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Showing 1 to 15 of 183 results Save | Export
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Hunt, Brittany D.; Oyarzun, Beth – Journal of Educational Technology Systems, 2020
With Native American college matriculation on the rise and with online learning increasing in popularity, a need exists to bridge the two and to develop online learning practices that are culturally responsive. Kirkness and Barnhardt identify four principles central to American Indian education: respect, relevance, reciprocity, and responsibility.…
Descriptors: Student Attitudes, American Indian Students, Ethnography, American Indian Education
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Zhao, Qun; Wang, Jin-Long; Pao, Tsang-Long; Wang, Li-Yu – Journal of Educational Technology Systems, 2020
This study uses the log data from Moodle learning management system for predicting student learning performance in the first third of a semester. Since the quality of the data has great influence on the accuracy of machine learning, five major data transmission methods are used to enhance data quality of log file in the data preprocessing stage.…
Descriptors: Classification, Learning, Accuracy, Prediction
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Steele, Patricia; Burleigh, Cheryl; Bailey, Liston; Kroposki, Margaret – Journal of Educational Technology Systems, 2020
With an increase in the number of colleges and universities using virtual reality and augmented reality integrated programs, specific insight for exploring immersive learning approaches utilizing virtual and augmented reality tools and applications in a variety of disciplines is needed. In some instances, pedagogical approaches for creating…
Descriptors: Computer Simulation, Artificial Intelligence, Course Objectives, Skill Development
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Kruger, Jessica S.; Sage, Todd – Journal of Educational Technology Systems, 2020
Providing feedback to students is an integral part of students learning. The purpose of this research is to identify whether students prefer video grading compared to the traditional method of written feedback. A total of 67 students responded to a Likert-type satisfaction survey related to receiving video feedback and reported that compared to…
Descriptors: Student Evaluation, Grading, Feedback (Response), Video Technology
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Barneva, Reneta P.; Brimkov, Valentin E.; Gelsomini, Federico; Kanev, Kamen; Walters, Lisa – Journal of Educational Technology Systems, 2019
Open educational resources (OER) are educational materials with an open license so that they can be freely copied, modified, and reused. While the rising cost of textbooks is a concern in higher education, over 50% of the surveyed educators stated that they are unaware of the OER and how they could replace the traditional textbooks. In addition,…
Descriptors: Undergraduate Students, Business Administration Education, Textbooks, Educational Resources
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O'Connor, Eileen A.; Worman, Terri – Journal of Educational Technology Systems, 2019
Since the advent of Second Life in 2004, immersive virtual-reality (VR) environments have been readily available to educators; more recent open-source environments have reduced costs significantly. This study reports on data gathered from an avatar-based immersive experience where teacher-education students gathered in VR spaces for synchronous…
Descriptors: Computer Simulation, Virtual Classrooms, Preservice Teachers, Scaffolding (Teaching Technique)
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Zhang, Yabo; Qian, Aiping; Pi, Zhongling; Yang, Jiumin – Journal of Educational Technology Systems, 2019
Massive open online courses are one of the most prominent trends in higher education in recent years. Instructional videos play a significant role in the massive open online courses platform. This study tested the impact of sending danmaku related to video content versus sending danmaku not related to video content versus not sending danmaku in…
Descriptors: Video Technology, Online Courses, Technology Uses in Education, Academic Achievement
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Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
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Graham, C. Matt; Jones, Nory – Journal of Educational Technology Systems, 2019
This research sought to determine what impact a social network messaging app could have on student's team project performance. The app allowed students to self-select teams based on user profiles within the app. The study investigated three hypotheses that measured the apps impact on the quality of completed team projects, the team's sense of…
Descriptors: Computer Software, Synchronous Communication, Teamwork, Group Unity
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Huang, Albert – Journal of Educational Technology Systems, 2019
This article describes how virtualization technology can provide a solution to the difficulties in teaching, learning, and assessing students' performance in computer networking subjects. The focus of this article is to show how virtualization technology can provide students with hands-on practice, can largely reduce the need for physical…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Experiential Learning
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Ambikairajah, Ananthan; Tisdell, Christopher C. – Journal of Educational Technology Systems, 2019
The interest in, and use of, computers and software for assessment is reported to be increasingly popular via electronic examinations (e-exams). We deepen our understanding of the design, reception, and effectiveness of e-exams for history and philosophy of science modules, undertaken by first-year advanced science and medical science students at…
Descriptors: Computer Assisted Testing, Educational Quality, Evaluation Methods, Science Education
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Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
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Ardley, Jillian; Johnson, Jacqueline – Journal of Educational Technology Systems, 2019
Video recordings for student teaching field experiences have been utilized with student teachers (also known as teacher candidates) to (a) capture the demonstration of their lesson plans, (b) critique their abilities within the performance, and (c) share and rate experiences for internal and external evaluations by the state and other…
Descriptors: Video Technology, Educational Technology, Computer Software, Audiovisual Aids
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Pence, Harry E. – Journal of Educational Technology Systems, 2019
Artificial intelligence applications are becoming common in every segment of American life; higher education will not be immune. Attempts to fit artificial intelligence into the existing syllabus or teaching roles are unlikely to be successful and will waste a major opportunity to move higher education into new directions. Students graduating…
Descriptors: Artificial Intelligence, Higher Education, Educational Technology, College Faculty
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Klein, Carrie; Lester, Jaime; Nguyen, Thien; Justen, Abigail; Rangwala, Huzefa; Johri, Aditya – Journal of Educational Technology Systems, 2019
An instrumental case study was conducted at a large, public research university in the mid-Atlantic region of the United States to understand undergraduate use of learning analytics dashboard (LAD) interventions. Eighty-one undergraduate students participated in focus groups. Scenario-based questions, modeled on current and future LAD…
Descriptors: Learning Analytics, Undergraduate Students, Computer Uses in Education, Computer Interfaces
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