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Martín, Estefanía; Roldán-Alvarez, David; Haya, Pablo A.; Fernández-Gaullés, Cristina; Guzmán, Cristian; Quintanar, Hermelinda – Journal of Computer Assisted Learning, 2019
The adoption of Information and Communication Technologies in early childhood education is crucial for adapting traditional classrooms to the digital era. Over time, young children are increasingly using touch screen technologies such as tablets at home and in early childhood settings. However, the literature shows that there is a significant gap…
Descriptors: Foreign Countries, Teaching Methods, Early Childhood Education, Learning Processes
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Ghanaat Pisheh, Etrat AlZahra; NejatyJahromy, Yaser; Gargari, Rahim Badri; Hashemi, Touraj; Fathi-Azar, Eskandar – Journal of Computer Assisted Learning, 2019
The effect of the implementation of student response systems (SRSs) in teaching on the critical thinking (CT) of young students was investigated. The study benefited from a quasi-experimental design and a pretest/posttest set-up. Subjects consisted of 156 K-8 students in Tehran during 2016-2017, selected through a multistage cluster sampling, and…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Elementary Education
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Tsikinas, Stavros; Xinogalos, Stelios – Journal of Computer Assisted Learning, 2019
This study examines the available literature on the effects of serious games on people with intellectual disabilities or autism spectrum disorder. The studies were categorized based on the limitations in skills that these people address. Fifty-four studies were selected, from different data sources. These studies address limitations in…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Teaching Methods
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Rekik, Ghazi; Khacharem, Aïmen; Belkhir, Yosra; Bali, Naila; Jarraya, Mohamed – Journal of Computer Assisted Learning, 2019
Recent studies exploring the effects of dynamic visualizations on learning compared with static visualizations have yielded mixed results. Procedural motor learning is one of the few fields in which dynamic representations have shown to be effective. Many of the studies have suggested that this advantage is mainly due to the activation of the…
Descriptors: Visualization, Physical Education, Video Technology, Photography
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Theelen, Hanneke; van den Beemt, Antoine; den Brok, Perry – Journal of Computer Assisted Learning, 2019
Noticing and interpreting classroom events (professional vision) is an important element of preservice teachers' (PSTs) interpersonal competence. This paper presents a mixed-method study about a classroom simulation using 360-degree videos combined with theoretical lectures in teacher education, intended to improve PSTs' interpretations of noticed…
Descriptors: Teaching Methods, Video Technology, Preservice Teacher Education, Preservice Teachers
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Samur, Yavuz – Journal of Computer Assisted Learning, 2019
Learning letters is an important area of language learning, conducive to the beginning of reading and writing. Indeed, today's generation prefers to learn through digital games rather than through formal teaching processes. Inspired by this need, the researcher designed this study (a) to test the effectiveness of an instructional digital game,…
Descriptors: Teaching Methods, Kindergarten, Telecommunications, Handheld Devices
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Papadopoulos, Pantelis M.; Natsis, Antonis; Obwegeser, Nikolaus; Weinberger, Armin – Journal of Computer Assisted Learning, 2019
The aim of the present study (n = 113) was to examine how (objective and subjective) information on peers' preparation, confidence, and past performance can support students in answering correctly in audience response systems (aka clickers). The result analysis shows that in the "challenging" questions, in which answers diverged,…
Descriptors: Feedback (Response), Audience Response Systems, Self Esteem, Student Attitudes
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Jong, Ton – Journal of Computer Assisted Learning, 2019
What is the best approach to educating students is, evidently, the pivotal question in educational research. In the general debate on this question, clear positions are often taken--for example, whether teacher-led instruction or more student-directed approaches should be followed. In the current narrative review, this central question and the…
Descriptors: STEM Education, Teaching Methods, Conventional Instruction, Learner Engagement
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Kolpashnikova, Kamila; Bartolic, Silvia – Journal of Computer Assisted Learning, 2019
Computer-assisted instruction can change the way introductory statistics and quantitative methods courses are taught. Using a two-group pretest-posttest design, we conducted an experiment using an undergraduate social science student sample to investigate whether the introduction of statistical software to teaching quantitative methods would…
Descriptors: Computer Assisted Instruction, Student Attitudes, Pretests Posttests, Teaching Methods
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Iio, Takamasa; Maeda, Ryota; Ogawa, Kohei; Yoshikawa, Yuichiro; Ishiguro, Hiroshi; Suzuki, Kaori; Aoki, Tomohiro; Maesaki, Miharu; Hama, Mika – Journal of Computer Assisted Learning, 2019
This paper reports how robot-assisted language learning (RALL) impacts Japanese adults' English speaking skills. With existing research on RALL focusing on children, there is little evidence indicating RALL's effects on adults. We developed a RALL system comprising a robot, a tablet, and designed learning materials for speaking practice. To…
Descriptors: English (Second Language), Pretests Posttests, Asians, Accuracy
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Krouska, Akrivi; Troussas, Christos; Virvou, Maria – Journal of Computer Assisted Learning, 2019
Social networks have intruded in human life by providing new technological innovations in a range of fields, including the education. The use of social networks in education has the potential to extend e-learning and to introduce new forms of tutoring, communication, and collaboration between students and instructors. Thus, e-learning is the…
Descriptors: Social Networks, Guidelines, Electronic Learning, Teacher Student Relationship
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Wu, Bian; Hu, Yiling; Ruis, A. R.; Wang, Minhong – Journal of Computer Assisted Learning, 2019
Computational thinking (CT), the ability to devise computational solutions for real-life problems, has received growing attention from both educators and researchers. To better improve university students' CT competence, collaborative programming is regarded as an effective learning approach. However, how novice programmers develop CT competence…
Descriptors: Thinking Skills, Problem Solving, Teaching Methods, College Students
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Chew, Chiou Sheng; Idris, Norisma; Loh, Er Fu; Wu, Wen-Chi Vivian; Chua, Yan Piaw; Bimba, Andrew Thomas – Journal of Computer Assisted Learning, 2019
This paper focuses on the design and evaluation of a theory-based computer-assisted summary writing learning environment called Summary Writing-PAL (SW-PAL). The SW-PAL was developed based on four aspects: summarizing strategies, learning theories, prior knowledge, and cognitive load. A quasi-experiment that involved 58 undergraduates majoring in…
Descriptors: Writing Instruction, Writing (Composition), Educational Technology, Computer Uses in Education
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Erbas, Cagdas; Demirer, Veysel – Journal of Computer Assisted Learning, 2019
This study aimed to investigate the effects of augmented reality (AR) activities on students' academic achievement and motivation in a biology course. For this purpose, a mixed study was conducted, and a pretest and posttest control group model was used. In addition, the opinions of the experimental group students and the teacher about the AR…
Descriptors: Biology, Science Instruction, Teaching Methods, Science Achievement
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Lee, Sungwoong; Ke, Fengfeng – Journal of Computer Assisted Learning, 2019
A promising method to support game-based learning is to facilitate learners' externalization of cognitive and metacognitive processes. Externalizing Problem Representation (EPR) refers to a cognitive behaviour in which a learner constructs her own representations overtly. The purpose of this study is to investigate whether learning supports…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematical Concepts, Computer Games
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