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Showing 1 to 15 of 32 results Save | Export
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Uz Bilgin, Cigdem; Tokel, S. Tugba – Journal of Educational Computing Research, 2019
The aim of this study was to investigate how the contextual vocabulary exploration processes of English as a Foreign Language learners can be facilitated in a mobile-supported situated learning environment. A Science and Technology Museum populated with interactive science experiments was chosen as the situated learning context. A mobile…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Telecommunications, Museums
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Siddique, Ansar; Durrani, Qaiser S.; Naqvi, Husnain A. – Journal of Educational Computing Research, 2019
The falling learning outcome is one of the major challenges faced by most of the educational systems. Adaptive educational systems (AESs) are viewed as catalyst to reinforce learning. Several AESs have been developed considering only single aspect of learners, for example, learning styles. The impact of learning style-based AESs in terms of…
Descriptors: Electronic Learning, Individualized Instruction, Cognitive Style, Prior Learning
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Hart, Sharon L.; Steinheider, Brigitte; Hoffmeister, Vivian E. – International Journal of Training and Development, 2019
While traditional models of training such as behavioral modeling (BMT) have been found to enhance training transfer, research suggests that more active learning strategies such as error management (EMT) and team-based learning (TBL) may be more effective. This paper analyzes BMT, EMT and TBL strategies to train employees on new enterprise…
Descriptors: Teamwork, Case Studies, Transfer of Training, Prediction
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Yildirim, Gurkan; Yildirim, Serkan; Dolgunsoz, Emrah – World Journal on Educational Technology: Current Issues, 2019
Virtual reality (VR) as computer-mediated 3-D environments including real-life situations presented via different tools in which users can interact effectively with visuals. This study is significant as it primarily aimed to investigate effects of VR on retention by comparing it with traditional 2-D videos. The main aim of this study is to compare…
Descriptors: Computer Simulation, Video Technology, Retention (Psychology), Decision Making
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Pronk, Marieke; Lissenberg-Witte, Birgit I.; van der Aa, Hilde P. A.; Comijs, Hannie C.; Smits, Cas; Lemke, Ulrike; Zekveld, Adriana A.; Kramer, Sophia E. – Journal of Speech, Language, and Hearing Research, 2019
Purpose: Various directional hypotheses for the observed links between aging, hearing, and cognition have been proposed: (a) cognitive load on perception hypothesis, (b) information degradation hypothesis, (c) sensory deprivation hypothesis, and (d) common cause hypothesis. Supporting evidence for all 4 hypotheses has been reported. No studies…
Descriptors: Longitudinal Studies, Aging (Individuals), Correlation, Schemata (Cognition)
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Sheridan, Robert; Tanaka, Kathryn M.; Hogg, Nicholas – TESL-EJ, 2019
Analysis of the different methods of teaching English has become increasingly important as the subject of global Englishes receives greater attention. In Asia, more educators have been using textbooks that are culturally specific in their design; however, a limited number of studies have been conducted that demonstrate their practical efficacy.…
Descriptors: Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction
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Kilickaya, Ferit – Online Submission, 2019
Much has been written about the influence of various factors that affect learners' retention of course contents in various contexts and at various levels. However, few studies have focused on the factors that may both affect and indicate the organization of materials or contents presented to learners. This study aims to determine the effects of…
Descriptors: Computer Assisted Instruction, Teaching Methods, Grammar, English (Second Language)
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Keus, Kelly; Grunwald, Jamie; Haave, Neil – Bioscene: Journal of College Biology Teaching, 2019
Midterm exams are a multi-use tool, providing evaluation of students for professors but also acting as a learning tool for students. Midterms may improve learning outcomes by contributing to the testing effect: the phenomenon in which retrieval of learned material (i.e., testing) produces improvements in long-term retention beyond those produced…
Descriptors: Tests, Outcomes of Education, Student Evaluation, Scores
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Olelewe, Chijioke Jonathan; Agomuo, Emmanuel E.; Obichukwu, Peter Uzochukwu – Education and Information Technologies, 2019
Achieving learner engagement in the teaching and learning process is paramount towards ensuring knowledge retention in QBASIC programming. This study focuses on effects of b-learning and face-to-face (F2F) on college students' engagement and retention in QBASIC programming. The study adopted quasi-experimental design with non-equivalent group…
Descriptors: College Students, Learner Engagement, Retention (Psychology), Programming
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Gözüm, Ali Ibrahim Can; Kandir, Adalet – Pegem Journal of Education and Instruction, 2019
This research is carried out to reveal the effects of ''Attention Skill Development Program During Preschool Term'' on attention skill of 60-72 months of children. In this way, efficiency of ''Education Program for Supporting Attention Skill'' was revealed trough quantitative data collected according to Solomon Quadruple Group Model, which was…
Descriptors: Preschool Children, Attention, Skill Development, Program Effectiveness
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Von Hippel, Paul T. – Education Next, 2019
Every summer, the news is filled with stories about summer learning loss. The warnings sound dire: two months of math learning lost for most students every summer, and two to three months of reading learning lost for low-income students, according to the National Summer Learning Association. By the ninth grade, "summer learning loss during…
Descriptors: Achievement Gap, Retention (Psychology), Low Income Students, Misconceptions
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McGregor, Karla K.; Marshall, Brooke A.; Julian, Samantha K.; Oleson, Jacob – Language, Speech, and Hearing Services in Schools, 2019
Objectives: The aim of this study was to determine whether college students build their vocabularies by playing a serious game that incorporates principles of learning and memory. Design: This study used a single-site, prospective, randomized trial with 2 branches--immediate and delayed treatment. Outcome measures were obtained after a 1-month…
Descriptors: Educational Games, Mastery Learning, Vocabulary Development, Game Based Learning
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Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
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Tsai, Kuei-Ju – Computer Assisted Language Learning, 2019
Corpora are well-known for the affordance to make linguistic regularities salient. Since the coinage of the term 'data-driven learning' (DDL) in the 1990s, much has been done to investigate the effects of DDL on learning vocabulary, most notably lexico-grammatical patterns. However, less researched is how learners construct vocabulary knowledge…
Descriptors: Dictionaries, Computational Linguistics, Second Language Learning, Second Language Instruction
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Rukholm, Vanessa Natale; Helms-Park, Rena; Odgaard, Eric C.; Smyth, Ron – Canadian Modern Language Review, 2018
The effects of song and elaboration were assessed on the acquisition and retention of lexical items by beginner learners of Italian. Lexical acquisition investigated through an incidental learning experiment based on the premise that growth in L2 vocabulary can be facilitated by subvocal rehearsal and elaborate processing of lexical items.…
Descriptors: Singing, Italian, Second Language Learning, Vocabulary Development
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