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Showing 1 to 15 of 32 results Save | Export
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Margulieux, Lauren E.; Catrambone, Richard – Journal of the Learning Sciences, 2019
Subgoal learning, a technique used to break down problem solving into manageable pieces, has been used to promote retention and transfer in procedural domains, such as programming. The primary method of learning subgoals has been passive, and passive learning methods are typically less effective than constructive methods. To promote constructive…
Descriptors: Problem Solving, Learning Strategies, Logical Thinking, Guidance
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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
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Horn, Michael S. – Journal of the Learning Sciences, 2018
Designers who create computer-based learning experiences for places like museums, out-of-school programs, and homes face a number of challenges related to the informal nature of such settings. Designs must generally function on their own without the support of teachers or curriculum while at the same time engaging a diverse audience, supporting…
Descriptors: Informal Education, Instructional Design, Interaction, Educational Technology
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Smirnov, Natalia; Easterday, Matthew W.; Gerber, Elizabeth M. – Journal of the Learning Sciences, 2018
Design educators have long used studio-based learning environments to create communities of learners to support authentic learning in design. Online social media platforms have enabled the creation of distributed studio networks (DSNs) that link studio-based learning environments into expanded communities of practice and potential networked…
Descriptors: Interpersonal Relationship, Studio Art, Design, Social Media
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Rubel, Laurie H.; Hall-Wieckert, Maren; Lim, Vivian Y. – Journal of the Learning Sciences, 2017
This article presents a set of spatial tools for classroom learning about spatial justice. As part of a larger team, we designed a curriculum that engaged 10 learners with 3 spatial tools: (a) an oversized floor map, (b) interactive geographic information systems (GIS) maps, and (c) participatory mapping. We analyze how these tools supported…
Descriptors: Spatial Ability, Maps, Geographic Information Systems, Educational Technology
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Headrick Taylor, Katie – Journal of the Learning Sciences, 2017
The "everyware" paradigm opens up new possibilities for learning on-the-move with technologies through urban spaces while also raising questions about emerging literacies required of users to understand and use the digital traces these technologies generate. This article develops locative literacies as a way of understanding place-based,…
Descriptors: Urban Areas, Geographic Information Systems, Geographic Location, Navigation
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Greeno, James G. – Journal of the Learning Sciences, 2016
About two decades ago, Donald Stokes published "Pasteur's Quadrant" (Stokes, 1997). Stokes proposed that the motivations of different research projects can be understood as a two-dimensional system, with higher or lower concern for improving technology and practice on one dimension and higher or lower concern for improving fundamental…
Descriptors: Outcomes of Education, Research Design, Research Methodology, Cultural Context
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Abrahamson, Dor; Sánchez-García, Raúl – Journal of the Learning Sciences, 2016
Whereas emerging technologies, such as touchscreen tablets, are bringing sensorimotor interaction back into mathematics learning activities, existing educational theory is not geared to inform or analyze passages from action to concept. We present case studies of tutor-student behaviors in an embodied-interaction learning environment, the…
Descriptors: Mathematics Education, Ecological Factors, Educational Theories, Theory Practice Relationship
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Sharples, Mike; Scanlon, Eileen; Ainsworth, Shaaron; Anastopoulou, Stamatina; Collins, Trevor; Crook, Charles; Jones, Ann; Kerawalla, Lucinda; Littleton, Karen; Mulholland, Paul; O'Malley, Claire – Journal of the Learning Sciences, 2015
A central challenge for science educators is to enable young people to act as scientists by gathering and assessing evidence, conducting experiments, and engaging in informed debate. We report the design of the nQuire toolkit, a system to support scripted personal inquiry learning, and a study of its use with school students ages 11-14. This…
Descriptors: Science Instruction, Science Experiments, Science Activities, Inquiry
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Hora, Matthew Tadashi; Ferrare, Joseph J. – Journal of the Learning Sciences, 2013
Descriptions of faculty practice that illuminate nuances of how course planning and classroom instruction occur in specific contexts are important to inform pedagogical interventions. The study reported in this article draws on systems-of-practice theory to focus on the dynamic interplay among actors, artifacts, and tasks that constrains…
Descriptors: College Instruction, Undergraduate Study, College Mathematics, College Science
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Gobert, Janice D.; Sao Pedro, Michael; Raziuddin, Juelaila; Baker, Ryan S. – Journal of the Learning Sciences, 2013
We present a method for assessing science inquiry performance, specifically for the inquiry skill of designing and conducting experiments, using educational data mining on students' log data from online microworlds in the Inq-ITS system (Inquiry Intelligent Tutoring System; www.inq-its.org). In our approach, we use a 2-step process: First we use…
Descriptors: Intelligent Tutoring Systems, Science Education, Inquiry, Science Process Skills
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White, Tobin; Pea, Roy – Journal of the Learning Sciences, 2011
This article presents a designed learning environment intended to engage students in learning about the relationships among multiple representations as they work together on a shared task. Over the course of several extended problem-solving sessions, groups developed several successive alignments of participants and representations as they learned…
Descriptors: Creativity, Problem Solving, Cooperative Learning, Teamwork
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Habgood, M. P. Jacob; Ainsworth, Shaaron E. – Journal of the Learning Sciences, 2011
The concept of "intrinsic motivation" lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of "intrinsic integration" as…
Descriptors: Educational Games, Incentives, Student Motivation, Time on Task
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Schwarz, Baruch B.; Asterhan, Christa S. – Journal of the Learning Sciences, 2011
E-moderation has been a common practice in asynchronous discussions of postsecondary courses. We consider here e-moderation of synchronous discussions in the school context. We adopt a design research approach to elaborate an environment, the Argunaut system, that fits the reality of classrooms in which moderation of several small-group…
Descriptors: Teaching Methods, Synchronous Communication, Computer Mediated Communication, Educational Technology
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Roschelle, Jeremy; Bakia, Marianne; Toyama, Yukie; Patton, Charles – Journal of the Learning Sciences, 2011
Linking research to a compelling societal interest can build financial commitments to research, bring increased attention to findings, and grow support for scaling up impacts. Among many compelling societal interests that learning scientists can cite--such as increasing the quality of life, preparing citizens to make decisions in a complex world,…
Descriptors: Educational Research, Relationship, Economic Progress, Quality of Life
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