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Clark, Douglas B.; Tanner-Smith, Emily; Hostetler, Andrew; Fradkin, Aryah; Polikov, Vadim – Journal of the Learning Sciences, 2018
Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational…
Descriptors: Teaching Methods, Educational Games, Video Games, Quasiexperimental Design
Sawyer, R. Keith – Journal of the Learning Sciences, 2018
This article describes the "studio model"--a cultural model of teaching and learning found in U.S. professional schools of art and design. The studio model includes the pedagogical beliefs held by professors and the pedagogical practices they use to guide students in learning how to create. This cultural model emerged from an…
Descriptors: Art Education, Design, Studio Art, Interviews
O'Neill, D. Kevin – Journal of the Learning Sciences, 2016
Research in the learning sciences is often motivated by the goal of shaping a better future through design. Architects and urban planners share this goal, and the history of their more ambitious designs provides clear examples of how attempts to build the future can turn out. After discussing similarities and differences between design in the…
Descriptors: Fantasy, Architecture, Urban Planning, Futures (of Society)