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Owens, Jennifer; Lilly, Flavius – Journal of Computing in Higher Education, 2017
There is a paucity of research on the digital literacy of graduate-level students. The study examined whether academic discipline, age, gender, race, parental education, international status, GPA, and self-perceived skills is associated with web-use skills among this population. Hargittai and Hsieh's 27-item Web-use Skills Index was used to…
Descriptors: Graduate Students, Gender Differences, Intellectual Disciplines, Influences
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Çakiroglu, Ünal; Yildiz, Merve; Mazlum, Ebru; Turan Güntepe, Ebru; Aydin, Senay – Journal of Computing in Higher Education, 2017
The purpose of this qualitative study was to explore collaborative activities that were carried out via weblogs according to a "learning by design" approach. During the instructional process, Microsoft Publisher was used for a series of infographic design activities. The study participants were 33 undergraduate students who were enrolled…
Descriptors: Electronic Publishing, Web Sites, Undergraduate Students, Qualitative Research
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McGee, Patricia; Windes, Deborah; Torres, Maria – Journal of Computing in Higher Education, 2017
While online courses are becoming a mainstay of college course offerings administrators, staff, instructors and students have different perceptions about how online courses should work. While faculty members are expert in their discipline and institutions provide support for acquiring content expertise, how instructors develop skills in online…
Descriptors: Online Courses, Electronic Learning, Experienced Teachers, Beliefs
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Rambe, Patient – Journal of Computing in Higher Education, 2017
The rhetoric on the potential of Web 2.0 technologies to democratize online engagement of students often overlooks the discomforting, differential participation and asymmetrical engagement that accompanies student adoption of emerging technologies. This paper, therefore, constitutes a critical reality check for student adoption of technology to…
Descriptors: Foreign Countries, College Students, Cooperative Learning, Web Sites
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Alt, Dorit – Journal of Computing in Higher Education, 2017
With the growing attention paid to fear of missing out (FoMO) psychological phenomenon in explaining social media engagement (SME), this mixed-method research measured the relative impact of FoMO on students' SME for personal reasons during lectures. The moderating effect of culture (minority vs. non-minority students) on the connection between…
Descriptors: Undergraduate Students, Social Media, Use Studies, Student Attitudes
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Long, Taotao; Cummins, John; Waugh, Michael – Journal of Computing in Higher Education, 2017
The flipped classroom model is an instructional model in which students learn basic subject matter knowledge prior to in-class meetings, then come to the classroom for active learning experiences. Previous research has shown that the flipped classroom model can motivate students towards active learning, can improve their higher-order thinking…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Nyland, Rob; Davies, Randall S.; Chapman, John; Allen, Gove – Journal of Computing in Higher Education, 2017
This paper presents a case for the use of transaction-level data when analyzing automated online assessment results to identify knowledge gaps and misconceptions for individual students. Transaction-level data, which records all of the steps a student uses to complete an assessment item, are preferred over traditional assessment formats that…
Descriptors: Student Evaluation, Evidence Based Practice, Data Analysis, Knowledge Level
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Pasquini, Laura A.; Evangelopoulos, Nicholas – Journal of Computing in Higher Education, 2017
Social media use has risen in higher education, as campus stakeholders frequently access these technologies for teaching, learning, research, communication, and information sharing. With these connected, digital technologies, our colleges and universities understand there are both opportunities and threats that social media affords. Higher…
Descriptors: Social Media, Field Studies, Educational Policy, Content Analysis
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McGloin, Rory; McGillicuddy, Kara T.; Christensen, John L. – Journal of Computing in Higher Education, 2017
The aim of this study was to investigate whether students with differing goal achievement orientations were more likely to engage in on-task or off-task mobile device usage, as well as whether particular devices (specifically, laptops and smartphones) have a positive or negative relationship with specific task usage. The results of this study…
Descriptors: Goal Orientation, Academic Achievement, Technology Uses in Education, Handheld Devices
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Tawfik, Andrew A. – Journal of Computing in Higher Education, 2017
Theorists have argued instructional strategies that emphasize ill-structured problem solving are an effective means to support higher order learning skills such as argumentation. However, argumentation is often difficult because novices lack the expertise or experience needed to solve contextualized problems. One way to supplement this lack of…
Descriptors: Case Method (Teaching Technique), Prompting, Problem Solving, Persuasive Discourse
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De Troyer, Olga; Van Broeckhoven, Frederik; Vlieghe, Joachim – Journal of Computing in Higher Education, 2017
Narrative-based serious games present pedagogical content and interventions through an interactive narrative. To ensure effective learning in such kind of serious games, designers are not only faced with the challenge of creating a compelling narrative, but also with the additional challenge of incorporating suitable pedagogical strategies.…
Descriptors: Educational Games, Teaching Methods, Interaction, Design
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Donald, Iain; Meyer, Karen A.; Brengman, John; Gillespie, Stephen H.; Bowness, Ruth – Journal of Computing in Higher Education, 2017
Interdisciplinary and collaborative projects between industry and academia provide exceptional opportunities for learning. Project Sanitarium is a serious game for Windows PC and Tablet which aims to embed learning about tuberculosis (TB) through the player taking on the role of a doctor and solving cases across the globe. The project developed as…
Descriptors: Communicable Diseases, Disease Control, Public Health, Educational Games
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Wilhelmsson, UIf; Engström, Henrik; Brusk, Jenny; Östblad, Per Anders – Journal of Computing in Higher Education, 2017
This article presents the result from a study comparing the perception and understanding of a game story between sighted and visually impaired players playing the same game. In particular, whether sighted and visually impaired players could experience and recount the same story construed from the plot elements that are either manifested by audio…
Descriptors: Inclusion, Computer Games, Handheld Devices, Visual Impairments
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Kimmons, Royce – Journal of Computing in Higher Education, 2017
This study seeks to evaluate the basic Priority 1 web accessibility of all college and university websites in the US (n = 3141). Utilizing web scraping and automated content analysis, the study establishes that even in the case of high-priority, simple-to-address accessibility requirements, colleges and universities generally fail to make their…
Descriptors: Higher Education, Web Sites, Access to Education, Access to Information
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Grigoryan, Anna – Journal of Computing in Higher Education, 2017
The continued increase in the number of students participating in online degree programs has led to an increase in the number of students taking online composition courses. Currently, most online writing programs replicate approaches used in face-to-face composition courses and simply transfer them to the online learning environment. However,…
Descriptors: Feedback (Response), Writing Instruction, Online Courses, Audiovisual Instruction
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