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Showing 136 to 150 of 162 results Save | Export
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Berland, Matthew; Baker, Ryan S.; Blikstein, Paulo – Technology, Knowledge and Learning, 2014
Constructionism can be a powerful framework for teaching complex content to novices. At the core of constructionism is the suggestion that by enabling learners to build creative artifacts that require complex content to function, those learners will have opportunities to learn this content in contextualized, personally meaningful ways. In this…
Descriptors: Educational Research, Statistical Analysis, Cooperation, Researchers
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Stroup, Walter M.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
Placed in the larger context of broadening the engagement with systems dynamics and complexity theory in school-aged learning and teaching, this paper is intended to introduce, situate, and illustrate--with results from the use of network supported participatory simulations in classrooms--a stance we call "embedded complementarity" as an…
Descriptors: Systems Approach, Logical Thinking, STEM Education, Learning
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Drijvers, Paul; Doorman, Michiel; Kirschner, Paul; Hoogveld, Bert; Boon, Peter – Technology, Knowledge and Learning, 2014
Online resources are widely used for educational purposes, such as the training of skills. For algebra education in particular, online resources are expected to contribute to skill mastery in an efficient and effective way. However, studies that underpin these claims through a randomized experiment are scarce. To experimentally investigate the…
Descriptors: Grade 8, Algebra, Mathematics Instruction, Teaching Methods
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Holbert, Nathan R.; Wilensky, Uri – Technology, Knowledge and Learning, 2014
While video games have become a source of excitement for educational designers, creating informal game experiences that players can draw on when thinking and reasoning in non-game contexts has proved challenging. In this paper we present a design principle for creating educational video games that enables players to draw on knowledge resources…
Descriptors: Video Games, Design, Educational Games, Science Education
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Sinclair, Nathalie; Heyd-Metzuyanim, Einat – Technology, Knowledge and Learning, 2014
In this paper we describe a touchscreen application called "TouchCounts," which is designed to support the development of number sense in the early years. We first provide an a priori analysis of its affordances. Then, using Sfard's communicational approach, augmented by a focus both on the role of the body--particularly the fingers…
Descriptors: Preschool Children, Mathematical Concepts, Females, Computer Oriented Programs
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Wüstenberg, Sascha; Stadler, Matthias; Hautamäki, Jarkko; Greiff, Samuel – Technology, Knowledge and Learning, 2014
Education in the twenty-first century must prepare students to meet the challenges of a dynamic and interconnected world. However, assessment of students' skills tends to focus primarily on static tasks. Therefore, it is not known whether knowledge about successful strategies displayed on static tasks can be transferred to interactive and dynamic…
Descriptors: Foreign Countries, Problem Solving, Learning Strategies, Science Process Skills
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Hirsh, Alon; Levy, Sharona T. – Technology, Knowledge and Learning, 2013
The present research addresses a curious finding: how learning physical principles enhanced athletes' biking performance but not their conceptual understanding. The study involves a model-based triathlon training program, Biking with Particles, concerning aerodynamics of biking in groups (drafting). A conceptual framework highlights several…
Descriptors: Physical Activities, Adolescents, Athletes, Physics
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Philip, Thomas M.; Schuler-Brown, Sarah; Way, Winmar – Technology, Knowledge and Learning, 2013
As Big Data becomes increasingly important in policy-making, research, marketing, and commercial applications, we argue that literacy in this domain is critical for engaged democratic participation and that peer-generated data from mobile technologies offer rich possibilities for students to learn about this new genre of data. Through the lens of…
Descriptors: Data, Handheld Devices, Citizen Participation, Computer Literacy
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Lee, Victor R.; Drake, Joel – Technology, Knowledge and Learning, 2013
The introduction of sensor technologies to sports has allowed athletes to quantify and track their performance, adding an information-based layer to athletic practices. This information layer is particularly prevalent in practices involving formal competition and high levels of physical endurance, such as biking and running. We interviewed 20…
Descriptors: Physical Activities, Data, Data Collection, Athletics
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Gol Tabaghi, Shiva; Sinclair, Nathalie – Technology, Knowledge and Learning, 2013
This article analyses students' thinking as they interacted with a dynamic geometric sketch designed to explore eigenvectors and eigenvalues. We draw on the theory of instrumental genesis and, in particular, attend to the different dragging modalities used by the students throughout their explorations. Given the kinaesthetic and dynamic…
Descriptors: Geometry, Algebra, Mathematics Instruction, Student Attitudes
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Prodromou, Theodosia; Pratt, Dave – Technology, Knowledge and Learning, 2013
This paper presents a case study of students (age 14-15) as they attempt to make sense of distribution, adopting a range of causal meanings for the variation observed in the animated computer display and in the graphs generated by a "BasketBall" simulation. The student activity is analysed through dimensions of complex causality. The…
Descriptors: Computer Simulation, Junior High School Students, Probability, Statistical Distributions
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Fisher, Brian; Lucas, Timothy; Galstyan, Araksi – Technology, Knowledge and Learning, 2013
Traditionally, research on technology in mathematics education focuses on interactions between the user and the technology, but little is known about how technology can facilitate face-to-face interaction among students. We will explore the role that iPads versus traditional laptops play in shaping the learning spaces in which students explore…
Descriptors: Mathematics Education, Handheld Devices, Laptop Computers, Calculus
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Taylor, Katie Headrick; Hall, Rogers – Technology, Knowledge and Learning, 2013
Personal mobility is a mundane characteristic of daily life. However, mobility is rarely considered an opportunity for learning in the learning sciences, and is almost never leveraged as relevant, experiential material for teaching. This article describes a social design experiment for spatial justice that focused on changes in the personal…
Descriptors: Adolescents, African Americans, Physical Activities, Design
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Bokhove, Christian; Drijvers, Paul – Technology, Knowledge and Learning, 2012
The design and arrangement of appropriate automatic feedback in digital learning environment is a widely recognized issue. In this article, we investigate the effect of feedback on the design and the results of a digital intervention for algebra. Three feedback principles guided the intervention: timing and fading, crises, and feedback variation.…
Descriptors: Electronic Learning, Feedback (Response), Intervention, Algebra
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Abrahamson, Dor; Gutierrez, Jose; Charoenying, Timothy; Negrete, Andrea; Bumbacher, Engin – Technology, Knowledge and Learning, 2012
How do instructors guide students to discover mathematical content? Are current explanatory models of pedagogical practice suitable to capture pragmatic essentials of discovery-based instruction? We examined videographed data from the implementation of a natural user interface design for proportions, so as to determine one constructivist tutor's…
Descriptors: Mathematics Instruction, Discovery Learning, Tutoring, Teaching Methods
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