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Gilakjani, Abbas Pourhosein; Rahimy, Ramin – Education and Information Technologies, 2019
This study examined the factors that influenced Iranian teachers' use of computer-assisted pronunciation teaching (CAPT) in teaching English pronunciation. Iranian teachers have serious problems in teaching pronunciation such as lack of enough time, knowledge, experience, training, and suitable pronunciation materials. In this study, the…
Descriptors: Second Language Learning, Second Language Instruction, Pronunciation Instruction, Foreign Countries
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Alsswey, Ahmed; Al-Samarraie, Hosam – Education and Information Technologies, 2019
The simplicity and minimal cost of mobile phones make them more suitable for use among students and educators across the world. The integration of mobile technology in a university context has been found to provide a superior learning environment compared to the traditional classroom lecture. Yet, there are several challenges that may delay the…
Descriptors: Electronic Learning, Handheld Devices, Telecommunications, Adoption (Ideas)
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Rezaee, Abbas Ali; Alavi, Seyyed Mohammad; Razzaghifard, Parisa – Education and Information Technologies, 2019
Although a number of studies have reported on the positive effects of Mobile Assisted Language Learning (MALL) in the development of students' language learning, few studies have examined language assessment, particularly Dynamic Assessment (DA), in this area. Accordingly, this study aims at investigating the effect of Mobile-based Dynamic…
Descriptors: Oral Language, Accuracy, English (Second Language), Second Language Instruction
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Jafari, Seyed Mohammadbagher; Abdollahzade, Zahra – Education and Information Technologies, 2019
The game-based learning, which uses computer games to improve performance and learning, is a new field which can be used as a powerful educational tool. To increase the effectiveness of educational games, new games fit the learning styles of each individual can be made to have a customized learning environment. Currently, playing computer games…
Descriptors: Cognitive Style, Game Based Learning, Computer Games, Foreign Countries
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Mohamadi Zenouzagh, Zohre – Education and Information Technologies, 2018
This study investigated the effect of multimedia learning on textuality of Iranian EFL (English as Foreign Language) intermediate learners' writing performance in individual, collaborative and e-collaborative writing modalities from student and teacher perspectives. The results of Multivariate and repeated measure analysis of variance on 90…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Mohammadhasani, Nasrin; Fardanesh, Hashem; Hatami, Javad; Mozayani, Naser; Fabio, Rosa Angela – Education and Information Technologies, 2018
Gaining the attention is the first key step to enhance learning. In Attention-Deficit/Hyperactivity Disorder (ADHD) as the most prevalent deficit in school age, the learners face some impairment in attention that requires appropriate intervention. An environment that embedded Pedagogical Agent in computer-assisted instruction (CAI) has been…
Descriptors: Attention Deficit Hyperactivity Disorder, Teaching Methods, Computer Assisted Instruction, Educational Technology
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Saadi, Heshmatollah; Mirzayi, Khalil; Movahedi, Reza – Education and Information Technologies, 2016
Recently, higher education systems seek to use network-based and Internet-based information technologies in education, teaching and learning. E-learning in Iran higher education system has been started since 2003, however, its development has been very slow. The present study is a survey research. The participants of the study are faculty members,…
Descriptors: Barriers, Web Based Instruction, Agricultural Education, Higher Education