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Germeroth, Carrie; Bodrova, Elena; Day-Hess, Crystal; Barker, Jane; Sarama, Julie; Clements, Douglas H.; Layzer, Carolyn – American Journal of Play, 2019
The authors consider mature make-believe play a critical component of childhood that helps children develop new skills and learn to communicate. They argue that, although theoretical accounts of play have emphasized the importance of make-believe play for children to achieve social and academic competence, the absence of a reliable and valid…
Descriptors: Test Validity, Test Reliability, Measures (Individuals), Observation
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Nwokah, Evangeline E.; Hernandez, Vanessa; Miller, Erin; Garza, Ariana – American Journal of Play, 2019
Language play is a key component of many children's popular graphic novels. The authors analyze the sound and word play in Dav Pilkey's illustrated Captain Underpants series. They argue that Pilkey's literary devices fall into two main areas of hyperbole and linguistic creativity and that Pilkey's language shifts the reader into a carnivalesque…
Descriptors: Language Usage, Play, Cartoons, Novels
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McDonald, Peter – American Journal of Play, 2019
The author discusses Johan Huizinga's "Homo Ludens" and the animating mood that it calls the "play spirit." He argues that these styles of playfulness represent a major practical and theoretical contribution Huizinga offers contemporary studies of play, and he considers Huizinga's methodology in a reading that runs counter to…
Descriptors: Play, Games, History, Cultural Influences
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Wilcox, Steve – American Journal of Play, 2019
Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play--praxis games--founded on the concept of situated praxis. Situated praxis encourages…
Descriptors: Educational Games, Instructional Design, Praxis, Play
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Feldman, Daniel – American Journal of Play, 2019
The author demonstrates that war places children's play under acute stress but does not eliminate it. He argues that the persistence of children's play and games during periods of armed conflict reflects the significance of play as a key mode for children to cope with conditions of war. Episodes of children's play drawn from the recent Syrian…
Descriptors: War, Play, Stress Variables, Coping
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Heljakka, Katriina; Harviainen, J. Tuomas – American Journal of Play, 2019
Toys both guide and foster the play--and stimulate the imaginations--of players of all ages. The authors investigate adult use of toys as a point of entry to the world play of both transmedia-connected and stand alone toy characters--dolls, action figures, and soft toys. They point to how adult toy players engage actively in world building in…
Descriptors: Toys, Drama, Imagination, Popular Culture
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Horowitz, Kenneth S. – American Journal of Play, 2019
The informal setting of online multiplayer video games may offer safe spots for speakers of other languages learning English to practice their communication skills and reduce their anxiety about using a second language. In this study, the author examined the relationship between both these concerns and the time spent playing such games by basic…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
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Barnett, Lynn A. – American Journal of Play, 2019
Research about playfulness in adults has viewed it as something that emanates from personality and other individualized characteristics, and therefore many previous studies adopted a trait approach to predict playfulness, largely ignoring gender differences. The author conducted a facet-level analysis of the so-called big-five personality…
Descriptors: Personality Traits, Undergraduate Students, Gender Differences, Humor