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Showing 1 to 15 of 26 results Save | Export
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Wolski, Robert; Jagodzinski, Piotr – British Journal of Educational Technology, 2019
The rapid development of information and communication technologies has enabled the development of interfaces, which allow the recognition of the gestures and movements of the user. These interfaces, due to their affordable prices, are available to a wide range of users. They are called natural user interfaces (NUI). NUI are commonly used in game…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Computer Software
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Hughes, Janette; Morrison, Laura; Mamolo, Ami; Laffier, Jennifer; de Castell, Suzanne – British Journal of Educational Technology, 2019
This paper explores how maker pedagogies helped middle school students develop transferable competencies, such as creativity, problem solving, self-directed learning and citizenship skills. We offer an in-depth look at how purposeful or critical making related to bullying awareness can help struggling students develop positive attitudes related to…
Descriptors: Bullying, Middle School Students, Student Behavior, Creativity
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Cai, Su; Liu, Enrui; Yang, Yang; Liang, Jyh-Chong – British Journal of Educational Technology, 2019
Most studies of Augmented Reality (AR) in education have considered students' learning outcomes and motivation. Previous studies have revealed that AR has the potential to help students learn abstract conceptions in mathematics. In this paper, a series of statistics and probability lessons using AR installed on tablets was designed and developed…
Descriptors: Self Efficacy, Handheld Devices, Computer Assisted Instruction, Mathematics Instruction
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Denham, André R. – British Journal of Educational Technology, 2019
Currently there are few pedagogical models available for mathematics teachers who are interested in digital game-based learning. The Play Curricular-activity Reflection and Discussion (PCaRD) model attempts to address this, but lacks the needed exploratory research on its implementation within formal mathematics classrooms. Through the use of…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Games
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Sun, Yanyan; Gao, Fei – British Journal of Educational Technology, 2019
While the development of digital technologies provides generous resources for educational practices, how the use of information and communication technology (ICT) supports instructional reforms in schools still needs further exploration. The purpose of the study is to understand the roles of school leaders and teachers play in an instructional…
Descriptors: Instructional Leadership, Leadership Role, Teacher Role, Adoption (Ideas)
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Wu, Bian; Yu, Xiaoxue; Hu, Yiling – British Journal of Educational Technology, 2019
With the continuous deployment of ICT in K-12 education, strong access but weak uptake has become the greatest challenge for ICT implementation in schools. As the pioneer of China's K-12 educational reform, Shanghai draws our attention in terms of the critical factors and the underlying mechanism of ICT transformation in K-12 schools. The study…
Descriptors: Instructional Leadership, Information Technology, Elementary Secondary Education, Teacher Attitudes
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van der Meij, Hans – British Journal of Educational Technology, 2019
The effectiveness of demonstration-based training (DBT) videos for software training has been investigated for a Western audience. These studies have generally found that the demonstration videos significantly enhanced self-efficacy and task performance, but also that there was a gap between task practice and learning with the latter lagging…
Descriptors: Advance Organizers, Foreign Countries, Teaching Methods, Computer Software
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Sullivan, Florence R.; Keith, P. Kevin – British Journal of Educational Technology, 2019
In this study, we explore the potential of a natural language processing (NLP) approach to support discourse analysis of in-situ, small group learning conversations. The theoretical basis of this work derives from Bakhtin's notion of speech genres as bounded by educational robotics activity. Our goal is to leverage computational linguistics…
Descriptors: Natural Language Processing, Discourse Analysis, Group Discussion, Middle School Students
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Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – British Journal of Educational Technology, 2019
A major goal of contemporary education is to teach students how to learn on their own. Assessments have largely lagged behind this goal, because they measure what students have learned and not necessarily their learning processes. This research presents Posterlet, an assessment that collects evidence regarding the strategies that students choose…
Descriptors: Student Evaluation, Evaluation Methods, Learning Strategies, Educational Games
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Cabus, Sofie J.; Haelermans, Carla; Franken, Sonja – British Journal of Educational Technology, 2017
This paper explored the effects of in-class-level differentiation by making innovative use of an interactive whiteboard (SMARTboard) on math proficiency. Therefore, this paper evaluates the use of SMARTboard in class, in combination with teacher training, using a randomized field experiment among 199 pre-vocational students in seventh grade in the…
Descriptors: Mathematics Instruction, Teaching Methods, Bulletin Boards, Visual Aids
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Garneli, Varvara; Giannakos, Michail; Chorianopoulos, Konstantinos – British Journal of Educational Technology, 2017
Research into educational technology has evaluated new computer-based systems as tools for improving students' academic performance and engagement. Serious games should also be considered as an alternative pedagogical medium for attracting students with different needs and expectations. In this field study, we empirically examined different forms…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games
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Cheng, Meng-Tzu; Lin, Yu-Wen; She, Hsiao-Ching; Kuo, Po-Chih – British Journal of Educational Technology, 2017
Many studies have shown the positive impact of serious gaming on learning outcomes, but few have explored the relationships between game immersion and science learning. Accordingly, this study was conducted to investigate the effectiveness of learning by playing, as well as the dynamic process of game immersion experiences, and to further identify…
Descriptors: Multivariate Analysis, Grade 7, Quasiexperimental Design, Research Design
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Daley, Samantha G.; Hillaire, Garron; Sutherland, LeeAnn M. – British Journal of Educational Technology, 2016
Technology makes possible abundant new opportunities to capture and display data in online learning environments. We describe here an example of using these opportunities to improve students' use of the rich supports available in online learning environments. We describe an example of a blended learning experience that uses an online inquiry-based…
Descriptors: Middle School Students, Secondary School Science, Science Curriculum, Grade 6
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Mason, Lucia; Pluchino, Patrik; Tornatora, Maria Caterina – British Journal of Educational Technology, 2016
This study used an eye-movement modelling example (EMME) in the school context to corroborate and extend recent findings about the educational potential of eye-tracking technology for supporting strategic processing and learning from an illustrated text. Sixty-four seventh graders were randomly assigned to the modelling and non-modelling…
Descriptors: Eye Movements, Learning Processes, Grade 7, Models
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Hsia, Lu-Ho; Huang, Iwen; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this paper, a web-based peer-assessment approach is proposed for conducting performing arts activities. A peer-assessment system was implemented and applied to a junior high school performing arts course to evaluate the effectiveness of the proposed approach. A total of 163 junior high students were assigned to an experimental group and a…
Descriptors: Self Efficacy, Control Groups, Correlation, Theater Arts
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