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Wahyudin, Didin; Hasegawa, Shinobu; Kamaludin, Apep – Education and Information Technologies, 2017
This paper describes the survey--conducted in Indonesian universities (UNIV) and high schools (HS)--whose concern is to examine preferences and influences of computer game for training. Comparing the students' viewpoint between both educational levels could determine which educational level would satisfy the need of MAGNITUDE--mobile serious game…
Descriptors: Universities, Computer Games, Foreign Countries, Student Attitudes