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Showing 136 to 150 of 645 results Save | Export
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Cortinovis, Renato; Mikroyannidis, Alexander; Domingue, John; Mulholland, Paul; Farrow, Robert – Education and Information Technologies, 2019
Open Educational Resources (OERs), now available in large numbers, have a considerable potential to improve many aspects of society, yet one of the factors limiting this positive impact is the difficulty to discover them. This study investigates and proposes strategies to better support educators in discovering OERs, mainly focusing on secondary…
Descriptors: Open Educational Resources, Secondary Education, Secondary School Teachers, Discovery Processes
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Yagci, Ali; Çevik, Mustafa – Education and Information Technologies, 2019
This study aims to predict the academic achievements of Turkish and Malaysian vocational and technical high school (VTS) students in science courses (physics, chemistry and biology) through artificial neural networks (ANN) and to put forth the measures to be taken against their failure. The study population consisted of 10th and 11th grade 922 VTS…
Descriptors: Prediction, Academic Achievement, Technical Education, Vocational High Schools
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Ibili, Emin; Resnyansky, Dmitry; Billinghurst, Mark – Education and Information Technologies, 2019
This paper examines mathematics teachers' level of acceptance and intention to use the Augmented Reality Geometry Tutorial System (ARGTS), a mobile Augmented Reality (AR) application developed to enhance students' 3D geometric thinking skills. ARGTS was shared with mathematics teachers, who were then surveyed using the Technology Acceptance Model…
Descriptors: Mathematics Teachers, Mathematics Instruction, Teacher Attitudes, Simulated Environment
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Eldenfria, Atef; Al-Samarraie, Hosam – Education and Information Technologies, 2019
The differences in learning preferences can be attributed to the differences in individuals' cognitive capacities which may lead them to undertake a certain behavior. It is argued that characterizing the learning complexity based on the volume of information presented to learners can eliminate any avoidable load on working memory. This study…
Descriptors: Diagnostic Tests, Short Term Memory, Cognitive Style, Cognitive Ability
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Karga, Soultana; Satratzemi, Maya – Education and Information Technologies, 2019
The reuse of Learning Designs can bring significant advantages to the educational community such as the diffusion of best teaching practices and the improvement of teaching quality and learning outcomes. Although various tools, including Recommender Systems, have been developed to implement the notion of reusing Learning Designs, their adoption by…
Descriptors: Instructional Design, Teacher Attitudes, Teaching Experience, Teaching Methods
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Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
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Al-Qatawneh, Sami; Alsalhi, Najeh; Al Rawashdeh, Ahood; Ismail, Tizreena; Aljarrah, Khaled – Education and Information Technologies, 2019
In an age of globalization and rapid technological development, the United Arab Emirates is committed to merging technology into all higher education institutions. The purpose of this study is to identify the degree to which e-textbooks are used at Ajman University, from students' perspectives. The study was conducted using a descriptive research…
Descriptors: Textbooks, Electronic Publishing, Foreign Countries, Student Attitudes
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Baturay, Meltem Huri; Toker, Sacip – Education and Information Technologies, 2019
Internet addiction among college students in terms of causes and effects are investigated. Correlation study method is utilized; structural equation modelling is applied to analyze the data. There are fifteen hypotheses generated for the model. The data is collected via numerous instruments proven as reliable and valid by the previous studies.…
Descriptors: Internet, Addictive Behavior, Undergraduate Students, Games
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Doleck, Tenzin; Lajoie, Susanne P.; Bazelais, Paul – Education and Information Technologies, 2019
The effects of social networking sites (SNS) use are especially significant for students, as they tend to be the most frequent and heavy users of such platforms. In this stream of work, prior research has documented the links between SNS use and academic performance; however, surprisingly, empirical evidence is inconclusive. Whereas previous…
Descriptors: Social Networks, Academic Achievement, Correlation, Educational Benefits
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Dommett, Eleanor J.; van Tilburg, Wijnand; Gardner, Benjamin – Education and Information Technologies, 2019
Lecture capture use has increased in recent years. Research shows that staff and students view capture differently, but their views on the practice of opting-in and out has not been investigated previously, even though this element of practice can be specified in institutional policy and governance. Focus groups revealed that staff were unclear on…
Descriptors: Lecture Method, Case Studies, College Faculty, College Students
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Jalal, Ahmad; Mahmood, Maria – Education and Information Technologies, 2019
Rapid growth and recent developments in education sector and information technologies have promoted E-learning and collaborative sessions among the learning communities and business incubator centers. Traditional practices are being replaced with webinars (live online classes) E-Quizes (online testing) and video lectures for effective learning and…
Descriptors: Information Technology, Cognitive Processes, Student Behavior, Electronic Learning
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Jafari, Seyed Mohammadbagher; Abdollahzade, Zahra – Education and Information Technologies, 2019
The game-based learning, which uses computer games to improve performance and learning, is a new field which can be used as a powerful educational tool. To increase the effectiveness of educational games, new games fit the learning styles of each individual can be made to have a customized learning environment. Currently, playing computer games…
Descriptors: Cognitive Style, Game Based Learning, Computer Games, Foreign Countries
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Saritepeci, Mustafa; Duran, Ali; Ermis, Ugur Ferhat – Education and Information Technologies, 2019
This study has sought to reveal perceptions towards the employment of WhatsApp in foreign language learning, especially preparing for a national academic language exam. In this sense, this study is supposed to make contribution to employing WhatsApp in educational contexts. This study, designed as a case study, is to investigate the pros and cons…
Descriptors: Content Analysis, Computer Software, Second Language Instruction, Second Language Learning
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Bardakci, Salih; Alkan, Muhammet Fatih – Education and Information Technologies, 2019
The purpose of this study was to investigate the technological and pedagogical constructs underlying Turkish preservice teachers' behavioral intentions to use interactive whiteboard based on UTAUT model and TPACK using three structural equation models; technological framework, pedagogical framework, and integrated model. Within this scope,…
Descriptors: Foreign Countries, Preservice Teachers, Intention, Visual Aids
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Malik, Sohail Iqbal; Mathew, Roy; Al-Nuaimi, Rim; Al-Sideiri, Abir; Coldwell-Neilson, Jo – Education and Information Technologies, 2019
Problem solving skills are considered an integral part of grasping the precise concepts of the programming domain for novices in introductory programming (IP) courses. But these skills are mostly covered only in early lectures of such courses or are included in just a few early chapters of some relevant textbooks. Consequently, high failure and…
Descriptors: Problem Solving, Skill Development, Electronic Learning, Handheld Devices
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