teach before a traditional classroom setting was ever put in place. It mentions that technology, engineering, and design education teachers would do well to develop their assignments to lead students into…
Descriptors: Games, Play, Design, STEM Education
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Grubbs, Michael – Technology and Engineering Teacher, 2013
As science, technology, engineering and mathematics (STEM) education demands greater integration across all subject areas, technology teachers can showcase many of the cross-curricular projects already occurring inside their classrooms that intrigue students and build their STEM skills. Robotics, just one of those projects, has become an excellent…
Descriptors: Engineering, Robotics, Technology Education, Middle School Students
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Rogers, Stephen – Technology and Engineering Teacher, 2013
In a middle school classroom, the science of fluidics was introduced using the rig. Afterwards the students were able to make informed choices about using air or water as the medium inside their syringes. The three kits available through the NFPA were explored, reverse-engineered, discussed, and analyzed as a lead-in to the in-house culminating…
Descriptors: Portfolios (Background Materials), STEM Education, Middle Schools, Design
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Robinson, Trevor P.; Stewardson, Gary A. – Technology and Engineering Teacher, 2012
Robotic competitions continue to gain popularity in the educational community as a way to engage students in hands-on learning that can raise a student's interest in science, technology, engineering, and mathematics. In 1992, For Inspiration and Recognition of Science and Technology (FIRST) held its first competition and presented a style of…
Descriptors: Competition, Robotics, Experiential Learning, STEM Education
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Hughes, Bill – Technology and Engineering Teacher, 2010
Innovations from the United States have often led the world to new discoveries and solutions to complex problems. However, there are alarming indications that the United States is falling behind other countries in the ability to apply science, technology, engineering, and math to complex problems facing our world. In order for the country to…
Descriptors: State Colleges, Engineering, Technology Education, Middle School Students