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de Lange, Naydene; Mnisi, Thoko; Mitchell, Claudia; Park, Eun G. – E-Learning and Digital Media, 2010
The partnerships, especially university-community partnerships, that sustain globally networked learning environments often face challenges in mobilizing research to empower local communities to effect change. This article examines these challenges by describing a university-community partnership involving researchers and graduate students in…
Descriptors: Archives, Community Change, Foreign Countries, Data Analysis
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Taylor, Jeffery – E-Learning and Digital Media, 2010
The literature on globally networked learning environments (GNLEs) has predominantly focused on research or classroom partnerships in higher education that usually involve traditional students enrolled in traditional degree programmes. However, the driving motivation behind GNLEs--learning in partnership across institutional and national…
Descriptors: Foreign Countries, Electronic Learning, Labor Education, Global Approach
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Kalantzis, Mary; Cope, Bill – E-Learning and Digital Media, 2010
This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical…
Descriptors: Foreign Countries, Educational Resources, Learning Theories, Research and Development
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Mills, Kathy A. – E-Learning and Digital Media, 2010
The power to influence others in ever expanding social networks in the new knowledge economy is tied to capabilities with digital media production that require increased technological knowledge. This article draws on research in primary classrooms to examine the repertoires of cross-disciplinary knowledge that literacy learners need to produce…
Descriptors: Foreign Countries, Social Networks, Mass Media, Elementary School Students
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Neville, Mary – E-Learning and Digital Media, 2010
This article discusses a study of three Australian middle-years teachers who deployed Learning by Design principles and practice to support multiliteracies learning through students' production of digital/multimodal texts. The aim of the research was to develop an understanding of how three teachers embraced new e-learning pedagogical designs for…
Descriptors: Foreign Countries, Inservice Teacher Education, Urban Schools, Curriculum Development
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Cloonan, Anne – E-Learning and Digital Media, 2010
This article draws on outcomes of a study which explored changes in teachers' literacy pedagogies as a result of their participation in a collaborative teacher professional learning project. The educational usability of schemas drawn from multiliteracies and Learning by Design theory is illustrated through a case study of a teacher's work on…
Descriptors: Foreign Countries, Teacher Collaboration, Literacy, Teacher Effectiveness
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van Haren, Rita – E-Learning and Digital Media, 2010
Diversity is a key issue in education not only because of ongoing inequalities in student learning outcomes but also because of the importance of supporting each individual to reach his/her potential to contribute to national economic prosperity, individual well-being and social cohesion. Through an ethnographical approach, this research…
Descriptors: Foreign Countries, Ethnography, Classroom Research, Urban Schools
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Suominen, Keiju – E-Learning and Digital Media, 2010
Based on research conducted as part of the project Learning by Design: creating pedagogical frameworks for knowledge building in the 21st century, funded by the Australian Research Council, the article explores the learning experiences of two students in a primary school in the Australian Capital Territory. In communities where ordinary citizens,…
Descriptors: Foreign Countries, Instructional Design, Science Instruction, Elementary School Students
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Morgan, Leslie – E-Learning and Digital Media, 2010
This case study of a senior teacher in an Australian high school describes the story of her professional transformation through involvement in the Learning by Design milieu. In so doing, it demonstrates how a pedagogical intervention under particular conditions can transform the learning of students and lead to deep learning. This article…
Descriptors: Foreign Countries, Teacher Researchers, Secondary School Teachers, Experienced Teachers
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Burrows, Peter – E-Learning and Digital Media, 2010
In this article the manifold aims and theorised benefits of Learning by Design are explored and evaluated through the practices and experiences of an early years mathematics teacher. The article examines and elaborates the ways in which this teacher took up and embraced Learning by Design as both a professional meta-language and as a design…
Descriptors: Foreign Countries, Mathematics Teachers, Mathematics Instruction, Elementary School Teachers
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Duncan, Sean C. – E-Learning and Digital Media, 2010
This article addresses recent approaches to uncovering and theorizing the design activities that occur in online gaming affinity spaces. Examples are presented of productive d/Discourse present within online forums around three video game series, video games, or game platforms, and key design practices engaged upon by gamers in these spaces. It is…
Descriptors: Video Games, Discourse Analysis, Computer Assisted Design, Media Research
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Peppler, Kylie; Warschauer, Mark; Diazgranados, Alicia – E-Learning and Digital Media, 2010
Digital games have become a major part of the twenty-first-century learning environment, but little attention has been paid to understanding what young learners already know about games and how this understanding can be used as a bridge to academic literacy. In this study, the authors analyze second-grade students' efforts at critiquing digital…
Descriptors: English (Second Language), Language Proficiency, Video Games, Design
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Mortensen, Torill Elvira – E-Learning and Digital Media, 2010
Digital game-players devote a large amount of their time to discovering rules hidden in the code and discoverable through empirical study, experiments, and developing or rediscovering the mathematical formulae governing the code. They do this through their own independent play as they test areas, gear and abilities, through data mining using…
Descriptors: Learning Strategies, Play, Internet, Game Theory
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Pelletier, Caroline; Burn, Andrew; Buckingham, David – E-Learning and Digital Media, 2010
This article addresses practices of textual appropriation in computer games made by young people. By focusing on how young people's production work makes reference to popular media texts, it examines the basis on which such work claims to be legible as a game text: how it claims to be literate in the context of an after-school game-making club.…
Descriptors: Creativity, Journalism Education, Popular Culture, Media Literacy
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Daer, Alice J. – E-Learning and Digital Media, 2010
This article explicates the ways that developers working at an independent game company in New York City organized their development process around a deep concern for how players make meaning from their games. Two designers' descriptions of their processes are used to illustrate the company's commitment to developing games that invite…
Descriptors: Video Games, Computer Software, Computer Assisted Design, Evaluation Methods
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