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Showing 1 to 15 of 162 results Save | Export
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Ronsivalle, G. B.; Boldi, A.; Gusella, V.; Inama, C.; Carta, S. – Technology, Knowledge and Learning, 2019
Nowadays, children and teenagers use technology products in an increasingly passive way. As simple consumers they cannot benefit from the opportunities of designing technology, which has a learning value. Educational Robotics (ER) programs are particularly effective in delivering contents of difficult disciplines: they can re-establish a balance…
Descriptors: Guidelines, Instructional Design, Robotics, Information Technology
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Howard, Nicol R. – Technology, Knowledge and Learning, 2019
Educational Technology Leaders' support of computer science teachers in K-5 classrooms are influenced by their beliefs about school-based program implementation criteria, available district-level support, and state mandates on the integration of computer science. The researcher in this study examines the beliefs about Computer Science teacher…
Descriptors: Teaching Methods, Computer Science Education, Elementary School Teachers, Teacher Attitudes
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Albertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio – Technology, Knowledge and Learning, 2019
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most…
Descriptors: Computer Games, Information Retrieval, Research Reports, Learning Experience
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Alimisis, Dimitris – Technology, Knowledge and Learning, 2019
This paper presents the training curriculum for teachers developed in the context of the ERASMUS+ project, ROBOESL (2015-2017). The paper focuses on the robotics-based learning methodologies inspired by constructivism and project-based learning principles and implemented within the framework of the ROBOESL training and learning activities. The…
Descriptors: Robotics, Teaching Methods, Learning Activities, Faculty Development
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Bargagna, S.; Castro, E.; Cecchi, F.; Cioni, G.; Dario, P.; Dell'Omo, M.; Di Lieto, M. C.; Inguaggiato, E.; Martinelli, A.; Pecini, C.; Sgandurra, G. – Technology, Knowledge and Learning, 2019
Educational robotics (ER) uses robotic kits as a channel for education and collaborative learning in a play setting. Thanks to adaptability of robots, ER could facilitate inclusion of special-needs children, such as children with Down syndrome (DS), in learning programs. In a previous study, we provided evidence that ER could promote superior…
Descriptors: Robotics, Down Syndrome, Cooperative Learning, Play
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Nuere, S.; Díaz-Obregón, R. – Technology, Knowledge and Learning, 2019
The growth of technologies makes necessary redefining higher education. Students nowadays are more prepared to look up information all around the meanings, so we have to deal with new ways of teaching and collaboration. The creative capacity they show, and our background in art an art education are enabling new ways of learning and teaching. Some…
Descriptors: Higher Education, Industrial Arts, Teaching Methods, Creativity
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Giabbanelli, Philippe J.; Tawfik, Andrew A. – Technology, Knowledge and Learning, 2019
Because of the lack of tools available to assess problem-solving skills, teachers often revert to more traditional instructional approaches (e.g. lecture-based, memorization) that fail to prepare learners for the complexity of dynamic work environments. To overcome this challenge, technology solutions are needed that accurately and efficiently…
Descriptors: Teaching Methods, Problem Solving, Attribution Theory, Maps
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Scaradozzi, D.; Screpanti, L.; Cesaretti, L.; Storti, M.; Mazzieri, E. – Technology, Knowledge and Learning, 2019
Educational Robotics is rapidly gaining attention as an effective methodology to develop skills and engage students preserving their peculiar style of learning. It is often tied together with two other methodologies, Coding and Tinkering, characterized by a similar hands-on approach. In order to fully exploit their inclusive features, teachers…
Descriptors: Inservice Teacher Education, Program Implementation, Evaluation Methods, STEM Education
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Maqtary, Naseebah; Mohsen, Abdulqader; Bechkoum, Kamal – Technology, Knowledge and Learning, 2019
Group formation is an essential process for group development lifecycle. It has been a growing concern to many researchers to be applied automatically in collaborative learning contexts. Forming a group is an atomic process that is affected by various factors. These factors differ depending on the group members characteristics, the context of the…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Computer Software, Taxonomy
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Özdener, Nesrin; Demirci, Fatih – Technology, Knowledge and Learning, 2019
The use of mobile applications which are developed for smartphones and tablets is increasing. They use special features of the devices such as integrated cameras, geopositioning, and location and orientation sensors. The purpose of this study is to examine students' opinions on using an educational mobile application which is supported by sensors…
Descriptors: Computer Software, Student Attitudes, Telecommunications, Handheld Devices
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Sengül, Murat; Türel, Yalin Kiliç – Technology, Knowledge and Learning, 2019
This study attempts to explore the effects of interactive whiteboard (IWB) technology use on students' achievement and perceptions in Turkish as a foreign language instructional context. The participants included 19 Nigerian Turkish Language learners who were all fluent in three languages: English, Hausa, and their tribal languages. They had been…
Descriptors: Multilingualism, Turkish, Second Language Learning, Second Language Instruction
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Tawfik, Andrew A.; Gill, Anila; Hogan, Maureen; S. York, Cindy; Keene, Charles Wayne – Technology, Knowledge and Learning, 2019
Proponents of problem-based learning suggest that learners should solve problems that are representative of the types of issues that practitioners face. However, this is challenging because novices lack the essential experiences that inform solutions. According to case-based reasoning, one way to overcome this gap is by providing a set of cases…
Descriptors: Novices, Problem Based Learning, Cognitive Processes, Marketing
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Varol, Filiz; Yildirim, Esat – Technology, Knowledge and Learning, 2019
The main goals of the current study are (1) college students' cyberloafing behaviors during a lab session, (2) reasons that students cyberloaf, and (3) possible solutions to prevent this behavior from the students' perspectives. A total of 184 students registered for lab hours at a public university in Turkey were recruited to participate in this…
Descriptors: College Students, Student Behavior, Student Attitudes, Course Content
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Kumcagiz, Hatice – Technology, Knowledge and Learning, 2019
The aim of the present study was to investigate quality of life (QL) as a predictor of smartphone addiction risk among Turkish adolescents. In line with this purpose, a total of 352 high school students (153 males and 199 females) completed the Pediatric Quality of Life Inventory and a Smartphone Addiction Scale during the 2015-2016 academic year.…
Descriptors: Predictor Variables, Risk, Addictive Behavior, Telecommunications
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Jacobsen, Dan Yngve – Technology, Knowledge and Learning, 2019
Targeting faculties and external mentors in the teacher-training unit, The Norwegian University of Science and Technology in Trondheim, Norway opened up a Massive Open Online Course (MOOC) pilot on digital learning in the fall of 2014. A main objective was to encourage these to use digital media more actively and hence, also to become role models…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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