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Gómez, Miguel – Computers in the Schools, 2015
The technological pedagogical content knowledge (TPACK) conceptual framework, since its introduction in 2006, has provided researchers and teacher educators a theoretical means by which to understand the knowledge required to teach effectively with technology. However, a clear picture of what TPACK looks like in practice is still in its infancy.…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Grade 8, Social Studies
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Siko, Jason P.; Barbour, Michael K. – Computers in the Schools, 2015
Homemade PowerPoint games are a low-tech alternative for using game design in classrooms. To date, much of the research examining the games has not shown an improvement in performance. This has led some to question whether the games are properly aligned with the instructional strategies researchers have used as justifications to support using…
Descriptors: Computer Games, Design, Student Projects, Performance
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Schechter, Rachel; Macaruso, Paul; Kazakoff, Elizabeth R.; Brooke, Elizabeth – Computers in the Schools, 2015
This study investigated the potential benefits of a blended learning approach on the reading skills of low socioeconomic status students in Grades 1 and 2. Treatment students received English language arts instruction that was both teacher-led and technology-based. Comparisons were made with control students who received the same English language…
Descriptors: Blended Learning, Reading Instruction, Low Income Students, Elementary School Students
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Beam, Sandra; Williams, Cheri – Computers in the Schools, 2015
The purpose of this qualitative case study was to examine one kindergarten teacher's use of digital and multimodal technologies to mediate early writing instruction and explore the students' appropriation of that instruction to support their independent writing. Data sources included observations of writing instruction, as well as students'…
Descriptors: Writing Instruction, Technology Uses in Education, Emergent Literacy, Qualitative Research
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Zhang, Meilan; Trussell, Robert P.; Tillman, Daniel A.; An, Song A. – Computers in the Schools, 2015
In recent years, smartphones and tablets have been rapidly adopted by consumers worldwide. Within the United States, a growing number of school districts have incorporated tablets into classroom instruction. As mobile technology becomes further integrated into households and classrooms, parents, teachers, and students might need information for…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Access to Computers
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Perry, David R.; Steck, Andy K. – Computers in the Schools, 2015
Teachers are increasingly integrating mobile digital technology into the classroom. The purpose of this study was to assess the effect of incorporating iPads in a secondary-level geometry course on academic achievement, student engagement, self-efficacy, and meta-cognitive self-regulation. Students in the iPad-using classroom experienced lower…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Self Efficacy
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Shannon, Lisa Cassidy; Styers, Mary Koenig; Wilkerson, Stephanie Baird; Peery, Elizabeth – Computers in the Schools, 2015
This study evaluated the efficacy of Accelerated Reader, a computer-based learning program, at improving student reading. Accelerated Reader is a progress-monitoring, assessment, and practice tool that supports classroom instruction and guides independent reading. Researchers used a randomized controlled trial to evaluate the program with 344…
Descriptors: Computer Assisted Instruction, Reading Instruction, Elementary School Students, Instructional Effectiveness
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Lindqvist, Marcia J. P. Håkansson – Computers in the Schools, 2015
The uptake and use of digital technologies is studied in Unos Umeå, a joint one-to-one (1:1) research project between Umeå University and the municipality of Umeå in Sweden. This article presents the results of the third phase of the classroom work with laptops. Using the ecology of resources model (Luckin, 2010), these possibilities and…
Descriptors: Access to Computers, Laptop Computers, Educational Technology, Foreign Countries
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Bodzin, Alec M.; Fu, Qiong; Bressler, Denise; Vallera, Farah L. – Computers in the Schools, 2015
Geospatially enabled learning technologies may enhance Earth science learning by placing emphasis on geographic space, visualization, scale, representation, and geospatial thinking and reasoning (GTR) skills. This study examined if and how a series of Web geographic information system investigations that the researchers developed improved urban…
Descriptors: Geographic Information Systems, Middle School Students, Spatial Ability, Logical Thinking
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Milman, Natalie B.; Carlson-Bancroft, Angela; Vanden Boogart, Amy – Computers in the Schools, 2014
This mixed methods case study examined the implementation of a 1:1 iPad initiative in a suburban, co-educational, independent, preK-4th grade elementary school in the United States. This article focuses on how teachers used iPads to differentiate instruction and across multiple content areas. Findings show the processes by which teachers employed…
Descriptors: Handheld Devices, Telecommunications, Individualized Instruction, Teaching Methods
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Alexander, Curby – Computers in the Schools, 2014
In this study, student engagement during classroom activities was investigated where sixth graders created digital media projects using historical images. The study employed a qualitative design involving observations, student artifacts, and interviews while students were creating digital storyboards using a Web-based application developed for…
Descriptors: Middle School Students, Grade 6, Learner Engagement, Production Techniques
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Jones, Vita L.; Hinesmon-Matthews, Lezlee J. – Computers in the Schools, 2014
Often the consideration of assistive technology devices and services during the individualized education program (IEP) process is overlooked. Because the Individuals with Disabilities Education Act (IDEA) authorized this consideration, IEP team members must be keenly aware of the importance they hold in providing this valuable input. Thus, IEP…
Descriptors: Assistive Technology, Disabilities, Individualized Education Programs, Student Needs
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Martin, Michael W.; Shen, Yuzhong – Computers in the Schools, 2014
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the…
Descriptors: Video Games, Outcomes of Education, Experiments, Aesthetics
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Stansbury, Jessica A.; Wheeler, Evangeline A.; Buckingham, Justin T. – Computers in the Schools, 2014
Technological advancements and growing dependence on media outlets as sources of information compete for the attention of individuals born in a rapidly expanding digital age. As a result, educators using traditional, nondigital teaching methods struggle with keeping students engaged in the classroom. The present study assessed the extent to which…
Descriptors: Video Games, Technology Uses in Education, Statistics, Introductory Courses
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Turkay, Selen; Hoffman, Daniel; Kinzer, Charles K.; Chantes, Pantiphar; Vicari, Christopher – Computers in the Schools, 2014
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of the potentially positive educational benefits of playing video games (e.g., see Baek, 2008). One part of this effort should be to increase understanding of how video games can be situated within teachers' existing goals and knowledge…
Descriptors: Video Games, Educational Games, Learning Theories, Design
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