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Holbert, Nathan; Wilensky, Uri – Journal of the Learning Sciences, 2019
In this article we propose that educational game design should work to create games as objects-to-think-with--games that engage players in the exploration of and experimentation with personally interesting questions around domain-relevant representations. We argue that this design focuses on developing tools and interactions that the player can…
Descriptors: Instructional Design, Educational Games, Video Games, Discovery Learning
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Russ, Rosemary S.; Berland, Leema K. – Journal of the Learning Sciences, 2019
A central goal of science education reform is for students to participate in scientific sense making rather than to merely acquire science facts. However, even in classrooms utilizing reform-based pedagogies, students are typically allowed to construct knowledge only insofar as they construct expected knowledge. In this report and reflection, we…
Descriptors: Science Education, Educational Change, Science Instruction, Concept Formation
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Quintana, Chris; Reiser, Brian J.; Davis, Elizabeth A.; Krajcik, Joseph; Fretz, Eric; Duncan, Ravit Golan; Kyza, Eleni; Edelson, Daniel; Soloway, Elliot – Journal of the Learning Sciences, 2004
The notion of scaffolding learners to help them succeed in solving problems otherwise too difficult for them is an important idea that has extended into the design of scaffolded software tools for learners. However, although there is a growing body of work on scaffolded tools, scaffold design, and the impact of scaffolding, the field has not yet…
Descriptors: Inquiry, Computer Software, Scaffolding (Teaching Technique), Science Education
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Wallace, Raven McCrory; Kupperman, Jeff; Krajcik, Joseph; Soloway, Elliot – Journal of the Learning Sciences, 2000
Observes students in 6th grade science classes as they use the Web to carry out an inquiry-based assignment. Explores their understanding and enactment of the assignment to do research on the Web. (Author/CCM)
Descriptors: Class Activities, Grade 6, Inquiry, Intermediate Grades
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Edelson, Daniel C.; Gordin, Douglas N.; Pea, Roy D. – Journal of the Learning Sciences, 1999
Describes five significant challenges to implementing inquiry-based learning. Presents strategies for addressing them through the design of technology and curriculum. (Author/CCM)
Descriptors: Curriculum Development, Elementary Secondary Education, Higher Education, Inquiry
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Murray, Tom – Journal of the Learning Sciences, 1998
Describes tools for authoring all aspects of a knowledge-based tutor system: domain model, teaching strategies, student model, and learning environment. Discusses a number of design issues and design tradeoffs that are involved in building intelligent tutoring systems (ITS). (Author/CCM)
Descriptors: Authoring Aids (Programming), Computer Interfaces, Computer Software, Higher Education
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Bell, Benjamin – Journal of the Learning Sciences, 1998
Presents a prototype authoring tool for interactive educational software called Investigate and Decide Learning Environments (IDLE-Tool). Introduces IDLE-Tool as the task model around which the tool is based. A model of the authoring process called Guided Case Adaptation is offered as an approach to employing models and an exemplar to effectively…
Descriptors: Authoring Aids (Programming), Computer Software, Educational Environment, Higher Education
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Ritter, Steven; Blessing, Stephen B. – Journal of the Learning Sciences, 1998
Argues that a focus on building an authoring tool for a complete learning environment is misplaced. Analyzes the task of authoring a commercial educational system. Describes the Visual Translator, an authoring tool written specifically for this purpose. (Author/CCM)
Descriptors: Authoring Aids (Programming), Computer Software, Educational Environment, Higher Education
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Resnick, Mitchel; Wilensky, Uri – Journal of the Learning Sciences, 1998
Argues that role-playing activities can be a powerful tool in mathematics and science education, particularly in the new sciences of complexity (i.e., the study of complex systems). Two role-playing activities are described, each designed to help students develop better intuitions on how complex phenomena can arise from simple interactions, and…
Descriptors: Decentralization, Group Activities, Group Dynamics, Learning Activities