NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Haseski, Halil Ibrahim – International Journal of Computer Science Education in Schools, 2019
The aim of the present study was to determine the views of pre-service teachers on artificial intelligence. In the present qualitative study, conducted with the phenomenology design, that data were collected from 94 pre-service teachers attending different departments at Manisa Celal Bayar University, Faculty of Education during the 2018- 2019…
Descriptors: Foreign Countries, Preservice Teachers, Student Attitudes, Artificial Intelligence
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Altiok, Serhat; Yükseltürk, Erman – International Journal of Computer Science Education in Schools, 2018
The purpose of the study is to analyze pre-service IT teachers' views on a five day seminar which is related to current methodologies and tools in K-12 computer programming education. The study sample consisted of 44 pre-service IT teachers who study as 3rd or 4th undergraduate program at Department of Computer Education and Instructional…
Descriptors: Preservice Teachers, Information Technology, Student Attitudes, Programming
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sukhodolsky, Jacob – International Journal of Computer Science Education in Schools, 2017
The problem of Computer Science students' cheating in their homework assignments so far has been handled mainly through administrative punishment of the cheaters. The success of such an approach depends to a large degree on the ability of the instructor to recognize the fact of cheating, which is a complicated task. With a large number of students…
Descriptors: Cheating, Computer Science Education, Programming, Grading
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Johnson, Claire – International Journal of Computer Science Education in Schools, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using Game Maker can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on the learning…
Descriptors: Foreign Countries, Computer Games, Educational Technology, Technology Uses in Education