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Comer, Debra R.; Vega, Gina – Journal of Management Education, 2006
This article presents a role-play exercise to make the topic of whistle-blowing personally salient to undergraduates. Students identify with the prospective whistle-blower, whose decision affects several stakeholders. The protagonist merely suspects her manager of stealing, until she hears concrete evidence of his thefts from her assistant…
Descriptors: Ethics, Disclosure, Decision Making, Role Playing
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Goltz, Sonia M.; Hietapelto, Amy B. – Journal of Management Education, 2006
Few learning experiences give students immediate feedback on ethical and unethical behaviors and provide opportunities to repeatedly practice effective behaviors. This article describes how the authors have used challenge course activities to stimulate students to observe their own and others' ethical and unethical behaviors. Specifically, these…
Descriptors: Feedback (Response), Ethics, Industrial Psychology, Business Administration Education
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Comer, Debra R.; Holbrook, Robert L., Jr. – Journal of Management Education, 2005
The authors recommend that management educators add the works of Dr. Seuss to their repertoire of teaching tools. After describing why instructors should use Dr. Seuss's stories to foster understanding of concepts in management and organizational behavior, the authors describe a Seuss-based project at two levels that (a) helps students identify…
Descriptors: Service Learning, Course Content, Childrens Literature, Management Development
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Warner, Alfred G. – Journal of Management Education, 2005
This article introduces a variation on the egg-drop exercise to generate active understanding of strategic choice by firms. Teams are challenged to design, build, and price devices for protecting an egg from a 20-foot drop. The materials are purchased in a bidding process that builds in asymmetries in resources, costs, and finished designs. Teams…
Descriptors: Teaching Methods, Group Activities, Teamwork, Games
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Greenberg, Danna N.; Rollag, Keith – Journal of Management Education, 2005
In this article, the authors describe an e-mail-based simulation that helps students experience the fast-paced, complex world of the middle manager. In this electronic in-basket exercise, students assume the role of a district manager in a doughnut company as they respond to a rapid series of high- and low-priority e-mails ostensibly sent from…
Descriptors: Electronic Mail, Management Development, Simulation, Business Administration Education
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Blanton, Karen Kniep; Barbuto, John E., Jr. – Journal of Management Education, 2005
This article describes an original exercise developed to apply Hofstede's cultural dimensions. The exercise creates simulated subcultures within a multinational organization. Managers are required to function in various subcultures as they work to develop an incentive plan with salespeople. Hofstede's dimensions are reviewed, followed by the…
Descriptors: Student Attitudes, Subcultures, Intercultural Communication, Organizational Culture
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Fornaciari, Charles J.; Dean, Kathy Lund – Journal of Management Education, 2005
Standard organizational behavior survey courses usually introduce students to the "nuts and bolts" of organizational work design and models that mechanize work. This article develops an experiential exercise that simulates working conditions that can foster greater student understanding of the affective, ethical, and human aspects of work design.…
Descriptors: Introductory Courses, Industrial Psychology, Experiential Learning, Simulation
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Cox, James F., III; Walker, Edward D., II – Journal of Management Education, 2005
Production planning and control (PPC) systems and operations performance measures are topics that students generally find both boring and difficult to understand. In the article, the authors present a production line game that they have found to be an effective tool to increase student interest in the topics as well as student comprehension. The…
Descriptors: Student Interests, Measurement, Learning Motivation, Improvement Programs
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Gumbus, Andra – Journal of Management Education, 2005
This experiential exercise presents the concept of the Balanced Scorecard (BSC) and applies it in a university setting. The Balanced Scorecard was developed 12 years ago and has grown in popularity and is used by more than 50% of the Fortune 500 companies as a performance measurement and strategic management tool. The BSC expands the traditional…
Descriptors: Strategic Planning, Measurement, Evaluation Methods, Measurement Techniques
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Adler, Terry R. – Journal of Management Education, 2005
The Swift Trust exercise provides instructors with the opportunity to discuss the issues of managing trust and distrust perceptions in a team-based design. Lewicki, McAllister, and Bies's (1998) framework is used to allow students to experience the difficulties of deriving a common set of contract requirements based on team dynamics and…
Descriptors: Trust (Psychology), Teamwork, Teaching Methods, Guidelines
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Morris, J. Andrew; Urbanski, John; Fuller, Janice – Journal of Management Education, 2005
This article presents a series of experiential exercises designed to use visual arts and poetry in classroom settings to increase students' awareness and recognition of emotion--two key components of emotional intelligence. Drawing on the liberal arts in the manner described in the exercises provides the instructor with a context in which students…
Descriptors: Business Administration Education, Emotional Intelligence, Visual Arts, Business Administration
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Rollag, Keith; Parise, Salvatore – Journal of Management Education, 2005
This article describes a 2-hour experiential simulation that helps students understand (a) the challenge of even simple organizational changes, (b) the importance of communication between change agents and organizational members, and (c) the source of resistance to organizational change efforts. Teams of students compete to process the most…
Descriptors: Resistance to Change, Change Agents, Systems Approach, Organizational Change
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Casile, Maureen; Wheeler, Jane V. – Journal of Management Education, 2005
The Magnetic Sentences Industry Game is a high-energy in-class exercise designed to help students gain hands-on experience with setting, implementing, evaluating, and revising business-level strategy. Students compete in teams to create and market sentences using Magnetic Poetry (a product of Magnetic Poetry, Inc.). Revenues earned are highly…
Descriptors: Sentences, Industry, Class Activities, Experiential Learning
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Tucker, Michael; Tromley, Cheryl L. – Journal of Management Education, 2005
This article describes an experiential exercise in which participants assume the roles of various stakeholder groups in the controversy surrounding possible dam removal to revive northwestern U. S. salmon populations. The role-play (a) increases environmental awareness in the context of the competing interests various stakeholders have in our…
Descriptors: Experiential Learning, Role Playing, Population Groups, Participation
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Isabella, Lynn A. – Journal of Management Education, 2005
This article chronicles the unique manner in which a second-year MBA elective course in managing teams has been crafted using existing first-year learning teams as its core. The design and orchestration of this course are detailed, as are the challenges posed, in delivering a course that not only teaches about teams and team dynamics but does so…
Descriptors: Teamwork, Business Administration Education, Graduate Study, Elective Courses
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