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Wang, Meng; Nunes, Miguel Baptista – Interactive Technology and Smart Education, 2019
Purpose: This study aims to present a meta-analysis of the use of serious educational games in museums. The analysis is based on a critical literature review that maps educational roles of museums against serious educational games used in support of those roles. The meta-analysis focuses on the specific context of informal learning in museums.…
Descriptors: Museums, Educational Games, Teaching Methods, Informal Education
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Nikou, Stavros A.; Economides, Anastasios A. – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to compare the overall usability and user experience of desktop computers and mobile-devices when used in a summative assessment in the context of a higher education course. Design/methodology/approach: The study follows a between-groups design. The participants were 110 first-year undergraduate students from…
Descriptors: Computer Assisted Testing, Usability, Handheld Devices, Summative Evaluation
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Pombo, Lúcia; Marques, Margarida Morais – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this paper is to present a survey study that analyzes mobile learning through students' opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Baker, Sheila F.; Lastrapes, Renée E. – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to investigate elementary students' writing experiences using a digital writing application and compares the results to the findings and recommendations of a national survey on instructional practices in writing. Design/methodology/approach: Mixed methods were used to assess the quantity and quality of P-5 public school…
Descriptors: Elementary School Students, Educational Technology, Technology Uses in Education, Writing Instruction
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Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Technology and Smart Education, 2019
Purpose: This study aims to explore the effects of an alternative learning environment, such as the video game making (VGM) within science content, on computational thinking (CT) skills development and student performance. Design/methodology/approach: A didactic intervention was performed for five weeks. Two student groups were taught the same…
Descriptors: Computation, Thinking Skills, Science Instruction, Scientific Concepts
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Sakibayev, Spartak; Sakibayev, Razakh; Sakibayeva, Bela – Interactive Technology and Smart Education, 2019
Purpose: Nowadays, when mobile devices are actively evolving and penetrating the various spheres of human activity they have a potential to modernize and facilitate the sphere of IT education as well. This paper aims to test the hypothesis stating that introduction of mobile technology to the college-level database course for future IT specialists…
Descriptors: Technology Uses in Education, Handheld Devices, Computer Oriented Programs, Databases
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Costley, Jamie – Interactive Technology and Smart Education, 2019
Purpose: As online learning has become more prevalent, how learners interact with each other in those learning environments has become more salient. To develop effective levels of interaction, students must feel comfortable to express their ideas and views. For this reason, this paper aims to look at how individual students' levels of social…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Interaction
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Al Khateeb, Ahmed A. – Interactive Technology and Smart Education, 2019
Purpose: The current research presents a 14-week experience of developing socially orientated narratives in a digital mode, which involved 60 female Saudi English as a foreign language (EFL) learners. Initially working together, they were later divided into groups of approximately eight members each. The purpose of this research is to determine…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Chopra, Gaurav; Madan, Pankaj; Jaisingh, Piyush; Bhaskar, Preeti – Interactive Technology and Smart Education, 2019
Purpose: E-learning has become an increasingly prevalent learning approach in higher educational institutions due to the fast growth of internet technologies in India. This paper aims to mainly focus on evaluating the effectiveness of the e-learning experience from students' perceptive. Design/methodology/approach: "Survey" method has…
Descriptors: Foreign Countries, Electronic Learning, Instructional Effectiveness, College Students
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Li, Kam-Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2019
Purpose: This study aimed to identify the professional development needs of academics in Hong Kong higher education for the use of educational technology. Design/methodology/approach An online survey was conducted in 2017, which involved 374 academics from Hong Kong higher education institutions. The survey covered their perception and use of…
Descriptors: Foreign Countries, Faculty Development, College Faculty, Educational Technology
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Towey, Dave; Walker, James; Ng, Ricky – Interactive Technology and Smart Education, 2019
Purpose: Embracing reflective practice and retrospection, with a goal of identifying commonalities, this paper aims to examine delivery of engineering subjects in both traditional higher education (THE) and technical and vocational education and training (TVET). Design/methodology/approach: Reflections on actions and autoethnography were used to…
Descriptors: Sustainability, Higher Education, Vocational Education, Engineering Education
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Keržic, Damijana; Aristovnik, Aleksander; Tomaževic, Nina; Umek, Lan – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to study the relationship between students' activities in the e-classroom and grades for the final exam. The study was conducted at the Faculty of Administration, University of Ljubljana among first-year undergraduate students. In the e-classroom, students learn new content for individual self-study, and their knowledge is…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Data Collection
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Villesseche, Julie; Le Bohec, Olivier; Quaireau, Christophe; Nogues, Jeremie; Besnard, Anne-Laure; Oriez, Sandrine; De La Haye, Fanny; Noel, Yvonnick; Lavandier, Karine – Interactive Technology and Smart Education, 2019
Purpose: E-learning is part of instructional design and has opened a whole world of new possibilities in terms of learning and teaching. The purpose of this paper is to develop an adaptive e-learning platform that enhances skills from primary school to university learners. Two purposes converge here: a pedagogical one -- offering new…
Descriptors: Reading Skills, Electronic Learning, Reading Instruction, Blended Learning
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Ukut, Idorenyin Idorenyin Thomas; Krairit, Donyaprueth – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to compare students and instructors' perspectives on students' performance based on unified theory of acceptance and use of technology (UTAUT) framework. This study also aims to propose additional variables that might be used to extend the UTAUT model to make it more appropriate for the educational setting.…
Descriptors: Academic Achievement, Comparative Analysis, Information Technology, Teacher Attitudes
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McKenna, Peter – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to examine whether multiple choice questions (MCQs) can be answered correctly without knowing the answer and whether constructed response questions (CRQs) offer more reliable assessment. Design/methodology/approach: The paper presents a critical review of existing research on MCQs, then reports on an experimental study…
Descriptors: Multiple Choice Tests, Accuracy, Test Wiseness, Objective Tests
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