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Showing 16 to 30 of 162 results Save | Export
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Khlaisang, Jintavee; Songkram, Noawanit – Technology, Knowledge and Learning, 2019
The proliferation of digital media now allows for learning to take place anywhere and anytime. The use of mobile devices and 3D virtual classrooms provides an integrated environment for effective learning. This study aims to examine the necessary factors for developing an effective virtual learning environment (VLE) system and to examine the…
Descriptors: Computer Simulation, Teaching Methods, Instructional Effectiveness, Cooperation
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Kim, Kyung – Technology, Knowledge and Learning, 2019
Since the initial recognition that human knowledge is structured in a relational manner, technologies have been developed for assessing and analyzing the "structure" of knowledge for a variety of purposes. A computer-based text analytic offline software system, "ALA-Reader," that was developed to assess this knowledge structure…
Descriptors: Knowledge Representation, Educational Technology, Technology Uses in Education, Computer Software
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Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
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Catlin, Dave; Blamires, Mike – Technology, Knowledge and Learning, 2019
In 1969, Seymour Papert invented the first educational robot called a Turtle. It was an addition to the computer language Logo, which he'd designed in 1965 specifically for educating children. Papert did not simply invent some technology, he offered a revolutionary way of educating children. He gave teachers practical tools to realise…
Descriptors: Robotics, Special Needs Students, Teaching Methods, Educational Benefits
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Van Wyk, Micheal M. – Technology, Knowledge and Learning, 2019
This investigation explores student teachers' perceptions of and performance using flipped classroom pedagogy (FCP) as a teaching approach in a teacher education course at an Open Distance eLearning university. An explanatory mixed methods design was used, and a pre-test and post-test online survey and Economics blog postings were employed to…
Descriptors: Blended Learning, Conventional Instruction, Teacher Education, Open Universities
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Garett, Renee; Young, Sean D. – Technology, Knowledge and Learning, 2019
Internet users are searching for healthcare-related information at unprecedented rates. However, health researchers and providers have only just begun to utilize new technologies to deliver medical education online and through smartphone-based applications. Gamification, an increasingly popular method to produce positive behavioral change, has…
Descriptors: Internet, Information Seeking, Health Education, Educational Games
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Li, Yaoran; Garza, Veronica; Keicher, Anne; Popov, Vitaliy – Technology, Knowledge and Learning, 2019
The current study aims to explore predictors that independently contribute to high school teacher use of technology in general and for different teaching purposes (student-centered and traditional). High school teachers (N = 928) responded to a survey that consisted of measures in several categories: (1) teachers' background variables, (2)…
Descriptors: Predictor Variables, High School Teachers, Technology Uses in Education, Teacher Attitudes
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Badia, Antoni; Martín, David; Gómez, Marta – Technology, Knowledge and Learning, 2019
Moodle has become popular worldwide in all levels of education. Although several studies have focused on analyzing the use of the Moodle platform as a whole, few contributions have examined the use of each activity included in Moodle, and its potential impact in learning. The survey collected data from 132 teachers in 43 secondary schools in…
Descriptors: Integrated Learning Systems, Secondary School Teachers, Teacher Attitudes, Learning Activities
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Olsson, Jan; Granberg, Carina – Technology, Knowledge and Learning, 2019
The present study contributes to knowledge about how to design tasks that benefit from dynamic software in math education, comparing practice performance and learning outcomes among 129 students practicing on two different task designs using GeoGebra. The task designs differed with respect to the presence or absence of guidelines on how to solve…
Descriptors: Mathematics Education, Mathematics Instruction, Instructional Design, Computer Software
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Doron, Esty; Spektor-Levy, Ornit – Technology, Knowledge and Learning, 2019
This qualitative study aimed to examine how teachers in one-to-one (1:1) classrooms changed their views regarding the integration of students' personal laptops over three academic years. Given the relative lack of longitudinal studies in the field of technology in education, this study is unique in tracing transformations in teachers' views. The…
Descriptors: Junior High School Teachers, Teacher Attitudes, Computer Attitudes, Attitude Change
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Avidov-Ungar, Orit; Hanin-Itzak, Limor – Technology, Knowledge and Learning, 2019
This qualitative study aimed to reveal patterns of empowerment among ICT (Information and Communication Technology) coordinators during ICT reform implementation in schools, and to examine if and how a sense of empowerment is expressed in their roles as teachers and as agents of change. Semi-structured in-depth interviews were conducted with 24…
Descriptors: Information Technology, Coordinators, Teacher Empowerment, Change Agents
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Sage, Kara; Krebs, Briana; Grove, Rachel – Technology, Knowledge and Learning, 2019
The present study compared the effectiveness of paper and digital flashcards. College students learned vocabulary from paper, computer, or tablet flashcards that were self-created or ready-made. Students then completed a memory recall test and answered questions on cognitive load, perceived control, satisfaction, and several individual difference…
Descriptors: Instructional Materials, Computer Assisted Instruction, Conventional Instruction, Printed Materials
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Subramaniam, Suwarna Rani; Muniandy, Balakrishnan – Technology, Knowledge and Learning, 2019
This study investigated the effect of flipped classroom on computer science students' engagement level among pre-university students. Computer science students were observed to be less engaged during the lecture of information system topic. Students fail to answer questions which need them to apply information system concepts into the real world…
Descriptors: Blended Learning, Learner Engagement, Computer Science Education, Lecture Method
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D'Aprile, Gianvito; Ligorio, Maria Beatrice; Ulloa Severino, Antonio – Technology, Knowledge and Learning, 2019
Based on behavioral science assumptions, the main purpose of this study is to validate a theoretical model of the relationship between serious game play, patient empowerment and health-related behaviors. We first hypothesized that serious games for health enhanced patients' empowerment-related education; second, we expected that gender may…
Descriptors: Educational Games, Health Education, Patient Education, Health Behavior
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Callaghan, Ronel – Technology, Knowledge and Learning, 2018
The goal of this research was to design a process to support the development of mobile teaching practice, embedded within the teaching and research activities in a Faculty of Education at a research-intensive university. Continuous developments in mobile learning create opportunities for teaching and learning, but also present challenges for…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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