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Nilsook, Prachyanun; Utakrit, Nattakant; Clayden, Judy – Educational Technology, 2014
Imagination is a powerful engine that can drive people to bring their ideas, dreams, and desires to reality. The imagination constructs stories that lead people to create. Combining imagination with engineering knowledge creates inventions which initially might seem fantastic. The authors provide in this article a brief overview of a successful…
Descriptors: Creativity, Thinking Skills, Imagination, Scientific Concepts
Lim, Kenneth Y. T. – Educational Technology, 2010
This article considers some of the unique affordances that Multi-User Virtual Environments--in particular, Second Life--present to the design of learning environments. Drawing upon some preliminary experiences of acquainting teachers in several schools in Singapore with Second Life, specific attention is paid to the inherent spatiality of the…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Geography
Chen, Wenli; Seow, Peter; So, Hyo-Jeong; Toh, Yancy; Looi, Chee-Kit – Educational Technology, 2010
The use of mobile technology can help extend children's learning spaces and enrich the learning experiences in their everyday lives where they move from one context to another, switching locations, social groups, technologies, and topics. When students have ubiquitous access to mobile devices with full connectivity, the in-situ use of the mobile…
Descriptors: Electronic Learning, Handheld Devices, Educational Media, Educational Technology
Ong, Alex – Educational Technology, 2010
The use of augmented reality (AR) tools, where virtual objects such as tables and graphs can be displayed and be interacted with in real scenes created from imaging devices, in mainstream school curriculum is uncommon, as they are potentially costly and sometimes bulky. Thus, such learning tools are mainly applied in tertiary institutions, such as…
Descriptors: Physical Education, Foreign Countries, Interdisciplinary Approach, Mainstreaming
Hall, Andrea – Educational Technology, 2010
If cultural values affect the way that people learn, these should be accounted for in learning design. This article discusses innovative, pedagogically-sound design principles that were developed from theory and refined in an Arabic learning environment, in Oman. These principles are recommended for designing online learning that is culturally…
Descriptors: Electronic Learning, Online Courses, Foreign Countries, Values
Kinshuk – Educational Technology, 2003
Discusses the online learning situation within the context of Massey University (New Zealand). Highlights some of the information technology-based research developments and projects embarked upon by the University, and discusses how online learning environments are gradually adopted by students and faculty. (AEF)
Descriptors: Distance Education, Educational Development, Educational Environment, Educational Practices
Trentin, Guglielmo; Benigno, Vincenza – Educational Technology, 1997
Examines the education/methodological aspects of DeskTop Conferencing (DTC) used in classroom learning, adult distance education, and inservice training. Describes a project involving Italian primary and secondary schools aimed at collaboratively producing a hypermedia package using DTC. Lists guidelines for organizing multimedia conferencing in…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Software Development, Desktop Publishing
Chaves, Eduardo O. C. – Educational Technology, 1993
Discusses informatics policy in Brazilian public schools. Topics addressed include technological dependency; a national informatics policy for education; programed instruction versus discovery learning; the use of LOGO; and the need to change the model of education to create learning environments. (Contains 10 references.) (LRW)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Secondary Education
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning