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Showing 121 to 135 of 162 results Save | Export
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Culp, Katherine McMillan; Martin, Wendy; Clements, Margaret; Lewis Presser, Ashley – Technology, Knowledge and Learning, 2015
Rigorous studies of the impact of digital games on student learning remain relatively rare, as do studies of games as supports for learning difficult, core curricular concepts in the context of normal classroom practices. This study uses a blocked, cluster randomized controlled trial design to test the impact of a digital game, played as homework…
Descriptors: Middle School Students, Computer Games, Educational Games, Intervention
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Jovanovic, Jelena; Devedzic, Vladan – Technology, Knowledge and Learning, 2015
This report is centered on the emerging concept and technology of Open Badges (OBs) that are offering novel means and practices of motivating, scaffolding, recognizing, and credentialing learning. OBs are closely associated with values such as openness and learners' agency, participatory learning and peer-learning communities. This report points…
Descriptors: Rewards, Technology Uses in Education, Learning Motivation, Scaffolding (Teaching Technique)
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Van Eck, Richard N.; Guy, Mark; Young, Timothy; Winger, Austin T.; Brewster, Scott – Technology, Knowledge and Learning, 2015
The need for science, technology, engineering, and mathematics majors for our future workforce is growing, yet fewer students are choosing to major in science, technology, engineering, and mathematics areas, and many are underprepared, in part because elementary school preservice teachers are also underprepared. This National Science…
Descriptors: Video Games, STEM Education, Teacher Competencies, Preservice Teachers
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Kessler, Aaron M.; Stein, Mary Kay; Schunn, Christian D. – Technology, Knowledge and Learning, 2015
Model tracing tutors represent a technology designed to mimic key elements of one-on-one human tutoring. We examine the situations in which such supportive computer technologies may devolve into mindless student work with little conceptual understanding or student development. To analyze the support of student intellectual work in the model…
Descriptors: Learner Engagement, Cognitive Processes, Difficulty Level, Intelligent Tutoring Systems
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Baker, Joseph M.; Martin, Taylor; Aghababyan, Ani; Armaghanyan, Armen; Gillam, Ronald – Technology, Knowledge and Learning, 2015
Advances in educational neuroscience have made it possible for researchers to conduct studies that observe concurrent behavioral (i.e., task performance) and neural (i.e., brain activation) responses to naturalistic educational activities. Such studies are important because they help educators, clinicians, and researchers to better understand the…
Descriptors: Computer Games, Mathematics, Neurosciences, Brain
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Tawfik, Andrew A.; Lilly, Christopher – Technology, Knowledge and Learning, 2015
In the field of mathematic problem-solving, students are often assigned well-structured problems that have specific "right" answers. However, this misses an important aspect of education, which is to allow the learner to investigate the problem-space of authentic problems. To date, various technology scaffolds have been researched to…
Descriptors: Teaching Methods, Educational Technology, Homework, Video Technology
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Kößler, Franziska J.; Nitzschner, Marco M. – Technology, Knowledge and Learning, 2015
Based on research about humor, foreign languages, and instructional design, in the current study we examined whether successful learning is related to using different types of media. We compared the comprehension of an economic concept in novices (N = 82) under three conditions: a Wikipedia article, a funny, and a serious YouTube video. The media…
Descriptors: English (Second Language), English Language Learners, Media Selection, Delivery Systems
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Ilgaz, Hale; Mazman, Sacide Güzin; Altun, Arif – Technology, Knowledge and Learning, 2015
Information behavior has been at the core of researchers' interest for a long time. According to researches attention in the field of information research has shifted over the years from a dominant interest in the use of channels and sources to an emphasis on the encountering and seeking of information and the interpretation of meaning from that…
Descriptors: Information Seeking, Turkish, Technology Uses in Education, College Students
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Lagrange, Jean-Baptiste; Psycharis, Giorgos – Technology, Knowledge and Learning, 2014
The general goal of this paper is to explore the potential of computer environments for the teaching and learning of functions. To address this, different theoretical frameworks and corresponding research traditions are available. In this study, we aim to network different frameworks by following a "double analysis" method to analyse two…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Geometry
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Fahlgren, Maria; Brunström, Mats – Technology, Knowledge and Learning, 2014
The increasing availability of new technologies in schools provides new possibilities for the integration of technology in mathematics education. However, research has shown that there is a need for new kinds of task that utilize the affordances provided by new technology. Numerous studies have demonstrated that dynamic geometry environments…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Geometry
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Tawfik, Andrew A.; Sánchez, Lenny; Saparova, Dinara – Technology, Knowledge and Learning, 2014
Various domains require practitioners to encounter and resolve ill-structured problems using collaborative problem-solving. As such, problem-solving is an essential skill that educators must emphasize to prepare learners for practice. One potential way to support problem-solving is through further investigation of instructional design methods that…
Descriptors: Problem Solving, Online Courses, Electronic Learning, Instructional Design
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Rosen, Yigal – Technology, Knowledge and Learning, 2014
Students' performance in human-to-human and human-to-agent collaborative problem solving assessment task is investigated in this paper. A secondary data analysis of the research reported by Rosen and Tager (2013) was conducted in order to investigate the comparability of the opportunities for conflict situations in human-to-human and…
Descriptors: Conflict, Cooperation, Problem Solving, Comparative Analysis
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Erlandson, Benjamin E. – Technology, Knowledge and Learning, 2014
Measures of participants' water cycle knowledge and ability to recognize emergence were taken at various points throughout a 2-h experience with the Cloverdale virtual watershed socioecological simulation. Multilevel growth models were estimated for analysis of hypothesized predictive relationships between measured variables. Significant…
Descriptors: Water, Knowledge Level, Recognition (Psychology), Computer Simulation
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Ifenthaler, Dirk; Widanapathirana, Chathuranga – Technology, Knowledge and Learning, 2014
Interest in collecting and mining large sets of educational data on student background and performance to conduct research on learning and instruction has developed as an area generally referred to as learning analytics. Higher education leaders are recognizing the value of learning analytics for improving not only learning and teaching but also…
Descriptors: Data Analysis, Case Studies, Higher Education, Context Effect
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Miller, William L.; Baker, Ryan S.; Rossi, Lisa M. – Technology, Knowledge and Learning, 2014
As students work through online learning systems such as the Reasoning Mind blended learning system, they often are not confined to working within a single educational activity; instead, they work through various different activities such as conceptual instruction, problem-solving items, and fluency-building games. However, most work on assessing…
Descriptors: Problem Solving, Computer Games, Electronic Learning, Blended Learning
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