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Kim, Yeon; Ahn, Changsun – IEEE Transactions on Education, 2018
Contribution: This paper illustrates how to design and implement curricula in terms of the combined use of flipped learning and inquiry-based learning in an engineering course. Background: Elementary courses in engineering schools are conventional and foundational, and involve a considerable amount of knowledge. Throughout such courses, students…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Homework
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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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Kim, Yeongjun; Jeong, Soonmook; Ji, Yongwoon; Lee, Sangeun; Kwon, Key Ho; Jeon, Jae Wook – IEEE Transactions on Education, 2015
This paper proposes a method for seamless interaction between students and their professor using Twitter, one of the typical social network service (SNS) platforms, in large lectures. During the lecture, the professor poses surprise questions in the form of a quiz on an overhead screen at unexpected moments, and students submit their answers…
Descriptors: Telecommunications, Handheld Devices, Social Media, Computer Mediated Communication
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Jung, Seul – IEEE Transactions on Education, 2013
An interdisciplinary undergraduate-level robotics course offers students the chance to integrate their engineering knowledge learned throughout their college years by building a robotic system. Robotics is thus a core course in system and control-related engineering education. This paper summarizes the experience of developing robotics courses…
Descriptors: Robotics, Interdisciplinary Approach, Undergraduate Study, Courses
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Kim, Jungkuk – IEEE Transactions on Education, 2012
This paper introduces a problem-based learning (PBL) microprocessor application course designed according to the following strategies: 1) hands-on training without having a formal laboratory, and 2) intense student-centered cooperative learning through an ill-structured problem. PBL was adopted as the core educational technique of the course to…
Descriptors: Problem Based Learning, Experiential Learning, Cooperative Learning, Courses
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Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
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Han, Keun-Woo; Lee, EunKyoung; Lee, YoungJun – IEEE Transactions on Education, 2010
This paper analyzes the educational effects of a peer-learning agent based on pair programming in programming courses. A peer-learning agent system was developed to facilitate the learning of a programming language through the use of pair programming strategies. This system is based on the role of a peer-learning agent from pedagogical and…
Descriptors: Foreign Countries, Programming Languages, Learning Strategies, Teaching Methods
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Kim, Seung Han; Jeon, Jae Wook – IEEE Transactions on Education, 2009
The purpose of the course presented here is to introduce freshmen to embedded systems using LEGO Mindstorms, under an ANSI-C programming environment. The students build their own LEGO robots, make programs for them using ANSI-C, and operate them. By creating these LEGO robots, the students become more motivated, learning the basic concepts of…
Descriptors: Foreign Countries, Instructional Effectiveness, Learning Strategies, Teaching Methods