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Showing 1 to 15 of 44 results Save | Export
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Lai, Chih-Hung; Lin, Hung-Wei; Lin, Rong-Mu; Tho, Pham Duc – International Journal of Distance Education Technologies, 2019
This article explores whether a learning community can affect students' learning achievement and engagement. Besides, this study also analyzed whether degree centralities of peer interaction affect learning achievement and learning engagement based on social network analysis. While the experimental group combined the English learning system with…
Descriptors: Foreign Countries, Peer Relationship, Peer Influence, Online Courses
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Wong, Wing-Kwong; Chao, Tsung-Kai; Chang, Ching-Lung; Chen, Kai-Ping – International Journal of Distance Education Technologies, 2019
There has been an ongoing debate of which physical labs or virtual labs are better. To resolve this issue, a remote lab provides an online lab that can do real experiments to obtain real data from a distant physical lab. Instead of relying on a remote lab, this article suggests that students collect experimental data locally with low-cost data…
Descriptors: Foreign Countries, Science Laboratories, Data Analysis, Scaffolding (Teaching Technique)
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Quadir, Benazir; Chen, Nian Shing; Yang, Jie Chi – International Journal of Distance Education Technologies, 2019
This study aimed to gain insights into the differences in perceptions of blog writing of two types of writers (i.e., digital natives [DNs] vs. digital immigrants [DIs]). The study focused on the generational literature and Web 2.0 as an online writing platform, investigating the generational differences in DN and DI writers' perceptions on a…
Descriptors: Foreign Countries, Generational Differences, Electronic Journals, Writing Attitudes
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chiu, Chiung-Fang – International Journal of Distance Education Technologies, 2018
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control group co-edited the programs with peers using only the face-to-face approach. The findings show that…
Descriptors: Foreign Countries, High School Students, Grade 10, Programming
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Ou, Kuo-Liang; Tarng, Wernhuar; Chen, Yi-Ru – International Journal of Distance Education Technologies, 2018
Beginning learners of English frequently use flashcards as a tool for learning vocabulary. However, because of the consciousness difference between the picture-readers and picture-drawers on vocabularies, errors may be involved in the learners' comprehension of the vocabulary terms on the flashcards. This article develops and evaluates an English…
Descriptors: Foreign Countries, Vocabulary Development, English (Second Language), Second Language Learning
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Chang, Rong-Chi; Yu, Zeng-Shiang – International Journal of Distance Education Technologies, 2018
This article aims to explore the impact of AR on the learning outcomes of college freshmen and their knowledge about the biology lab course. In a study, a basic biology lab course app was developed using AR technology. The students used this app to prepare for a basic biology lab course, and carry on self-learning without the help of instructors.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Biology
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Cheng, Yuh-Ming; Kuo, Sheng-Huang; Lou, Shi-Jer; Shih, Ru-Chu – International Journal of Distance Education Technologies, 2016
With the advance of mobile technology, mobile devices have become more portable and powerful with numerous useful tools in daily life. Thus, mobile learning has been widely involved in e-learning studies. Many studies point out that it is important to integrate both pedagogical and technical strengths of mobile technology into learning settings.…
Descriptors: Foreign Countries, Higher Education, College Students, Handheld Devices
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Hsu, Wen-Chun; Shih, Ju-Ling – International Journal of Distance Education Technologies, 2016
In this study, to learn the routine of Tantui, a branch of martial arts was taken as an object of research. Fitts' stages of motor learning and augmented reality (AR) were applied to a 3D mobile-assisted learning system for martial arts, which was characterized by free viewing angles. With the new system, learners could rotate the viewing angle of…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Physical Activities
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Cheng, Li-Chen; Chu, Hui-Chun; Shiue, Bang-Min – International Journal of Distance Education Technologies, 2015
Identifying learning problems of students has been recognized as an important issue for assisting teachers in improving their instructional skills or learning design strategies. The accumulated assessment data provide an excellent resource for achieving this objective. However, most of conventional testing systems only record students' test…
Descriptors: Teaching Methods, Learning Problems, Innovation, Student Records
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Dzan, Wei-Yuan; Tsai, Huei-Yin; Lou, Shi-Jer; Shih, Ru-Chu – International Journal of Distance Education Technologies, 2015
This study employed Kolb's experiential learning model-specific experiences, observations of reflections, abstract conceptualization, and experiment-action in activities to serve as the theoretical basis for popular science education planning. It designed the six activity themes of "Knowledge of the Ocean, Easy to Know, See the Large from the…
Descriptors: Foreign Countries, Experiential Learning, Models, Satisfaction
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Kumara, W. G. C. W.; Wattanachote, Kanoksak; Battulga, Batbaatar; Shih, Timothy K.; Hwang, Wu-Yuin – International Journal of Distance Education Technologies, 2015
With the advancements of the human computer interaction field, nowadays it is possible for the users to use their body motions, such as swiping, pushing and moving, to interact with the content of computers or smart phones without traditional input devices like mouse and keyboard. With the introduction of gesture-based interface Kinect from…
Descriptors: Technology Uses in Education, Evaluation Methods, Questionnaires, Man Machine Systems
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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
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Wu, YuLung – International Journal of Distance Education Technologies, 2014
In Taiwan, courses in the current online learning environment enroll at least 40-100 students, and it is difficult for teachers to manage the learning situation of each student. The proposed system treats learning portfolio, knowledge structure, and ability indicator of students as the key points of learning situations. The system integrates the…
Descriptors: Foreign Countries, Academic Ability, Educational Indicators, Knowledge Level
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Huang, Ching-Hsu – International Journal of Distance Education Technologies, 2014
The class quasi-experiment was conducted to determine whether using computer simulation teaching strategy enhanced student understanding of statistics concepts for students enrolled in an introductory course. One hundred and ninety-three sophomores in hospitality management department were invited as participants in this two-year longitudinal…
Descriptors: Longitudinal Studies, Computer Simulation, Statistics, College Students
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Tsai, Bor-Yuan; Yen, Jung-Nan – International Journal of Distance Education Technologies, 2014
E-books and e-Reading Devices (E-RDs) markets have been enlarged due to the rapid progress of digital technologies. What are the possible factors to increase readers' willingness to use electronic devices? To improve the predictive value of the original TAM model, this study incorporates three additional constructs to form e-Reading Device…
Descriptors: Foreign Countries, Books, Electronic Publishing, Handheld Devices
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