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Showing 1 to 15 of 187 results Save | Export
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Woodcock, Andree; Osmond, Jane; Tovey, Michael; McDonagh, Deana – Design and Technology Education, 2019
Threshold concept models offer a useful way of understanding aspects of design education. A threshold concept represents a gateway, or portal, to a more developed understanding and level of capability (Meyer, Land & Davies, 2008). Passing through a threshold can be transformative, irreversible, integrative and troublesome. Key transformations…
Descriptors: Empathy, Design, Teaching Methods, Engineering Education
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Pöllänen, Sinikka; Pöllänen, Kari – Design and Technology Education, 2019
Continually increasing demands are being placed on the educational system to prepare students with technical skills due to the exponential implementation of information, technology and automation in the workforce. Students should work with design, problemsolving and computational methods and tools early on in their school lives in basic education…
Descriptors: Computation, Elementary Secondary Education, Programming, Foreign Countries
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Yavuzcan, H. Güçlü; Sahin, Damla; Sevgül, Özden; Yavuz, Cemil – Design and Technology Education, 2019
Social design education has become a significant part of industrial design education, thus new methodologies are required and being developed. One of these societal problems is animal welfare and human interaction with stray animals that is not a common topic amongst previous studies. This study presents a toolkit for social design teaching,…
Descriptors: Animals, Design, Social Problems, Program Development
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Van Dooren, Elise; Van Dorst, Machiel; Asselbergs, Thijs; Van Merrienboer, Jeroen; Boshuizen, Els – Design and Technology Education, 2019
The purpose of the architectural design studio is that students learn to think and act like designers. However, communication between teachers and students seems to be problematic. Teachers barely seem to explain how designers work, which may be confusing for students. To learn professional reasoning processes and strategies, different teaching…
Descriptors: Design, Architectural Education, Video Technology, Teaching Methods
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Agirbas, Asli – Design and Technology Education, 2019
Different computer programs used in the architectural design process serve different purposes. However, the number of computer programs used is increasing at a rate that designers find it difficult to adapt to. Accordingly, the possibility arises to use more than one computer program during the architectural design process, and it is important to…
Descriptors: Architectural Education, Computer Software, Student Attitudes, Undergraduate Students
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Felek, Seval Özgel; Gül, Özge – Design and Technology Education, 2019
The aim of this research is to search and find strategies of creativity in teaching in the interior architecture design studio. There are lots of ways for training architects all over the world, instructors find their own way and style. Most design education, also architectural design, occurs through the studio system. Design studios embed…
Descriptors: Creativity, Design, Teaching Methods, Learning Strategies
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Erkarslan, Onder; Aykul, Zeynup – Design and Technology Education, 2019
The purpose of the study was to evaluate the adoptability of Open Source Tools (OST) as a learning strategy in undergraduate Industrial Design (ID) education. OST has the potential for students to overcome certain difficulties in specific tasks, such as design presentation, design research, design decision, concept generation and design…
Descriptors: Open Source Technology, Problem Solving, Industrial Arts, Design
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Seery, Niall; Kimbell, Richard; Buckley, Jeffrey; Phelan, Joseph – Design and Technology Education, 2019
Technology subjects are a relatively recent addition to the discipline offerings at postprimary level, and have a short but interesting history in terms of associated educational research. In this paper, an overview of the evolving research agendas that emerged in response to the nature of practice, from the perspectives of the Technology…
Descriptors: Theory Practice Relationship, Technology Education, Educational Research, Educational Trends
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Schut, Alice; Klapwijk, Remke; Gielen, Mathieu; de Vries, Marc – Design and Technology Education, 2019
In this paper, we explore the divergent and convergent nature of design feedback and the various responses to this feedback from a group of 24 young novice designers (primary school children age 9-11) taking part in a co-design project. Earlier research emphasizes that feedback can encourage a designer to take divergent as well as convergent paths…
Descriptors: Student Reaction, Feedback (Response), Novices, Elementary School Students
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McLain, Matt; Irving-Bell, Dawne; Wooff, David; Morrison-Love, David – Design and Technology Education, 2019
Design and technology (D&T) emerged from a very different education context than it finds itself in today. D&T was to be included in the National Curriculum for England because it was perceived that what children learnt from design and technological activity could not be learnt in another way (DES/WO, 1988). Furthermore, it connected a…
Descriptors: Design, Technology, National Curriculum, Technology Education
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Jaatinen, Juha; Lindfors, Eila – Design and Technology Education, 2019
Finland has its own version of a "makerspace": craft class. Originally, there was one craft class for boys and one for girls. Later, there were classes for different materials, especially for wood and textiles, which are deep-rooted concepts in the Finnish crafts mindset. To reclaim craft class for pupils, or "makers", we must…
Descriptors: Foreign Countries, Design, Compulsory Education, Educational Innovation
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Sultan, Ulrika; Axell, Cecilia; Hallström, Jonas – Design and Technology Education, 2019
The aim of this study is to review internationally published scientific literature on the subject of girls' engagement in technology education, in order to identify the most common descriptions of girls' engagement with technology education, girls' technological activities, and the relationship between girls and technology. After a scoping review…
Descriptors: Females, Technology Education, Student Participation, Activities
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Yrjönsuuri, Varpu; Kangas, Kaiju; Hakkarainen, Kai; Seitamaa-Hakkarainen, Pirita – Design and Technology Education, 2019
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a practical, hands-on way. Physical materials are an intrinsic part of design, involving trasformation of conceptual ideas into material forms, such as prototypes. These tangible objects mediate embodied thinking and act as material-social mediators of…
Descriptors: Design, Elementary School Students, Student Projects, Teaching Methods
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Bhattacharjee, Suchismita – Design and Technology Education, 2019
A flipped-classroom pedagogical method has been adopted by some educators over several past decades both knowingly and unknowingly. In this pedagogical method, the traditional classroom lecture and homework settings are flipped. Students are required to watch short video lectures as homework while the regular class sessions are devoted to in class…
Descriptors: Interior Design, Blended Learning, Undergraduate Students, Conventional Instruction
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Karmokar, Sangeeta; Shekar, Aruna – Design and Technology Education, 2018
Science and Technology entrepreneurship is one of the requirements of the new millennium, an era called digital society and globalization. Entrepreneurship is considered an agent of growth, wealth creation and development of society. Although New Zealand has experienced a rapid growth of education and research in Science and Technology areas, the…
Descriptors: Outreach Programs, STEM Education, Entrepreneurship, Program Descriptions
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