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Sullivan, Roberta; Fulcher-Rood, Katrina; Kruger, Jessica; Sipley, Gina; van Putten, Cherie – Journal of Educational Technology Systems, 2019
Technology changes more rapidly today than in any other point in human history. These changes affect the tools we use to perform day-to-day personal and professional tasks. Exploring Emerging Technologies for Lifelong Learning and Success (#EmTechMOOC) has been created to help adult learners with diverse backgrounds from across the globe discover…
Descriptors: Technology Uses in Education, Lifelong Learning, Online Courses, Technological Advancement
Barneva, Reneta P.; Brimkov, Valentin E.; Gelsomini, Federico; Kanev, Kamen; Walters, Lisa – Journal of Educational Technology Systems, 2019
Open educational resources (OER) are educational materials with an open license so that they can be freely copied, modified, and reused. While the rising cost of textbooks is a concern in higher education, over 50% of the surveyed educators stated that they are unaware of the OER and how they could replace the traditional textbooks. In addition,…
Descriptors: Undergraduate Students, Business Administration Education, Textbooks, Educational Resources
O'Connor, Eileen A.; Worman, Terri – Journal of Educational Technology Systems, 2019
Since the advent of Second Life in 2004, immersive virtual-reality (VR) environments have been readily available to educators; more recent open-source environments have reduced costs significantly. This study reports on data gathered from an avatar-based immersive experience where teacher-education students gathered in VR spaces for synchronous…
Descriptors: Computer Simulation, Virtual Classrooms, Preservice Teachers, Scaffolding (Teaching Technique)
Arts-Based Instructional and Curricular Strategies for Working with Virtual Educational Applications
Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
Zhang, Yabo; Qian, Aiping; Pi, Zhongling; Yang, Jiumin – Journal of Educational Technology Systems, 2019
Massive open online courses are one of the most prominent trends in higher education in recent years. Instructional videos play a significant role in the massive open online courses platform. This study tested the impact of sending danmaku related to video content versus sending danmaku not related to video content versus not sending danmaku in…
Descriptors: Video Technology, Online Courses, Technology Uses in Education, Academic Achievement
Lee, Youngjin – Journal of Educational Technology Systems, 2019
Compared with classroom learning, online learning requires students to self-regulate their learning processes and to maintain their motivation to achieve their learning goals. This study investigated whether the interventions based on the Attention, Relevance, Confidence, and Satisfaction model and the modified Introducing the new concepts,…
Descriptors: Student Motivation, Self Management, Mathematics Instruction, Educational Environment
Sendurur, Emine; Yildirim, Zahide – Journal of Educational Technology Systems, 2019
This study investigates the effects of web-based scaffolding in comparison with teacher scaffolding (TS) and no scaffolding (NS) on students' metacognitive skill development in web-search process. The study utilized a static-group pretest--posttest quasi-experimental design. The first experimental group received web-based Internet search…
Descriptors: Metacognition, Online Courses, Scaffolding (Teaching Technique), Online Searching
Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
Graham, C. Matt; Jones, Nory – Journal of Educational Technology Systems, 2019
This research sought to determine what impact a social network messaging app could have on student's team project performance. The app allowed students to self-select teams based on user profiles within the app. The study investigated three hypotheses that measured the apps impact on the quality of completed team projects, the team's sense of…
Descriptors: Computer Software, Synchronous Communication, Teamwork, Group Unity
Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
Ambikairajah, Ananthan; Tisdell, Christopher C. – Journal of Educational Technology Systems, 2019
The interest in, and use of, computers and software for assessment is reported to be increasingly popular via electronic examinations (e-exams). We deepen our understanding of the design, reception, and effectiveness of e-exams for history and philosophy of science modules, undertaken by first-year advanced science and medical science students at…
Descriptors: Computer Assisted Testing, Educational Quality, Evaluation Methods, Science Education
Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
Chen, Li-Ling – Journal of Educational Technology Systems, 2019
Various data systems have been long and pervasively used in schools to collect student data. However, very few educators are able to apply their collected data to improve their teaching. The purpose of this article is to investigate how middle school teachers adapt data mining protocols to enhance their teaching and to improve their students'…
Descriptors: Data Analysis, Data Collection, Intervention, Data Use
Ardley, Jillian; Johnson, Jacqueline – Journal of Educational Technology Systems, 2019
Video recordings for student teaching field experiences have been utilized with student teachers (also known as teacher candidates) to (a) capture the demonstration of their lesson plans, (b) critique their abilities within the performance, and (c) share and rate experiences for internal and external evaluations by the state and other…
Descriptors: Video Technology, Educational Technology, Computer Software, Audiovisual Aids
Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence