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Showing 1 to 15 of 21 results Save | Export
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Johnson, Nicola F. – E-Learning and Digital Media, 2019
New media has enabled users to informally learn, consume, create and produce in many different ways and forms at (almost) any time. In 2013, Papacharissi and Easton further theorised Bourdieu's notion of habitus to embrace new media in the 21st century, coining 'habitus of the new' focusing on the novelty and practices surrounding new media. This…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Public Schools
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Hobbs, Renee; Friesem, Yonty – E-Learning and Digital Media, 2019
A growth in the popularity of remix culture has led to the phenomenon of people creating videos that explicitly imitate or copy an original work. In order to explore the potential educational value of the remake video phenomenon, we conducted a content analysis of 93 videos that were inspired by "Love Language," a sentimental narrative…
Descriptors: Creativity, Imitation, Learning Processes, Video Technology
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Buchanan, Rachel; Southgate, Erica; Smith, Shamus P.; Murray, Tiana; Noble, Brittany – E-Learning and Digital Media, 2017
Given that today's children are prolific users of the internet, concern has been raised about the future impact of the digital footprints they are currently generating. Here, we report on the "Best Footprint Forward" project which utilised focus groups to investigate the digital footprint awareness of 33 children (ranging in age from 10…
Descriptors: Internet, Preadolescents, Elementary School Students, Computer Use
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Blackburn, Greg – E-Learning and Digital Media, 2015
The study investigates (1) the effectiveness of using eLearning-embedded stories and pictures in order to improve learning outcomes for students and (2) how universities can adopt innovative approaches to the creation of Problem-Based Learning (PBL) resources and embed them in educational technology for teaching domain-specific content, such as…
Descriptors: Electronic Learning, Instructional Effectiveness, Teaching Methods, College Freshmen
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Dezuanni, Michael; O'Mara, Joanne; Beavis, Catherine – E-Learning and Digital Media, 2015
This article investigates 8-and 9-year-old girls' use of the popular game "Minecraft" at home and school, particularly the ways in which they performatively "bring themselves into being" through talk and digital production in the social spaces of the classroom and within the game's multiplayer online world. We explore how the…
Descriptors: Electronic Learning, Females, Children, Video Games
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Beavis, Catherine; Rowan, Leonie; Dezuanni, Michael; McGillivray, Christie; O'Mara, Joanne; Prestridge, Sarah; Stieler-Hunt, Colleen; Thompson, Roberta; Zagami, Jason – E-Learning and Digital Media, 2014
Teachers' beliefs about what it is (or is not) possible to achieve with digital games in educational contexts will inevitably influence the decisions that they make about how, when, and for what specific purposes they will bring these games into their classrooms. They play a crucial role in both shaping and responding to the complex contextual…
Descriptors: Educational Games, Computer Games, Video Games, Mixed Methods Research
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Cloonan, Anne; Hutchison, Kirsten; Paatsch, Louise – E-Learning and Digital Media, 2014
In line with global trends, Australian educational policy emphatically recognises the need for contemporary learners to be digitally literate, with provision of "one-to-one" devices to individual learners in schools a major implementation strategy. However, without teacher commitment, the benefits of such investment in one-to-one…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Teacher Role
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Korobkova, Ksenia A.; Black, Rebecca W. – E-Learning and Digital Media, 2014
This article focuses on learning and identity-related practices of young female fans of a popular British boy band called One Direction. Drawing on qualitative inquiry into a fanfiction community formed around the band, analysis highlights (a) the literate work fans engage in, including writing, reading, critiquing, and collaborating on multimodal…
Descriptors: Popular Culture, Rock Music, Inquiry, Qualitative Research
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Apperley, Tom; Beavis, Catherine – E-Learning and Digital Media, 2013
This article outlines a model for teaching both computer games and videogames in the classroom for teachers. The model illustrates the connections between in-game actions and youth gaming culture. The article explains how the out-of-school knowledge building, creation and collaboration that occurs in gaming and gaming culture has an impact on…
Descriptors: Critical Literacy, Computer Games, Video Games, Teaching Methods
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Graham, Deryn – E-Learning and Digital Media, 2013
Evaluation of "e-Learning", or arguably "e-Delivery", is difficult. One reason is that comparisons are often made between different courses delivered using various delivery modes, making such comparisons hard to justify. The Business School at a university in the United Kingdom reportedly delivers the same postgraduate course…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Comparative Analysis
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Vella, Anthony Joseph – E-Learning and Digital Media, 2013
Individuals have often used various methods to express who they are and what they represent. Throughout time techniques may have changed but the essential ideas and goals remain the same: how am I able to show the world who I am and what I believe? This study placed that question in the context of the digital world and culture which has been…
Descriptors: Foreign Countries, High School Graduates, Educational Technology, Technology Uses in Education
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Kervin, Lisa; Jones, Sandra C.; Mantei, Jessica – E-Learning and Digital Media, 2012
It is recognised that from a young age children spend considerable portions of their leisure time on the Internet. In Australia a number of child-targeted magazines have associated websites, which have high and ever-increasing readership. We do not yet know the impact of this medium upon children. Overt advertising is evident on webpages, but so…
Descriptors: Advertising, Critical Reading, Foreign Countries, Media Literacy
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Kapitzke, Cushla; Dezuanni, Michael; Iyer, Radha – E-Learning and Digital Media, 2011
This article examines the role of copyrights in contemporary media literacies. It argues that, provided they are ethical, young people's engagement with text should occur in environments that are as free from restriction as possible. Discussion of open culture ecologies and the emergent education commons is followed by a theorisation of both…
Descriptors: Teacher Education Programs, Copyrights, Foreign Countries, Media Literacy
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Kalantzis, Mary; Cope, Bill – E-Learning and Digital Media, 2010
This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical…
Descriptors: Foreign Countries, Educational Resources, Learning Theories, Research and Development
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Mills, Kathy A. – E-Learning and Digital Media, 2010
The power to influence others in ever expanding social networks in the new knowledge economy is tied to capabilities with digital media production that require increased technological knowledge. This article draws on research in primary classrooms to examine the repertoires of cross-disciplinary knowledge that literacy learners need to produce…
Descriptors: Foreign Countries, Social Networks, Mass Media, Elementary School Students
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