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Kerr, John; Dale, Vicki H. M.; Gyurko, Fanni – Electronic Journal of e-Learning, 2019
With the increasing strategic importance of Massive Online Open Courses (MOOCs) in higher education, this paper offers an innovative approach to advancing discussions and practice around MOOC learning design, in the context of staff development. The study provides a deeper understanding of staff (academic and learning technologists') experience…
Descriptors: College Faculty, Educational Technology, Online Courses, Synchronous Communication
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Adelabu, Folake Modupe; Makgato, Moses; Ramaligela, Manto Sylvia – Electronic Journal of e-Learning, 2019
The use of dynamic geometry computer software (DGCS) is important in educational environment, and it is more advantageous for learning mathematics comprehensively. This study examined the importance of dynamic geometry computer software on learners' performance in geometry. A quasi experimental, non-equivalent control group was used. The…
Descriptors: Geometry, Computer Software, Academic Achievement, Foreign Countries
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Prasojo, Lantip Diat; Habibi, Akhmad; Yaakob, Mohd Faiz Mohd; Mukminin, Amirul; Haswindy, Septu; Sofwan, Muhammad – Electronic Journal of e-Learning, 2019
This explanatory sequential study investigated secondary school principals' perceptions on barriers regarding the Information and Communication Technology (ICT) integration in a developing country, Indonesia. For the quantitative phase, we administered a survey instrument to 250 Indonesian secondary school principals. The survey instrument was…
Descriptors: Sequential Approach, Principals, Foreign Countries, Administrator Attitudes
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Luef, Eva Maria; Ghebru, Bethel; Ilon, Lynn – Electronic Journal of e-Learning, 2019
Use and development of applications for smartphones (so-called 'apps') continue to rise, and it comes as no surprise that language learning apps (such as Google Translate) are immensely popular among the younger generation. But, do these apps actual help students learn a language and, if so, how is apps usage influenced by the proficiency of the…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Telecommunications
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Foung, Dennis; Chen, Julia – Electronic Journal of e-Learning, 2019
In recent years, research using learning analytics to predict learning outcomes has begun to increase. This emerging field of research advocates the use of readily-available data to inform teaching and learning. The current case study adopts a learning analytics approach to evaluate the online learning package of an academic English course in a…
Descriptors: Foreign Countries, Blended Learning, Electronic Learning, English for Academic Purposes
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Mystakidis, Stylianos; Berki, Eleni; Valtanen, Juri – Electronic Journal of e-Learning, 2019
Life-long learning is currently being embraced as a central process that could disrupt traditional educational paths. Apparently, the (ideal) type of learning often promoted is deep and meaningful learning, though it is not always required to be so. Deep learning goes beyond superficial knowledge assimilation of unlinked facts; it aims at…
Descriptors: Blended Learning, Distance Education, Quality Assurance, Educational Quality
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Purkayastha, Saptarshi; Surapaneni, Asha K.; Maity, Pallavi; Rajapuri, Anushri S.; Gichoya, Judy W. – Electronic Journal of e-Learning, 2019
In the traditional lab setting, it is reasonably straightforward to monitor student learning and provide ongoing feedback. Such formative assessments can help students identify their strengths and weaknesses, and assist faculty to recognize where students are struggling and address problems immediately. But in an online virtual lab setting,…
Descriptors: Formative Evaluation, Inquiry, Active Learning, Virtual Classrooms
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López Carrillo, Dolores; Calonge García, Amelia; Rodríguez Laguna, Teresa; Ros Magán, Germán; Lebrón Moreno, José Alberto – Electronic Journal of e-Learning, 2019
Pre-service teachers frequently express negative prejudices towards science and the methodologies traditionally used during their training. Gamification is a booming technology based on combining the psychological aspects, mechanics and dynamics of a game in non-ludic environments. The use of gamification has shown good outcomes in terms of…
Descriptors: Preservice Teachers, Teaching Methods, Instructional Innovation, Educational Games
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Zalavra, Eleni; Papanikolaou, Kyparisia – Electronic Journal of e-Learning, 2019
This paper reports on a study carried out with pre-service teachers who first developed a course by designing it in a Learning Design (LD) tool and then implemented it as a course in Moodle. The research explores the potential of "the Learning Designer," the LD tool utilized in the study, by addressing three aspects of the LD tool's…
Descriptors: Instructional Design, Preservice Teacher Education, Preservice Teachers, Programming
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Chaw, Lee Yen; Tang, Chun Meng – Electronic Journal of e-Learning, 2019
Today, online learning is prospering from the widely available and easily accessible connection to the Web. Massive open online course (MOOC) platforms such as Coursera, edX, and Udemy have made available several thousands of short courses at several difficulty levels in a wide variety of disciplines, ranging from business, computer science to…
Descriptors: Student Motivation, Learner Engagement, Online Courses, College Students
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Charbonneau-Gowdy, Paula; Chavez, Jessica – Electronic Journal of e-Learning, 2019
A growing trend in higher education institutions (HE) to move course offerings to Blended Learning (BL) modes is challenging many of our traditional views and practices of teaching and learning. Part of the problem is that many of those working within these institutions at the "macro," "meso" and "micro" levels have…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Blended Learning
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Minoi, Jacey-Lynn; Mohamad, Fitri; Arnab, Sylvester; Phoa, John; Morini, L.; Beaufoy, J.; Lim, T.; Clarke, S. – Electronic Journal of e-Learning, 2019
This paper presents the formulated 'play-to-engage' model for indigenous community engagement that incorporates factors in cultural protocols and game design thinking. The hybrid model of the participatory co-creation model was formulated in the study that had been rolled out in two rural primary schools in West Borneo. These schools are located…
Descriptors: Indigenous Populations, Rural Schools, Elementary Schools, Foreign Countries
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Rovithis, Emmanouel; Floros, Andreas; Moustakas, Nikos; Vogklis, Konstantinos; Kotsira, Lily – Electronic Journal of e-Learning, 2019
Educational practices are constantly adjusting to technological advances, in order to improve their effectiveness in delivering knowledge and preparing students for the challenges of modern digital society. Electronic games and augmented reality environments are two such media that can shape powerful modes of interactive and immersive experiences.…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Interaction
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McKenzie, Sophie; Spence, Aaron; Nicholas, Maria – Electronic Journal of e-Learning, 2018
This paper explores the design, development and evaluation of an early childhood literacy iPad application, focusing on the English Alphabet, called "A to Z Safari" trialled in Australian classrooms. A to Z Safari was designed to assist students in the early years of schooling with learning the alphabet and building on their knowledge of…
Descriptors: Emergent Literacy, Early Childhood Education, Instructional Design, Handheld Devices
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Nortvig, Anne-Mette; Petersen, Anne Kristine; Balle, Søren Hattesen – Electronic Journal of e-Learning, 2018
In higher education, e-learning is gaining more and more impact, especially in the format of blended learning, and this new kind of traditional teaching and learning can be practiced in many ways. Several studies have compared face-to-face teaching to online learning and/or blended learning in order to try to define which of the formats provides,…
Descriptors: Electronic Learning, Blended Learning, Outcomes of Education, Higher Education
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