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Doron, Esty; Spektor-Levy, Ornit – Technology, Knowledge and Learning, 2019
This qualitative study aimed to examine how teachers in one-to-one (1:1) classrooms changed their views regarding the integration of students' personal laptops over three academic years. Given the relative lack of longitudinal studies in the field of technology in education, this study is unique in tracing transformations in teachers' views. The…
Descriptors: Junior High School Teachers, Teacher Attitudes, Computer Attitudes, Attitude Change
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Khlaif, Zuheir N. – Technology, Knowledge and Learning, 2018
The purpose of the present study was to explore, in depth, the factors influencing teachers' attitudes towards the integration of tablets into their classroom for teaching purposes. In order to achieve the purpose of the study, semi-structured interviews were conducted with 15 teachers from five rural middle schools in Palestine. A thematic…
Descriptors: Teacher Attitudes, Technical Support, Comparative Analysis, Research Needs
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Ustunel, Hale H.; Tokel, Saniye Tugba – Technology, Knowledge and Learning, 2018
When technology is employed challenges increase in learning environments. Kim et al. ("Sci Educ" 91(6):1010-1030, 2007) presented a pedagogical framework that provides a valid technology-enhanced learning environment. The purpose of the present design-based study was to investigate the micro context dimension of this framework and to…
Descriptors: Foreign Countries, Middle School Students, International Schools, Scaffolding (Teaching Technique)
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Bell, Amanda; Gresalfi, Melissa – Technology, Knowledge and Learning, 2017
Digital games have demonstrated great potential for supporting students' learning across disciplines. But integrating games into instruction is challenging and requires teachers to shift instructional practices. One factor that contributes to the successful use of games in a classroom is teachers' experience implementing the technologies. But how…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Middle School Students
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San Pedro, Maria Ofelia Z.; Baker, Ryan S.; Heffernan, Neil T. – Technology, Knowledge and Learning, 2017
Middle school is an important phase in the academic trajectory, which plays a major role in the path to successful post-secondary outcomes such as going to college. Despite this, research on factors leading to college-going choices do not yet utilize the extensive fine-grained data now becoming available on middle school learning and engagement.…
Descriptors: Educational Technology, Technology Uses in Education, Middle Schools, Postsecondary Education
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Nelson, Brian C.; Kim, Younsu; Slack, Kent – Technology, Knowledge and Learning, 2016
Education policy in the United States centers K-12 assessment efforts primarily on standardized tests. However, such tests may not provide an accurate and reliable representation of what students understand about the complexity of science. Research indicates that students tend to pass science tests, even if they do not understand the concepts…
Descriptors: Science Education, Immersion Programs, Simulated Environment, Science Tests
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Trujillo, Karen; Chamberlin, Barbara; Wiburg, Karin; Armstrong, Amanda – Technology, Knowledge and Learning, 2016
This article captures the evolution of research goals and methodologies used to assess the effectiveness and impact of a set of mathematical educational games and animations for middle-school aged students. The researchers initially proposed using a mixed model research design of formative and summative measures, such as user-testing,…
Descriptors: Educational Games, Evaluation Methods, Instructional Effectiveness, Mathematics Instruction
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Zheng, Binbin; Lawrence, Joshua; Warschauer, Mark; Lin, Chin-Hsi – Technology, Knowledge and Learning, 2015
Individual writing and collaborative writing skills are important for academic success, yet are poorly taught in K-12 classrooms. This study examines how sixth-grade students (n = 257) taught by two teachers used Google Docs to write and exchange feedback. We used longitudinal growth models to analyze a large number of student writing samples…
Descriptors: Middle School Students, Writing Skills, Collaborative Writing, Grade 6
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Grotzer, Tina A.; Powell, Megan M.; Derbiszewska, Katarzyna M.; Courter, Caroline J.; Kamarainen, Amy M.; Metcalf, Shari J.; Dede, Christopher J. – Technology, Knowledge and Learning, 2015
Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason beyond these boundaries has met with some success based upon tests that cue students to the types of reasoning required. Virtual worlds offer an…
Descriptors: Ecology, Logical Thinking, Grade 5, Grade 6
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Liu, Shiyu – Technology, Knowledge and Learning, 2015
This research investigates the role of virtual experiments and worked examples in the learning of the control of variable strategy (CVS). Sixty-nine seventh-grade students participated in this study over a span of 6 weeks and were engaged in worked example learning and/or virtual experimentation to study the knowledge and procedures associated…
Descriptors: Grade 7, Computer Simulation, Experiments, Research Methodology
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Culp, Katherine McMillan; Martin, Wendy; Clements, Margaret; Lewis Presser, Ashley – Technology, Knowledge and Learning, 2015
Rigorous studies of the impact of digital games on student learning remain relatively rare, as do studies of games as supports for learning difficult, core curricular concepts in the context of normal classroom practices. This study uses a blocked, cluster randomized controlled trial design to test the impact of a digital game, played as homework…
Descriptors: Middle School Students, Computer Games, Educational Games, Intervention
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Drijvers, Paul; Doorman, Michiel; Kirschner, Paul; Hoogveld, Bert; Boon, Peter – Technology, Knowledge and Learning, 2014
Online resources are widely used for educational purposes, such as the training of skills. For algebra education in particular, online resources are expected to contribute to skill mastery in an efficient and effective way. However, studies that underpin these claims through a randomized experiment are scarce. To experimentally investigate the…
Descriptors: Grade 8, Algebra, Mathematics Instruction, Teaching Methods