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Showing 1 to 15 of 158 results Save | Export
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Barneva, Reneta P.; Brimkov, Valentin E.; Gelsomini, Federico; Kanev, Kamen; Walters, Lisa – Journal of Educational Technology Systems, 2019
Open educational resources (OER) are educational materials with an open license so that they can be freely copied, modified, and reused. While the rising cost of textbooks is a concern in higher education, over 50% of the surveyed educators stated that they are unaware of the OER and how they could replace the traditional textbooks. In addition,…
Descriptors: Undergraduate Students, Business Administration Education, Textbooks, Educational Resources
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O'Connor, Eileen A.; Worman, Terri – Journal of Educational Technology Systems, 2019
Since the advent of Second Life in 2004, immersive virtual-reality (VR) environments have been readily available to educators; more recent open-source environments have reduced costs significantly. This study reports on data gathered from an avatar-based immersive experience where teacher-education students gathered in VR spaces for synchronous…
Descriptors: Computer Simulation, Virtual Classrooms, Preservice Teachers, Scaffolding (Teaching Technique)
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Zhang, Yabo; Qian, Aiping; Pi, Zhongling; Yang, Jiumin – Journal of Educational Technology Systems, 2019
Massive open online courses are one of the most prominent trends in higher education in recent years. Instructional videos play a significant role in the massive open online courses platform. This study tested the impact of sending danmaku related to video content versus sending danmaku not related to video content versus not sending danmaku in…
Descriptors: Video Technology, Online Courses, Technology Uses in Education, Academic Achievement
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Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
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Graham, C. Matt; Jones, Nory – Journal of Educational Technology Systems, 2019
This research sought to determine what impact a social network messaging app could have on student's team project performance. The app allowed students to self-select teams based on user profiles within the app. The study investigated three hypotheses that measured the apps impact on the quality of completed team projects, the team's sense of…
Descriptors: Computer Software, Synchronous Communication, Teamwork, Group Unity
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Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
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Ambikairajah, Ananthan; Tisdell, Christopher C. – Journal of Educational Technology Systems, 2019
The interest in, and use of, computers and software for assessment is reported to be increasingly popular via electronic examinations (e-exams). We deepen our understanding of the design, reception, and effectiveness of e-exams for history and philosophy of science modules, undertaken by first-year advanced science and medical science students at…
Descriptors: Computer Assisted Testing, Educational Quality, Evaluation Methods, Science Education
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Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
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Ardley, Jillian; Johnson, Jacqueline – Journal of Educational Technology Systems, 2019
Video recordings for student teaching field experiences have been utilized with student teachers (also known as teacher candidates) to (a) capture the demonstration of their lesson plans, (b) critique their abilities within the performance, and (c) share and rate experiences for internal and external evaluations by the state and other…
Descriptors: Video Technology, Educational Technology, Computer Software, Audiovisual Aids
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Pence, Harry E. – Journal of Educational Technology Systems, 2019
Artificial intelligence applications are becoming common in every segment of American life; higher education will not be immune. Attempts to fit artificial intelligence into the existing syllabus or teaching roles are unlikely to be successful and will waste a major opportunity to move higher education into new directions. Students graduating…
Descriptors: Artificial Intelligence, Higher Education, Educational Technology, College Faculty
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Klein, Carrie; Lester, Jaime; Nguyen, Thien; Justen, Abigail; Rangwala, Huzefa; Johri, Aditya – Journal of Educational Technology Systems, 2019
An instrumental case study was conducted at a large, public research university in the mid-Atlantic region of the United States to understand undergraduate use of learning analytics dashboard (LAD) interventions. Eighty-one undergraduate students participated in focus groups. Scenario-based questions, modeled on current and future LAD…
Descriptors: Learning Analytics, Undergraduate Students, Computer Uses in Education, Computer Interfaces
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Wang, Yu-Mei – Journal of Educational Technology Systems, 2019
Online discussion had been proliferating on university campuses in U.S. higher education. Nevertheless, the quality of student postings had been a concern. Research showed that assessment played an important role in promoting the success of online discussion. This article reported a design-based research on designing, implementing, and…
Descriptors: Graduate Students, Masters Programs, Discussion (Teaching Technique), Online Courses
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Krautscheid, Lorretta; Williams, Samuel; Kahn, Benjamin; Adams, Katherine – Journal of Educational Technology Systems, 2019
Untethered Lecture Capture (ULC), a technology-enhanced teaching strategy, permits faculty to be freely mobile in the classroom (untethered) while simultaneously teaching and creating audiovisual media assets (lecture capture). Faculty, representing nine disciplines, implemented ULC in undergraduate courses. Qualitative content analysis resulted…
Descriptors: Technology Uses in Education, College Faculty, Undergraduate Students, Audiovisual Aids
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Awada, Ghada; Gutiérrez-Colón, Mar – Journal of Educational Technology Systems, 2019
This study investigated the effect of cooperative learning and blog instruction in a culturally mixed group on decreasing intercultural communication apprehension. The study was implemented in classrooms that include Lebanese and non-Lebanese participants at two universities in Lebanon. The study used a pretest-posttest experimental design,…
Descriptors: Cooperative Learning, Intercultural Communication, Anxiety, Communication (Thought Transfer)
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O'Brien, Kelsey; Pitera, Jenna – Journal of Educational Technology Systems, 2019
As technology advances at an unprecedented rate and the job market continually evolves, educators are challenged with effectively engaging students and preparing them for success after graduation. The current landscape requires a shift from lecture-based, content-focused instruction to hands-on, student-centered techniques that foster lifelong…
Descriptors: Game Based Learning, Learner Engagement, Active Learning, 21st Century Skills
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