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Power, Jess; Kannara, Vidya – Research in Learning Technology, 2016
This paper presents a best-practice model for the redesign of virtual learning environments (VLEs) within creative arts to augment blended learning. In considering a blended learning best-practice model, three factors should be considered: the conscious and active human intervention, good learning design and pedagogical input, and the sensitive…
Descriptors: Best Practices, Models, Technology Uses in Education, Art
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Barden, Owen – Research in Learning Technology, 2014
Dyslexia has an ambivalent relationship with learning technology. Any potential gains may be nullified if the technology is perceived to exacerbate stigma. This paper examines the use of an "everyday" technology, Facebook, by a small group of sixth form students labelled as dyslexic. "Levelling the playing field" is a phrase…
Descriptors: Dyslexia, Technology Uses in Education, Web 2.0 Technologies, Assistive Technology
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Walker, Ros – Research in Learning Technology, 2013
Are pupils in the United Kingdom using mobile devices to help their learning? If so, what are they using and why? This article is based on research carried out by questionnaire, observation and pupil interviews at two English academies. One of the academies provides mobile devices for the pupils, and the other bans the use of mobile devices. The…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Technology Uses in Education
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Pike, Anne; Adams, Anne – Research in Learning Technology, 2012
Previous research has highlighted the value of technology to enhance learning. However, digital inclusion research has argued that many issues such as skills, access, usability and choice impact on the effectiveness of technology to enhance learning. The findings in this paper add to the debate by highlighting the importance of value and context.…
Descriptors: Educational Technology, Ethnography, Distance Education, Usability