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Bratt, Sharon; Hodgins, Liam – Journal of Educational Multimedia and Hypermedia, 2019
The purpose of this study was to assess the efficacy of the design of a first year introduction to digital fluency course primarily for a library and information technology cohort at a Canadian university using an educational action research method and apply the findings to the second "question-plan-observe-evaluate" cycle of the action…
Descriptors: Technological Literacy, Course Descriptions, Introductory Courses, Information Technology
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Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
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Tillman, Daniel; Alvidrez-Aguirre, Velia; Kim, So Jung; An, Song – Journal of Educational Multimedia and Hypermedia, 2019
This study examined the impacts of augmented reality (AR) activities that were integrated into a Master's-level education course for mainly in-service teachers pursuing higher-level certification, generally in the specialization area of Instructional Technology-of the fifteen participants, twelve were active in-service teachers, and three were…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Technology, Computer Simulation
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Kang, Myunghee; Yoon, Seonghye; Kang, Minjeng; Jang, JeeEun; Lee, Yujung – Journal of Educational Multimedia and Hypermedia, 2018
The purpose of this study was to design and develop an educational game which facilitates building adolescents' knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model…
Descriptors: Adolescents, Knowledge Level, Student Attitudes, Money Management
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Bellard, Breshanica – Journal of Educational Multimedia and Hypermedia, 2018
Professionals responsible for the delivery of education and training using technology systems and platforms can facilitate complex learning through application of relevant strategies, principles and theories that support how learners learn and that support how curriculum should be designed in a technology based learning environment. Technological…
Descriptors: Computer Assisted Instruction, Learning, Blended Learning, Pedagogical Content Knowledge
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Panke, Stefanie; Kohls, Christian; Gaiser, Birgit – Journal of Educational Multimedia and Hypermedia, 2017
The paper discusses best practice approaches and metrics for evaluation that support seamless learning with social media. We draw upon the theoretical frameworks of social learning theory, transfer learning (bricolage), and educational design patterns to elaborate upon different ideas for ways in which social media can support seamless learning.…
Descriptors: Social Media, Educational Technology, Technology Uses in Education, Best Practices
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Amaka, Ifewulu Henrietta; Goeman, Katie – Journal of Educational Multimedia and Hypermedia, 2017
As the number of online and blended learning courses offered by higher education institutions increase, a predominant issue for instructors is their design. This study focuses on the selection of appropriate media to support online and blended learning (OBL) activities. To this end, we mapped and synthesized in two consecutive systematic review…
Descriptors: Electronic Learning, Instructional Effectiveness, Higher Education, Instructional Design
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Parker, Jenni – Journal of Educational Multimedia and Hypermedia, 2017
A key challenge for higher education practitioners is to identify how to construct more engaging online environments that promote key learning skills and encourage self-directed learning. This paper discusses a study that investigated how online university courses could be designed to be more engaging. The study employed a design-based research…
Descriptors: Higher Education, Online Courses, Universities, Instructional Design
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Cattaneo, Alberto A. P.; Nguyen, Anh Thu; Aprea, Carmela – Journal of Educational Multimedia and Hypermedia, 2016
Audiovisuals offer increasing opportunities as teaching-and-learning materials while also confronting educators with significant challenges. Hypervideo provides one means of overcoming these challenges, offering new possibilities for interaction and support for reflective processes. However, few studies have investigated the instructional…
Descriptors: Vocational Education, Hypermedia, Interactive Video, Teaching Methods
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Franetovic, Marija – Journal of Educational Multimedia and Hypermedia, 2016
This case study research sought to understand a subset of the next generation in reference to virtual world learning within a game development course. The students completed an ill-structured team project which was facilitated using authentic learning strategies within a virtual world over a period of seven weeks. Research findings emerged from…
Descriptors: Educational Games, Instructional Design, Student Developed Materials, Computer Simulation
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Tharani, Karim – Journal of Educational Multimedia and Hypermedia, 2016
According to constructivist theory of learning, new knowledge is learned on the basis of what is already known by learners. Thus for an emerging and transformative technology such as Linked Data to be learned, the technology must be made relevant for learners and must be compatible with their skillset. Designing and developing Linked Data…
Descriptors: Educational Technology, Metadata, Instructional Design, Computer System Design
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Rao, Kavita – Journal of Educational Multimedia and Hypermedia, 2015
Universal Design for Learning (UDL) is a framework for designing instruction to address the needs of a range of learners. The UDL guidelines define ways in which flexible options can be integrated into curriculum and instruction. This paper presents three classroom projects that illustrate how UDL was integrated into teaching and learning to…
Descriptors: Access to Education, Multimedia Materials, Culturally Relevant Education, Student Diversity
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Okada, Masaya; Tada, Masahiro – Journal of Educational Multimedia and Hypermedia, 2014
Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To design effective real-world learning, it is necessary to analyze the diverse learning activities that occur in real-world learning and to develop effective strategies for learning support. By inventing the technologies of multimodal…
Descriptors: Experiential Learning, Learning Activities, Technology Uses in Education, Behavior
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Callahan, Cory – Journal of Educational Multimedia and Hypermedia, 2014
This article synthesizes findings from an on-going line of inquiry investigating the potential of educatively scaffolded digital resources to help teachers understand and implement a complex model of history instruction, problem-based historical inquiry. The digital resources developed for this inquiry provided teachers with wise-practice…
Descriptors: Scaffolding (Teaching Technique), Educational Technology, History Instruction, Problem Based Learning
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Hickey, Daniel; Rehak, Andrea – Journal of Educational Multimedia and Hypermedia, 2013
This paper presents new insights from ongoing design-based research of graduate-level online courses in a school of education. This research has been refining the use of widely available wikis and online assessment tools to deliver broad learning outcomes. The research started with a general goal that reflects current situative theories of…
Descriptors: Schools of Education, Graduate Study, Graduate Students, Research Methodology
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