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Tucker, Stephen I.; Moyer-Packenham, Patricia S.; Westenskow, Arla; Jordan, Kerry E. – Technology, Knowledge and Learning, 2016
The purpose of this study was to explore relationships between app affordances and user abilities in second graders' interactions with mathematics virtual manipulative touchscreen tablet apps. The research questions focused on varying manifestations of affordance-ability relationships during children's interactions with mathematics virtual…
Descriptors: Manipulative Materials, Grade 2, Elementary School Mathematics, Mathematics Instruction
Sahin, Alpaslan; Top, Namik; Delen, Erhan – Technology, Knowledge and Learning, 2016
Because mobile technology has become so obvious in a child's life, use of it for teaching and learning has become a necessity. This study investigates use of Chromebook laptops in 6-12 grade classrooms in relation to teachers' experience. We employ a mixed method approach. First, we study how teachers' years of teaching and numbers of…
Descriptors: Technology Integration, Laptop Computers, Secondary School Teachers, Teaching Experience
Soto, Melissa; Ambrose, Rebecca – Technology, Knowledge and Learning, 2016
Increased attention to reasoning and justification in mathematics classrooms requires the use of more authentic assessment methods. Particularly important are tools that allow teachers and students opportunities to engage in formative assessment practices such as gathering data, interpreting understanding, and revising thinking or instruction.…
Descriptors: Mathematics Education, Formative Evaluation, Evaluation Methods, Computer Oriented Programs
Moos, Daniel C.; Bonde, Caitlin – Technology, Knowledge and Learning, 2016
This study examined the effectiveness of embedding self-regulated learning (SRL) prompts in a video designed for the flipped class model. The sample included 32 undergraduate participants who were randomly assigned to one of two conditions: control (video) or experimental (video + SRL prompts). Prior knowledge was measured with a pre-test, SRL was…
Descriptors: Video Technology, Cues, Learning Strategies, Instructional Effectiveness
Chin, Doris B.; Blair, Kristen P.; Schwartz, Daniel L. – Technology, Knowledge and Learning, 2016
In partnership with both formal and informal learning institutions, researchers have been building a suite of online games, called choicelets, to serve as interactive assessments of learning skills, e.g. critical thinking or seeking feedback. Unlike more traditional assessments, which take a retrospective, knowledge-based view of learning,…
Descriptors: Educational Games, Computer Games, Selection, Problem Solving
Denham, André R. – Technology, Knowledge and Learning, 2016
Designing and developing games for learning is a difficult endeavor. Educational game designers must not only make an engaging and motivating game, but must also ensure that learning takes place as a result of gameplay. Educational researchers have sought to define design principles in order to lessen the difficulty involved with game design. In…
Descriptors: Educational Games, Play, Learning Activities, Educational Researchers
Nelson, Brian C.; Kim, Younsu; Slack, Kent – Technology, Knowledge and Learning, 2016
Education policy in the United States centers K-12 assessment efforts primarily on standardized tests. However, such tests may not provide an accurate and reliable representation of what students understand about the complexity of science. Research indicates that students tend to pass science tests, even if they do not understand the concepts…
Descriptors: Science Education, Immersion Programs, Simulated Environment, Science Tests
Law, Victor; Ge, Xun; Eseryel, Deniz – Technology, Knowledge and Learning, 2016
Self-regulation has been shown as a critical factor in learning in a regular classroom environment (e.g. Wolters and Pintrich in "Instr Sci" 26(1):27-47, 1998. doi: 10.1023/A:1003035929216). However, little research has been conducted to understand self-regulation in the context of collaboration (Dinsmore et al. in "Educ Psychol…
Descriptors: Self Control, Cooperative Learning, College Students, Student Surveys
Shelton, Brett E.; Hung, Jui-Long; Baughman, Sarah – Technology, Knowledge and Learning, 2016
Predicting which students enrolled in graduate online education are at-risk for failure is an arduous yet important task for teachers and administrators alike. This research reports on a statistical analysis technique using both static and dynamic variables to determine which students are at-risk and when an intervention could be most helpful…
Descriptors: Electronic Learning, Graduate Students, Online Courses, At Risk Students
Liu, Min; Lee, Jaejin; Kang, Jina; Liu, Sa – Technology, Knowledge and Learning, 2016
Using a multi-case approach, we examined students' behavior patterns in interacting with a serious game environment using the emerging technologies of learning analytics and data visualization in order to understand how the patterns may vary according to students' learning characteristics. The results confirmed some preliminary findings from our…
Descriptors: Case Studies, Student Behavior, Behavior Patterns, Games
Pardos, Zachary A.; Whyte, Anthony; Kao, Kevin – Technology, Knowledge and Learning, 2016
In this paper, we address issues of transparency, modularity, and privacy with the introduction of an open source, web-based data repository and analysis tool tailored to the Massive Open Online Course community. The tool integrates data request/authorization and distribution workflow features as well as provides a simple analytics module upload…
Descriptors: Online Courses, Large Group Instruction, Technology Uses in Education, Educational Technology
Kevan, Jonathan M.; Ryan, Paul R. – Technology, Knowledge and Learning, 2016
This emerging technology report describes the Experience API (xAPI), a new e-learning specification designed to support the learning community in standardizing and collecting both formal and informal distributed learning activities. Informed by Activity Theory, a framework aligned with constructivism, data is collected in the form of activity…
Descriptors: Electronic Learning, Educational Technology, Learning Activities, Alternative Assessment
Olmanson, Justin; Kennett, Katrina; Magnifico, Alecia; McCarthey, Sarah; Searsmith, Duane; Cope, Bill; Kalantzis, Mary – Technology, Knowledge and Learning, 2016
Once writers complete a first draft, they are often encouraged to evaluate their writing and prioritize what to revise. Yet, this process can be both daunting and difficult. This study looks at how students used a semantic concept mapping tool to re-present the content and organization of their initial draft of an informational text. We examine…
Descriptors: Revision (Written Composition), Editing, Writing Evaluation, Concept Mapping
Lopez, Leslie Ann – Technology, Knowledge and Learning, 2016
Student teachers are most often provided opportunities for observing, then engaging directly in teaching during the student-teaching phase of their program. The ability to "notice" nuanced communication techniques, and identify interrelated methods and simultaneous skills occurring during teaching coincides with the development of the…
Descriptors: Student Teachers, Preservice Teachers, Teaching Methods, Educational Practices
Gibson, David; de Freitas, Sara – Technology, Knowledge and Learning, 2016
This article summarizes the methods, observations, challenges and implications for exploratory analysis drawn from two learning analytics research projects. The cases include an analysis of a games-based virtual performance assessment and an analysis of data from 52,000 students over a 5-year period at a large Australian university. The complex…
Descriptors: Foreign Countries, Educational Research, Data Collection, Data Analysis