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Agreda Montoro, Miriam; Ortiz Colón, Ana Mª; Rodríguez Moreno, Javier; Steffens, Karl – Digital Education Review, 2019
The convergence in the use of technology in classrooms and the development of new methodologies have involved a redefinition of the different educational agents' performance, for the upcoming Horizon reports to generate a radiography of the emerging technological trends that will have an impact in the upcoming years. As a consequence, we will…
Descriptors: Technological Advancement, Learning Analytics, Educational Technology, Cooperative Learning
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Hernández-Hernández, Fernando; Sancho-Gil, Juana M.; Domingo-Coscollola, Maria – Digital Education Review, 2018
This paper is part of a research project, in which secondary teachers were invited to generate cartographies, and participate in conversations about the scenarios and where they learn and the movements they make, inside and outside school. They were also invited to think about what they valued of this performative act as a source of knowledge and…
Descriptors: Inquiry, Secondary School Teachers, Cartography, Concept Mapping
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Jornet, Alfredo; Erstad, Ola – Digital Education Review, 2018
As digital technologies continue transforming the time and space boundaries that traditionally had been ascribed to different educational settings, the very notion of learning "context" also is being challenged in educational research literature. In this article, we contribute to this debate by offering an empirically grounded discussion…
Descriptors: Educational Research, Context Effect, Learning Processes, Lifelong Learning
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Saz, Alexandra; Engel, Anna; Coll, César – Digital Education Review, 2016
Universities have a key role to play in the progress and development of the Knowledge Society. They should lead the way in the design of teaching strategies that promote knowledge building. Personal learning environments (PLE) represent a groundbreaking new development in educational practices through the incorporation of Information and…
Descriptors: Educational Environment, Higher Education, Teacher Student Relationship, Technology Uses in Education
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Prendes Espinosa, María Paz; Castañeda, Linda; Gutierrez, Isabel; Román, Mª del Mar – Digital Education Review, 2016
The CAPPLE project is an exploratory research project that aims to analyse the PLEs of future Spanish professionals. An ad-hoc survey about their habits for learning was conducted using a sample of 2054 university students from the last year of a degree. After data collection, two main processes were carried out: (1) the analysis of some of the…
Descriptors: Learning Processes, Cognitive Style, Focus Groups, Research Projects
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Sáez-López, José-Manuel; Rodriguez-Torres, Javier – Digital Education Review, 2016
The present study assesses the attitudes and practices of teachers in relation to the national program Escuela 2.0 in Spain, implemented in 2009. The study analyzes attitudes and needs of 424 teachers and it assesses teaching practices developed with Information and Communication Technologies (ICT). Data is analyzed through mixed methods with…
Descriptors: Educational Policy, Policy Analysis, Learning Processes, Information Technology
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Raposo-Rivas, Manuela; Gallego-Arrufat, María-Jesús – Digital Education Review, 2016
Integrating technology into assessment processes in university contexts can change educational practices, in some cases by fostering self-regulated learning and in others by enabling more interactivity and participation among users. In this paper, we examine the opportunity to use electronic rubrics (erubrics) to assess learning. We report a…
Descriptors: College Students, Student Attitudes, Foreign Countries, Technology Integration
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Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
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Coll, César; Bustos, Alfonso; Engel, Anna; de Gispert, Inés; Rochera, María José – Digital Education Review, 2013
This article introduces a line of research on distributed educational influence (DEI) that has recently been developed by the research group to which the authors belong. The main hypothesis is that in computer-supported collaborative learning contexts, all participants are potential sources of educational influence (EI). According to this…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Case Studies, Outcomes of Education
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Kiyici, Mubin; Akyeampong, Albert; Balkan Kiyici, Fatime – Digital Education Review, 2013
As the Internet and computer develop, the world is changing dramatically and fantastically. Usage of technological tools is increased day by day in daily life besides ICT. All the technological tools shape individual behavior, life style and learning style as well as individual lives. Today's child use different tools and different way to…
Descriptors: Foreign Countries, Web 2.0 Technologies, Preservice Teachers, Learning Processes