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Showing 1 to 15 of 72 results Save | Export
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Awada, Ghada; Gutiérrez-Colón, Mar – Journal of Educational Technology Systems, 2019
This study investigated the effect of cooperative learning and blog instruction in a culturally mixed group on decreasing intercultural communication apprehension. The study was implemented in classrooms that include Lebanese and non-Lebanese participants at two universities in Lebanon. The study used a pretest-posttest experimental design,…
Descriptors: Cooperative Learning, Intercultural Communication, Anxiety, Communication (Thought Transfer)
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Acharya, Anal; Sinha, Devadatta – Journal of Educational Technology Systems, 2018
This study uses homogeneity in personal learning styles and heterogeneity in subject knowledge for collaborative learning group decomposition indicating that groups are "mixed" in nature. Homogeneity within groups was formed using K-means clustering and greedy search, whereas heterogeneity imbibed using agenda-driven search. For checking…
Descriptors: Cooperative Learning, Outcomes of Education, Multiple Regression Analysis, Cognitive Style
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Mukhopadhyay, Aashijit; Sur, Sneharshi; Ghosal, Akash; Acharya, Anal – Journal of Educational Technology Systems, 2018
This article presents a new score generation algorithm to compute the accuracy of student concept maps in comparison to teacher maps. The algorithm follows a "compare and remove" method to remove the extra vertices and wrong edges of student concept map with respect to teacher map. A group of 230 students were taken to generate student…
Descriptors: Concept Mapping, Mathematics, Computation, Accuracy
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Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
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San Jose, David L. – Journal of Educational Technology Systems, 2017
Electronic portfolios (e-portfolios) are commonly positioned to show evidence of student learning with formative and summative assessment benefits. At the University of Auckland teacher education program, two e-portfolio systems were adopted to document preservice teacher's course work and to attest to the Graduating Teacher Standards. This…
Descriptors: Electronic Publishing, Portfolios (Background Materials), Portfolio Assessment, Best Practices
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Strang, Kenneth David – Journal of Educational Technology Systems, 2016
This article starts with a detailed literature review of recent studies that focused on using learning analytics software or learning management system data to determine the nature of any relationships between online student activity and their academic outcomes within university-level business courses. The article then describes how data was…
Descriptors: Outcomes of Education, Higher Education, Computer Software, Academic Achievement
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Schipper, Joseph M.; Yocum, Russell G. – Journal of Educational Technology Systems, 2016
This quantitative, quasi-experimental, nonequivalent group study examined the impact on levels of measure that determine a return on investment of differing forms of interactive whiteboard (IWB) technology used at a high school in a suburban school district in southeastern Virginia. Three forms of IWB were compared: a full-screen IWB, a mobile…
Descriptors: Educational Technology, Bulletin Boards, Interactive Video, Visual Aids
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Kuikka, Matti; Laakso, Mikko-Jussi; Joshi, Marjo – Journal of Educational Technology Systems, 2016
This article outlines the effect of the collaborative educational tool ViLLE when learning business mathematics in higher education. ViLLE validates students' answers during the assessment process and provides immediate feedback, enabling students to receive feedback and guidance about the correctness of their answers. The learning results in the…
Descriptors: Feedback (Response), Mathematics Instruction, Higher Education, College Mathematics
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Sato, Eriko; Sohn, Heejeong; Chen, Julian ChengChiang; Adebowale, Kayode C. V.; Jourdain, Sarah – Journal of Educational Technology Systems, 2015
Our pilot project created blended/online courses to accommodate the growing needs of precollegiate and collegiate students interested in learning Korean and Japanese. In the initial phase, we conducted a survey of students' experiences with and perceptions about blended/online Asian language learning. We found a general lack of familiarity with,…
Descriptors: Online Courses, Second Language Learning, Second Language Instruction, Korean
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Straub, Jeremy – Journal of Educational Technology Systems, 2014
The development of software for spacecraft represents a particular challenge and is, in many ways, a worst case scenario from a design perspective. Spacecraft software must be "bulletproof" and operate for extended periods of time without user intervention. If the software fails, it cannot be manually serviced. Software failure may…
Descriptors: Comparative Analysis, Computer Software, Computer Science Education, Educational Technology
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Bowers, K. Westmoreland – Journal of Educational Technology Systems, 2014
The purpose of this study was to identify constructivist concepts that are important to student-perceived learning outcomes in college courses that use a virtual world, such as Second Life, as an educational tool. Identification of these concepts will help instructors to make the best use of their course design efforts in mediated environments.…
Descriptors: Student Attitudes, Constructivism (Learning), Student Responsibility, Computer Simulation
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Nitchot, Athitaya; Gilbert, Lester; Wills, Gary B. – Journal of Educational Technology Systems, 2014
The article proposes a self-study system which suggests web links to learners. The suggestions depend upon the learner's chosen competences selected from a competence structure for a particular knowledge domain. Three experiments were conducted, where the first compared the perceived usefulness and value of the links generated by different…
Descriptors: Competency Based Education, Independent Study, Instructional Materials, Hypermedia
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Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
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Kwon, Seolim; Lara, Miguel; Enfield, Jake; Frick, Theodore – Journal of Educational Technology Systems, 2013
Conducting an iterative usability testing, a set of prompts used as a form of instructional support was developed in order to facilitate the comprehension of the diffusion of innovations theory (Rogers, 2003) in a simulation game called the Diffusion Simulation Game (DSG) (Molenda & Rice, 1979). The six subjects who participated in the study…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Prompting
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Perkowski, Justine – Journal of Educational Technology Systems, 2013
This meta-analytic review was performed to determine the relationship between gender and two constructs measuring success in distance learning--academic performance and self-efficacy--with a particular interest in identifying whether females or males have an advantage in distance learning environments. Data from 15 studies resulted in 18 effect…
Descriptors: Sex Role, Distance Education, Meta Analysis, Gender Differences
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