|
|
Pub Date: |
2013-08-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
|
|
|
Descriptors:
Stimuli; Conditioning; Concept Formation; Pictorial Stimuli; Transfer of Training; Comparative Analysis; Role; Learning Processes
Abstract:
The present two studies investigated whether semantic as well as evaluative stimulus aspects can be conditioned to neutral stimuli. In Study 1, pictures of large and small objects were paired with neutral stimuli (conditioned stimuli (CSs)). The subsequently assessed size and likeability ratings indicated that valence as well as size was transferred to the CSs. CSs paired with pictures showing large objects were judged as larger and more positive compared to CSs paired with pictures of small objects. Interestingly, however, concept conditioning did not depend on valence transfer, whereas the EC effect was driven by concept conditioning. This pattern was replicated in a second study in which the concept of softness was used as the to-be-conditioned concept. (Contains 4 figures.)
Note:The following two links
are not-applicable for text-based browsers or screen-reading software.
Show
Hide
Full Abstract
Related Items: Show Related Items
Full-Text Availability Options:
More Info:
Help |
Tutorial
Help Finding Full Text
|
More Info:
Help
Find in a Library
|
Publisher's website
|
|
|
Pub Date: |
2013-08-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
|
|
|
Descriptors:
Stimuli; Cues; Learning Processes; Prediction; Context Effect; Training; Performance
Abstract:
Extinction is generally more context specific than acquisition, as illustrated by the renewal effect. While most strategies to counteract renewal focus on decreasing the context specificity of extinction, the present work aimed at increasing the context specificity of acquisition learning. Two experiments examined whether presenting cued reacquisition trials during extinction weaken renewal in human predictive learning. After acquisition in one context (AX) and extinction in another context (B), participants were given tests for renewal in a subset of the acquisition context (A) and the original acquisition context (AX). In Experiment 1, presentation of reacquisition trials during extinction, featured by a contextual cue from acquisition (X), weakened overall recovered responding in Context A but not in Context AX. In Experiment 2, we replicated our findings, but this time reacquisition training weakened renewed responding in Context A but not in Context AX. Most importantly, reacquisition training with a novel contextual cue (Y) did not weaken renewal (in A), suggesting that backward blocking effects increased the contextual control over acquisition performance. (Contains 1 table and 2 figures.)
Note:The following two links
are not-applicable for text-based browsers or screen-reading software.
Show
Hide
Full Abstract
Related Items: Show Related Items
Full-Text Availability Options:
More Info:
Help |
Tutorial
Help Finding Full Text
|
More Info:
Help
Find in a Library
|
Publisher's website
|
|
|
Pub Date: |
2013-07-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
|
|
|
Descriptors:
Grammar; Classification; Acoustics; Phonology; Learning Processes; Performance; Language Patterns; Language Acquisition; Language Research
Abstract:
Some of recently proposed phonotactic learners are tier-based bigram learners that restrict their hypothesis space to patterns between two segments that are adjacent at the tier level. This assumption is understandable considering that typologically frequent nonadjacent sound patterns are predominantly those that hold between two tier-adjacent segments. However, it is not clear whether the assumption is psychologically justified, i.e., whether speakers are indeed exclusively attentive to patterns between two tier-adjacent segments when it comes to learning nonadjacent sound patterns. In general, many recent studies suggest that learnable sound patterns are not limited to typologically observed sound patterns. Specifically, Koo and Callahan (2012) argue that adult speakers in laboratory settings have no trouble learning artificial patterns that cannot be explained by tier-based bigram learners. In this paper, we replicate their results in a more carefully controlled setting and argue that the assumption of tier-based bigram learning must be relaxed in order to properly explain human performance. (Contains 2 tables and 1 figure.)
Note:The following two links
are not-applicable for text-based browsers or screen-reading software.
Show
Hide
Full Abstract
Related Items: Show Related Items
Full-Text Availability Options:
More Info:
Help |
Tutorial
Help Finding Full Text
|
More Info:
Help
Find in a Library
|
Publisher's website
|
Author(s): |
Baldacchino, John |
Source: |
Studies in Philosophy and Education, v32 n4 p415-430 Jul 2013 |
|
Pub Date: |
2013-07-00 |
Pub Type(s): |
Journal Articles; Reports - Evaluative |
Peer Reviewed: |
Yes |
|
|
|
Descriptors:
Experiential Learning; Art Education; Multiple Intelligences; Criticism; Moral Values; Teaching Methods; Art Products; Aesthetics; Learning Processes; Educational Philosophy
Abstract:
Established scholarship in arts education is invariably related to theories of development founded on notions of multiple intelligence and experiential learning. Yet when contemporary arts practice is retraced on a philosophical horizon, one begins to engage with "other" cases for learning. This state of affairs reveals art's inherent paradox where the expectation of learning is substituted by forms of "unlearning." This paper begins to approach unlearning through the tension between art and education, and more specifically through the dialectical relationship between education's "dialogic agonism" and art"s "negative antagonism." What is here being proposed as unlearning reflects a critique of the moral-pedagogical outlooks that are imposed on art where artworks are expected to tell stories of truth through their propensity towards the beautiful and the good. In re-reading experiential anticipation as a form of "anamnesis" (recollection) through a process of negation and contradiction, unlearning is also located in forms of mimetic scoping by which art's assumed pedagogical trajectory turns into the opposite of recollection: as an act of "willed forgetfulness." This peculiar "movement" from a state of learning to that of unlearning constitutes the basis for a special kind of pedagogical aesthetics where the challenges of criticality and laterality articulate a "special" "world" where learning may well work "backwards."
Note:The following two links
are not-applicable for text-based browsers or screen-reading software.
Show
Hide
Full Abstract
Related Items: Show Related Items
Full-Text Availability Options:
More Info:
Help |
Tutorial
Help Finding Full Text
|
More Info:
Help
Find in a Library
|
Publisher's website
|
|
|
Pub Date: |
2013-03-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
|
|
|
Descriptors:
Psychomotor Skills; Skill Development; Computer Simulation; Clinical Experience; Nursing Students; Undergraduate Students; Student Experience; Learning Processes; Interviews; Content Analysis; Video Technology; Reflection
Abstract:
Learning manual skills is a fundamental part of health care education, and motor, sensory and cognitive learning processes are essential aspects of professional development. Simulator training has been shown to enhance factors that facilitate motor and cognitive learning. The present study aimed to investigate the students' experiences and thoughts about their learning through simulation skills training. The study was designed for an educational setting at a clinical skills centre. Ten third-year undergraduate nursing students performed urethral catheterisation, using the virtual reality simulator UrecathVision[TM], which has haptic properties. The students practised in pairs. Each session was videotaped and the video was used to stimulate recall in subsequent interviews. The interviews were analysed using qualitative content analysis. The analysis from interviews resulted in three themes: what the students learn, how the students learn, and the simulator's contribution to the students' learning. Students learned manual skills, how to perform the procedure, and professional behaviour. They learned by preparing, watching, practising and reflecting. The simulator contributed by providing opportunities for students to prepare for the skills training, to see anatomical structures, to feel resistance, and to become aware of their own performance ability. The findings show that the students related the task to previous experiences, used sensory information, tested themselves and practised techniques in a hands-on fashion, and reflected in and on action. The simulator was seen as a facilitator to learning the manual skills. The study design, with students working in pairs combined with video recording, was found to enhance opportunities for reflection.
Note:The following two links
are not-applicable for text-based browsers or screen-reading software.
Show
Hide
Full Abstract
Related Items: Show Related Items
Full-Text Availability Options:
More Info:
Help |
Tutorial
Help Finding Full Text
|
More Info:
Help
Find in a Library
|
Publisher's website
|
|
|
Pub Date: |
2013-02-00 |
Pub Type(s): |
Journal Articles; Reports - Research |
Peer Reviewed: |
Yes |
|
|
|
Descriptors:
Artificial Intelligence; Computer Simulation; Computer Mediated Communication; Intelligent Tutoring Systems; Pretests Posttests; Instructional Effectiveness; Learning Processes; Feedback (Response); Metacognition; Science Education; Scientific Concepts; Concept Mapping; Middle School Students; Scaffolding (Teaching Technique); Grade 8; Computer Assisted Instruction; Instructional Design; Comparative Analysis
Abstract:
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition, causal map construction, and progress monitoring. Previous research has established that middle school students struggle at such tasks without proper scaffolding and feedback. In Betty's Brain, this feedback is provided by Betty and Mr. Davis, another virtual agent designed to provide guidance and suggestions as students work. This paper discusses our implementation of contextualized conversational (CC) feedback, and then presents the results of an experimental study exploring the effects of this feedback in two 8th-grade science classrooms. The results illustrate some advantages of the CC feedback in comparison with a baseline dialogue mechanism that presents similar strategies in a non-conversational, non-contextualized form. While both groups showed significant pre-to-post test learning gains, the difference in learning gains between the groups was not statistically significant. However, students who received CC feedback more often performed actions in accordance with the advised strategies, and they created higher quality causal maps.
Note:The following two links
are not-applicable for text-based browsers or screen-reading software.
Show
Hide
Full Abstract
Related Items: Show Related Items
Full-Text Availability Options:
More Info:
Help |
Tutorial
Help Finding Full Text
|
More Info:
Help
Find in a Library
|
Publisher's website
|
|