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D'Angelo, Cynthia M.; Rutstein, Daisy; Harris, Christopher J. – Educational Technology, 2016
This article presents a summary of the findings of a systematic review and meta-analysis of the literature on computer-based interactive simulations for K-12 science, technology, engineering, and mathematics (STEM) learning topics. For achievement outcomes, simulations had a moderate to strong effect on student learning. Overall, simulations have…
Descriptors: STEM Education, Computer Simulation, Educational Trends, Trend Analysis
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
Strycker, Jesse – Educational Technology, 2015
With the continually growing number of computers and mobile devices available in K-12 schools, the need is dwindling for dedicated computer labs and media centers. Some schools are starting to repurpose those facilities into different kinds of exploratory learning environments known as "makerspaces". This article discusses this next…
Descriptors: Educational Technology, Technology Uses in Education, Elementary Secondary Education, Access to Computers
Hokanson, Brad – Educational Technology, 2015
This writing looks at an elemental aspect of learning and communication, the question, and contends that questions can be viewed as a technology for education. Questions that we ask in the classroom, online, or in discussion can shape learning and develop skills in students, and they should be more systematically employed in education. This…
Descriptors: Educational Technology, Questioning Techniques, Teaching Methods, Taxonomy
Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2013
Brian Lewis, International Society for Technology in Education (ISTE) chief executive officer, is an education advocate and leader specializing in management and governance, policy, corporate communications, branding, and marketing. He provides leadership to ISTE's Washington, DC, and Eugene, Oregon, offices and directs organizational…
Descriptors: Profiles, Educational Technology, Technology Uses in Education, Technology Integration
Fletcher, J. D.; Tobias, Sigmund – Educational Technology, 2011
Evidence collected on the effectiveness of four educational technologies is briefly reviewed. The authors conclude that there is reasonable evidence that computer-assisted instruction can have at least a modest effect on improving learning and probably more when its instructional approaches are properly matched to instructional objectives, that…
Descriptors: Evidence, Educational Technology, Teaching Methods, Educational Research
Shapiro, R. Benjamin; Squire, Kurt D. – Educational Technology, 2011
Debates in forums such as "Educational Technology" and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such…
Descriptors: Educational Technology, Scientific Literacy, Science Education, Interdisciplinary Approach
Kim, Beaumie; Kim, Mi Song – Educational Technology, 2010
Learning is a social activity, which requires interactions with the environment, tools, people, and also ourselves (e.g., our previous experiences). Each interaction provides different meanings to learners, and the associated emotion affects their learning and performance. With the premise that emotion and cognition are distributed, the authors…
Descriptors: Instructional Design, Paleontology, Ecology, Games
Chen, Wenli; Seow, Peter; So, Hyo-Jeong; Toh, Yancy; Looi, Chee-Kit – Educational Technology, 2010
The use of mobile technology can help extend children's learning spaces and enrich the learning experiences in their everyday lives where they move from one context to another, switching locations, social groups, technologies, and topics. When students have ubiquitous access to mobile devices with full connectivity, the in-situ use of the mobile…
Descriptors: Electronic Learning, Handheld Devices, Educational Media, Educational Technology
Rosaen, Cheryl; Lundeberg, Mary; Terpstra, Marjorie – Educational Technology, 2010
The use of reflection and analysis in preparation of elementary and secondary preservice teachers has become a standard practice aimed at helping them develop the capacity to engage in intentional and systematic investigation of their practice. Editing video may be a more powerful tool than writing reflections based on memory to help preservice…
Descriptors: Preservice Teacher Education, Preservice Teachers, Reflective Teaching, Reflection
Wise, Alyssa; Duffy, Thomas M.; Padmanabhan, Poornima – Educational Technology, 2008
In this article, the authors argue that online learning conversations need to go beyond the common "information exchange" to a deeper level of interaction in order to help learners build situated knowledge that is useful in their local contexts. The article begins by looking at the commonly-used framework of a Community of Practice (CoP) and, in…
Descriptors: Informal Education, Community, Communication Strategies, Teaching Methods
Rose, Ellen, Ed. – Educational Technology, 2008
Most instructional designers work in busy offices in which they are required to complete their work as quickly and efficiently as possible amidst a multitude of distractions. This work environment precludes opportunities for reflection, a term which traditionally denotes and connotes a contemplative mode of thought that thrives in conditions of…
Descriptors: Instructional Design, Work Environment, Computer Assisted Instruction, Educational Technology
Glynn, Shawn M.; Taasoobshirazi, Gita; Fowler, Shawn – Educational Technology, 2007
This article helps designers of Web-based science instruction construct analogies that are as effective as those used in classrooms by exemplary science teachers. First, the authors explain what analogies are, how analogies foster learning, and what form analogies should take. Second, they discuss science teachers' use of analogies. Third, they…
Descriptors: Science Teachers, Internet, Science Instruction, Web Based Instruction
Yarnall, Louise; Carriere, Sara; Stanford, Tina; Manning, Carmen; Melton, Bob – Educational Technology, 2007
This article presents findings from research in a school district using handhelds to support writing across the curriculum. The authors report that handheld devices can be useful to foster classroom note-taking activities, assist students who have handwriting difficulties, and provide inspiration to teachers who want to create collaborative and…
Descriptors: Writing Across the Curriculum, Writing Instruction, Computers, Telecommunications
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