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Showing 76 to 90 of 300 results Save | Export
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Sahin, Semsettin M. S.; Baturay, Meltem Huri – E-Learning and Digital Media, 2016
The purpose of this research study is to investigate the effect of the 5E-learning model supported with WebQuest media on the achievement and satisfaction of students. Therefore, two groups of students were compared in an experimental research design model. The experimental group was exposed to the 5E-learning model supported with WebQuest media;…
Descriptors: Foreign Countries, Academic Achievement, Student Satisfaction, Comparative Analysis
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Terras, M. M.; Ramsay, J.; Boyle, E. A. – E-Learning and Digital Media, 2015
The unprecedented opportunities for production and collaborative working supported by Web 2.0 technology offer immense potential for active knowledge creation. Research to date has mostly explored the demographic factors that influence production but we argue here that a more detailed understanding of the psychological determinants of online…
Descriptors: Web 2.0 Technologies, Psychology, Influence of Technology, Interaction
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Nair, Uday – E-Learning and Digital Media, 2015
There are two sides to a coin when it comes to implementing technology at universities; on one side, there is the university using technologies via the virtual learning environment that seems to be outdated with the digital needs of the students, and on the other side, while implementing technology at the university learning environment the focus…
Descriptors: Educational Environment, Individualized Programs, Technology Uses in Education, Technology Integration
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Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah – E-Learning and Digital Media, 2015
As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…
Descriptors: Video Games, Critical Viewing, Popular Culture, Adolescent Attitudes
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Fainholc, Beatriz – E-Learning and Digital Media, 2015
The pressures of the information and digital culture exhibit innovation, but also a hegemonic power, and act in reciprocity with the global economy. Theoretical concepts and practical actions need to be revisited, to build equity in virtual communication. A sociological-cultural focus of communication mediated by technology, cannot occur without…
Descriptors: Distance Education, Virtual Classrooms, Computer Mediated Communication, Cultural Context
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Hayes, Sarah – E-Learning and Digital Media, 2015
The logic of "time" in modern capitalist society appears to be a fixed concept. Time dictates human activity with a regularity, which as long ago as 1944, George Woodcock referred to as "The Tyranny of the Clock". Seventy years on, Hartmut Rosa suggests humans no longer maintain speed to achieve something new, but simply to…
Descriptors: Electronic Learning, Higher Education, Discourse Analysis, Neoliberalism
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Rose, Lydia – E-Learning and Digital Media, 2015
This study uses interpretive sociological methods to explore parallels between fictional accounts of cyborgs and educational technology-based practices currently present in some e-learning environments. Specifically, the cyborg in fictional accounts ("Star Trek" and "Doctor Who") and the cyborg in academic accounts (Donna…
Descriptors: Electronic Learning, Sociology, Research Methodology, Educational Technology
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Hayes, Michael T.; Marino, Matthew – E-Learning and Digital Media, 2015
In this article the authors re-examine Sir Thomas More's classic book "Utopia" as a potential source of ideas and concepts for examining, understanding and imagining contemporary education. Too often the concept utopia is used to criticize an idea, perspective or image as offering a simplistic solution to a complex problem, or, at its…
Descriptors: Novels, Classics (Literature), Role of Education, Theory Practice Relationship
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Andrews, Gillian – E-Learning and Digital Media, 2015
Possibilities for a different form of education have provided rich sources of inspiration for science fiction writers. Isaac Asimov, Orson Scott Card, Neal Stephenson, Octavia Butler, and Vernor Vinge, among others, have all projected their own visions of what education could be. These visions sometimes engage with technologies that are currently…
Descriptors: Inquiry, Educational Technology, Science Fiction, Science and Society
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Mayes, J. T. – E-Learning and Digital Media, 2015
The term "vicarious learning" was introduced in the 1960s by Bandura, who demonstrated how learning can occur through observing the behaviour of others. Such social learning is effective without the need for the observer to experience feedback directly. More than twenty years later a series of studies on vicarious learning was undertaken…
Descriptors: Observational Learning, Informal Education, Socialization, Higher Education
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Ramsay, Judith; Terras, Melody M. – E-Learning and Digital Media, 2015
The use of technology to support learning is well recognised. One generation ago a major strand of human--computer interaction research focussed on the development of forms of instruction in how to interact with computers. Today, however, the advanced usability of modern technologies has all but removed the presence of many user manuals. Learners,…
Descriptors: Technology Uses in Education, Educational Technology, Interaction, Metacognition
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Frude, Neil; Jandric, Petar – E-Learning and Digital Media, 2015
This conversation focuses on a book published in 1983 that examined "animism," the tendency to regard non-living entities as living and sentient. "The Intimate Machine" suggested that animism will be fully exploited by artificial intelligence (AI) and robotics, generating artefacts that will engage the user in…
Descriptors: Artificial Intelligence, Robotics, Books, Interpersonal Relationship
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Cuban, Larry; Jandric, Petar – E-Learning and Digital Media, 2015
In this article, Larry Cuban discusses his ideas about the topic of this Special Issue of E-learning and Digital Media "Networked Realms and Hoped-For Futures: A Trans-Generational Dialogue" with one of its co-editors, Petar Jandric. The conversation explores the historical relationships between education and information and…
Descriptors: Educational Technology, Information Technology, Prediction, Innovation
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Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
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Nussli, Natalie Christina; Oh, Kevin – E-Learning and Digital Media, 2015
Eighteen special education teachers explored one prominent example of three-dimensional virtual worlds, namely Second Life. This study aimed to (a) determine their perception of the effectiveness of a systematic 7-Step Virtual Worlds Teacher Training workshop in terms of enabling them to make informed decisions about the usability of virtual…
Descriptors: Inquiry, Active Learning, Special Education Teachers, Teacher Workshops
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