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Showing 1 to 15 of 21 results Save | Export
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Demitriadou, Eleni; Stavroulia, Kalliopi-Evangelia; Lanitis, Andreas – Education and Information Technologies, 2020
Primary school students often find it difficult to understand the differences between two dimensional and three-dimensional geometric shapes. Taking advantage of the ability of virtual and augmented reality to visualize 3D objects, we investigate the potential of using virtual and augmented reality technologies for teaching the lesson of geometric…
Descriptors: Computer Simulation, Mathematics Instruction, Elementary School Students, Geometric Concepts
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Erümit, Ali Kürsat – Education and Information Technologies, 2020
Purpose of this study is determined effects of different teaching approaches on programming skills. Therefore, the effect of three different types of activities prepared with Scratch on 423 sixth grade students' attitudes towards computer technologies, algorithmic thinking skills and reflective thinking skills on problem solving were investigated.…
Descriptors: Teaching Methods, Instructional Effectiveness, Programming, Programming Languages
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Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
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Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
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Yang, Chi Cheung Ruby; Chen, Yuanyuan – Education and Information Technologies, 2020
The present study was conducted to investigate the use of a flipped classroom in primary EFL classrooms in China. It is quasi-experimental research examining flipped and non-flipped classrooms in teaching English vowel letters in a primary school in China. Specifically, the researchers aimed at finding out the participating students' and teachers'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Palaigeorgiou, George; Papadopoulou, Anthea – Education and Information Technologies, 2019
Studies show that interactive educational video can reduce cognitive overload, guide viewers' attention, and trigger reflection; moreover, tablets can help students to increase self-directed learning, take ownership of the learning process, and collaborate with one another. In this study, we examine whether interactive video together with tablets…
Descriptors: Independent Study, Grade 5, Elementary School Students, Pretests Posttests
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Willis, Royce L.; Lynch, David; Fradale, Paul; Yeigh, Tony – Education and Information Technologies, 2019
Teachers are increasingly required to incorporate information and communications technologies (ICT) into the modern classroom. The implementation of ICT into the classroom should not be seen as merely an add-on, however, but should be included with purpose; meaningfully implemented based on pedagogy. The aim of this study is to explore potential…
Descriptors: Information Technology, Technology Integration, Teaching Methods, Teacher Attitudes
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Genç, Murat – Education and Information Technologies, 2019
The purpose of this study was to discover the views of teacher candidates on the use of Slowmation in education. Fifty-one students from the Primary School Teaching Program took part in the study. An explanatory approach to the combined method, which enables both quantitative and qualitative research, was used in the study. In order to collect the…
Descriptors: Biology, Science Instruction, Preservice Teachers, Teacher Education Programs
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Inal, Murat; Korkmaz, Özgen – Education and Information Technologies, 2019
In this study, the effect of blended learning environment using DynED on student achievement and attitudes towards English course was determined as the aim of this research. Quasi-experimental design with pretest-posttest control group which is defined as a two-factor mixed design was used. Study group of this research consisted of 40 -- 4th grade…
Descriptors: Blended Learning, Teaching Methods, English (Second Language), Second Language Learning
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Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
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Agélii Genlott, Annika; Grönlund, Åke; Viberg, Olga – Education and Information Technologies, 2019
Using digital technology effectively in schools requires profound changes in traditional teaching and learning activities. Pedagogical innovations often start small-scale and developing good ideas into shared practice across schools is challenging in many ways, especially if the innovation requires "second-order change," i.e. challenges…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary School Teachers
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Mohammadhasani, Nasrin; Fardanesh, Hashem; Hatami, Javad; Mozayani, Naser; Fabio, Rosa Angela – Education and Information Technologies, 2018
Gaining the attention is the first key step to enhance learning. In Attention-Deficit/Hyperactivity Disorder (ADHD) as the most prevalent deficit in school age, the learners face some impairment in attention that requires appropriate intervention. An environment that embedded Pedagogical Agent in computer-assisted instruction (CAI) has been…
Descriptors: Attention Deficit Hyperactivity Disorder, Teaching Methods, Computer Assisted Instruction, Educational Technology
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Mladenovic, Monika; Boljat, Ivica; Žanko, Žana – Education and Information Technologies, 2018
Novice programmers are facing many difficulties while learning to program. Most studies about misconceptions in programming are conducted at the undergraduate level, yet there is a lack of studies at the elementary school (K-12) level, reasonably because computer science neither programming are regularly still not the part of elementary school…
Descriptors: Programming, Misconceptions, Elementary School Students, Teaching Methods
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Giannakoulas, Andreas; Xinogalos, Stelios – Education and Information Technologies, 2018
Educational games are increasingly used in informal and formal educational settings for promoting active learning and gaining students' interest in cognitively demanding subjects, such as programming. However, empirical studies that investigate the true impact of educational games on teaching and learning programming, especially to small aged…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Video Games
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Fokides, Emmanuel – Education and Information Technologies, 2018
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Games, Computer Games
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