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Varol, Filiz; Yildirim, Esat – Technology, Knowledge and Learning, 2019
The main goals of the current study are (1) college students' cyberloafing behaviors during a lab session, (2) reasons that students cyberloaf, and (3) possible solutions to prevent this behavior from the students' perspectives. A total of 184 students registered for lab hours at a public university in Turkey were recruited to participate in this…
Descriptors: College Students, Student Behavior, Student Attitudes, Course Content
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Khlaisang, Jintavee; Songkram, Noawanit – Technology, Knowledge and Learning, 2019
The proliferation of digital media now allows for learning to take place anywhere and anytime. The use of mobile devices and 3D virtual classrooms provides an integrated environment for effective learning. This study aims to examine the necessary factors for developing an effective virtual learning environment (VLE) system and to examine the…
Descriptors: Computer Simulation, Teaching Methods, Instructional Effectiveness, Cooperation
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Suki, Norazah Mohd; Suki, Norbayah Mohd – Technology, Knowledge and Learning, 2019
This study examines the structural relationships at work when embedding role-play games in a class for Japanese language proficiency. It does so by applying the Technology Acceptance Model, and the Unified Theory of Acceptance and Usage of Technology as its guiding principles. The setting was a Malaysian public university and the subjects, 200…
Descriptors: Role Playing, Educational Games, Video Games, Teaching Methods
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Sage, Kara; Krebs, Briana; Grove, Rachel – Technology, Knowledge and Learning, 2019
The present study compared the effectiveness of paper and digital flashcards. College students learned vocabulary from paper, computer, or tablet flashcards that were self-created or ready-made. Students then completed a memory recall test and answered questions on cognitive load, perceived control, satisfaction, and several individual difference…
Descriptors: Instructional Materials, Computer Assisted Instruction, Conventional Instruction, Printed Materials
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Subramaniam, Suwarna Rani; Muniandy, Balakrishnan – Technology, Knowledge and Learning, 2019
This study investigated the effect of flipped classroom on computer science students' engagement level among pre-university students. Computer science students were observed to be less engaged during the lecture of information system topic. Students fail to answer questions which need them to apply information system concepts into the real world…
Descriptors: Blended Learning, Learner Engagement, Computer Science Education, Lecture Method
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Van Horne, Sam; Curran, Maura; Smith, Anna; VanBuren, John; Zahrieh, David; Larsen, Russell; Miller, Ross – Technology, Knowledge and Learning, 2018
Instructional technologists and faculty in post-secondary institutions have increasingly adopted learning analytics interventions such as dashboards that provide real-time feedback to students to support student' ability to regulate their learning. But analyses of the effectiveness of such interventions can be confounded by measures of students'…
Descriptors: Chemistry, Science Instruction, Learning Strategies, Questionnaires
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Stec, Melissa; Bauer, Melanie; Hopgood, Daniel; Beery, Theresa – Technology, Knowledge and Learning, 2018
This convergent mixed methods study was designed to examine the skills and attitudes toward using an iPad to deliver nursing curriculum and enhance active learning strategies for sophomore Bachelor of Science in Nursing (BSN) and Doctor of Nursing Practice (DNP) students at a Midwestern university. Quantitative data were collected using an…
Descriptors: College Students, Nursing Students, Electronic Learning, Handheld Devices
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Hatzipanagos, Stylianos; John, Bernadette A. – Technology, Knowledge and Learning, 2017
In this paper we report on the evaluation of an institutional social network (KINSHIP) whose aims were to foster an improved sense of community, enhance communication and serve as a space to model digital professionalism for students at King's College London, UK. Our evaluation focused on a pilot where students' needs with regard to the provision…
Descriptors: Social Networks, Sense of Community, Institutional Characteristics, Pilot Projects
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Millis, Keith; Forsyth, Carol; Wallace, Patricia; Graesser, Arthur C.; Timmins, Gary – Technology, Knowledge and Learning, 2017
Prior research has shown that students learn from Intelligent Tutoring Systems (ITS). However, students' attention may drift or become disengaged with the task over extended amounts of instruction. To remedy this problem, researchers have examined the impact of game-like features (e.g., a narrative) in digital learning environments on motivation…
Descriptors: Intelligent Tutoring Systems, Educational Games, Teaching Methods, Educational Technology
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Kuzle, Ana – Technology, Knowledge and Learning, 2017
Students regularly struggle with mathematical tasks, particularly those concerning non-routine problems in geometry. Although educators would like for their learners to transfer their knowledge to non-routine and real-life situations, students run into a number of difficulties. The goal of this exploratory study was to analyze three participants'…
Descriptors: Mathematics Instruction, Problem Solving, Geometry, Computer Software
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Guarcello, Maureen A.; Levine, Richard A.; Beemer, Joshua; Frazee, James P.; Laumakis, Mark A.; Schellenberg, Stephen A. – Technology, Knowledge and Learning, 2017
Supplemental Instruction (SI) is a voluntary, non-remedial, peer-facilitated, course-specific intervention that has been widely demonstrated to increase student success, yet concerns persist regarding the biasing effects of disproportionate participation by already higher-performing students. With a focus on maintaining access for all students, a…
Descriptors: Peer Teaching, Supplementary Education, College Students, Student Participation
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Roberts, Lynne D.; Howell, Joel A.; Seaman, Kristen – Technology, Knowledge and Learning, 2017
With the increased capability of learning analytics in higher education, more institutions are developing or implementing student dashboards. Despite the emergence of dashboards as an easy way to present data to students, students have had limited involvement in the dashboard development process. As part of a larger program of research examining…
Descriptors: Higher Education, Data Collection, Data Analysis, Educational Research
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Kwong, Theresa; Wong, Eva; Yue, Kevin – Technology, Knowledge and Learning, 2017
This paper reports the learning analytics on the initial stages of a large-scale, government-funded project which inducts university students in Hong Kong into consideration of academic integrity and ethics through mobile Augmented Reality (AR) learning trails--Trails of Integrity and Ethics (TIEs)--accessed on smart devices. The trails immerse…
Descriptors: College Students, Foreign Countries, Integrity, Ethics
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Teasley, Stephanie D. – Technology, Knowledge and Learning, 2017
This emerging technology report reviews a new development in educational technology, student-facing dashboards, which provide comparative performance feedback to students calculated by Learning Analytics-based algorithms on data generated from university students' use of educational technology. Instructor- and advisor-facing dashboards emerged as…
Descriptors: Educational Technology, College Students, Technology Uses in Education, Database Management Systems
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Law, Victor; Ge, Xun; Eseryel, Deniz – Technology, Knowledge and Learning, 2016
Self-regulation has been shown as a critical factor in learning in a regular classroom environment (e.g. Wolters and Pintrich in "Instr Sci" 26(1):27-47, 1998. doi: 10.1023/A:1003035929216). However, little research has been conducted to understand self-regulation in the context of collaboration (Dinsmore et al. in "Educ Psychol…
Descriptors: Self Control, Cooperative Learning, College Students, Student Surveys
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