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1. Using Online Measures to Determine How Learners Process Instructional Explanations (EJ1003571)

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Author(s):

Sanchez, EmilioGarcia-Rodicio, Hector

Source:

Learning and Instruction, v26 p1-11 Aug 2013

Pub Date:

2013-08-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Web Based InstructionComputer Assisted InstructionMultimedia MaterialsProtocol AnalysisPlate TectonicsMisconceptionsRetention (Psychology)Time Factors (Learning)Instructional DesignEducational ExperimentsInstructional EffectivenessLearning ProcessesComparative Analysis

Abstract:
The goal of the present study was to examine the mechanisms underlying a strategy that we developed to make instructional explanations effective. In two experiments participants learned about plate tectonics from a multimedia material, including adjunct explanations that revised common misunderstandings. These explanations were either marked (including a device that pointed out the misunderstandi Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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2. Beyond Ball-and-Stick: Students' Processing of Novel STEM Visualizations (EJ1003573)

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Author(s):

Hinze, Scott R.Rapp, David N.Williamson, Vickie M.Shultz, Mary JaneDeslongchamps, GhislainWilliamson, Kenneth C.

Source:

Learning and Instruction, v26 p12-21 Aug 2013

Pub Date:

2013-08-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Prior LearningIndividual DifferencesNovicesOrganic ChemistryScientific ConceptsMisconceptionsExpertiseSTEM EducationIntroductory CoursesVisualizationVisual AidsAdoption (Ideas)Science InstructionEducational ExperimentsInstructional EffectivenessTeaching MethodsProblem SolvingLearning ProcessesEye Movements

Abstract:
Students are frequently presented with novel visualizations introducing scientific concepts and processes normally unobservable to the naked eye. Despite being unfamiliar, students are expected to understand and employ the visualizations to solve problems. Domain experts exhibit more competency than novices when using complex visualizations, but less is known about how and when learners develop r Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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3. The Effect of Student Self-Video of Performance on Clinical Skill Competency: A Randomised Controlled Trial (EJ996723)

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Author(s):

Maloney, StephenStorr, MichaelMorgan, PrueIlic, Dragan

Source:

Advances in Health Sciences Education, v18 n1 p81-89 Mar 2013

Pub Date:

2013-03-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Allied Health Occupations EducationCollege StudentsTechnology Uses in EducationVideo TechnologyClinical ExperienceSkill DevelopmentCompetenceReflectionInstructional EffectivenessConventional InstructionStudent AttitudesLearning ExperienceQuestionnaires

Abstract:
Emerging technologies and student information technology literacy are enabling new methods of teaching and learning for clinical skill performance. Facilitating experiential practice and reflection on performance through student self-video, and exposure to peer benchmarks, may promote greater levels of skill competency. This study examines the impact of student self-video on the attainment of cli Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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4. Investigating the Efficacy of Practical Skill Teaching: A Pilot-Study Comparing Three Educational Methods (EJ996720)

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Author(s):

Maloney, StephenStorr, MichaelPaynter, SophieMorgan, PrueIlic, Dragan

Source:

Advances in Health Sciences Education, v18 n1 p71-80 Mar 2013

Pub Date:

2013-03-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Skill DevelopmentInstructional EffectivenessInstructional InnovationConventional InstructionTeaching MethodsAllied Health Occupations EducationUndergraduate StudentsSatisfactionStudent AttitudesPilot ProjectsComparative AnalysisVideo TechnologyTechnology Uses in EducationQuestionnaires

Abstract:
Effective education of practical skills can alter clinician behaviour, positively influence patient outcomes, and reduce the risk of patient harm. This study compares the efficacy of two innovative practical skill teaching methods, against a traditional teaching method. Year three pre-clinical physiotherapy students consented to participate in a randomised controlled trial, with concealed allocat Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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5. The Effect of Contextualized Conversational Feedback in a Complex Open-Ended Learning Environment (EJ996626)

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Author(s):

Segedy, James R.Kinnebrew, John S.Biswas, Gautam

Source:

Educational Technology Research and Development, v61 n1 p71-89 Feb 2013

Pub Date:

2013-02-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Artificial IntelligenceComputer SimulationComputer Mediated CommunicationIntelligent Tutoring SystemsPretests PosttestsInstructional EffectivenessLearning ProcessesFeedback (Response)MetacognitionScience EducationScientific ConceptsConcept MappingMiddle School StudentsScaffolding (Teaching Technique)Grade 8Computer Assisted InstructionInstructional DesignComparative Analysis

Abstract:
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition, causal map construction, and progress monitoring. Pr Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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6. On the Bridge to Learn: Analysing the Social Organization of Nautical Instruction in a Ship Simulator (EJ996619)

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Author(s):

Hontvedt, MagnusArnseth, Hans Christian

Source:

International Journal of Computer-Supported Collaborative Learning, v8 n1 p89-112 Mar 2013

Pub Date:

2013-03-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Marine EducationNavigationProfessional TrainingSocial EnvironmentInteractionTraining MethodsComputer SimulationSimulated EnvironmentRole PlayingQualitative ResearchComputer Assisted InstructionCooperative LearningInstructional EffectivenessLearning ActivitiesLearning Processes

Abstract:
Research on simulator training has rarely focused on the way simulated contexts are constructed collaboratively. This study sheds light on how structuring role-play and fostering social interactions may prove fruitful for designing simulator training. The article reports on a qualitative study of nautical students training in a ship simulator. The study examines how a group of students, together Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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7. Recalibrating Reference within a Dual-Space Interaction Environment (EJ996621)

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Author(s):

Zemel, AlanKoschmann, Timothy

Source:

International Journal of Computer-Supported Collaborative Learning, v8 n1 p65-87 Mar 2013

Pub Date:

2013-03-00

Pub Type(s):

Journal Articles; Reports - Evaluative

Peer Reviewed:

Yes

Descriptors:
Middle School StudentsInteractionProblem SolvingMathematics InstructionSynchronous CommunicationVisual AidsComputer Mediated CommunicationDiscussionComputer Assisted InstructionMultimedia InstructionMultimedia MaterialsContent AnalysisDiscourse AnalysisCooperative LearningInstructional EffectivenessLearning Processes

Abstract:
In this paper we examine how two groups of middle school students arrive at shared understandings of and solutions to mathematical problems. Our data consists of logs of student participation in the Virtual Math Teams (VMT) system as they work on math problems. The project supports interaction both through chat and through a virtual whiteboard. We have examined in detail, the sequential work thes Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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8. Enhancing Student Knowledge Acquisition from Online Learning Conversations (EJ996617)

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Author(s):

Eryilmaz, Evrenvan der Pol, JakkoRyan, TerryClark, Philip MartinMary, Justin

Source:

International Journal of Computer-Supported Collaborative Learning, v8 n1 p113-144 Mar 2013

Pub Date:

2013-03-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Computer Mediated CommunicationDiscussionInternetComputer Uses in EducationBlended LearningInstructional EffectivenessComparative AnalysisContent AnalysisLearning ActivitiesLearning ProcessesNotetakingHealth Education

Abstract:
This article reports a theory-driven experimental study that evaluates the effects of an annotation functionality on online social interaction and individual learning outcomes. The central hypothesis of this study is that directly addressing a part of a text by annotating it and then connecting each annotation with its related discussion can decrease coordinative interaction costs and result in a Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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9. The Impact of Creative Learning Environments on Learners: A Systematic Literature Review (EJ996243)

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Author(s):

Jindal-Snape, DivyaDavies, DanCollier, ChrisHowe, AlanDigby, RebeccaHay, Penny

Source:

Improving Schools, v16 n1 p21-31 Mar 2013

Pub Date:

2013-03-00

Pub Type(s):

Journal Articles; Reports - Evaluative

Peer Reviewed:

Yes

Descriptors:
AttendanceInstructional EffectivenessEducational ResearchEducational EnvironmentCreativityCase StudiesLiterature ReviewsProblem SolvingMotivationTeachers

Abstract:
This article is based on a systematic review of educational research, policy and professional literature relating to creative environments for learning in schools. Despite the search yielding 210 documents, comparatively few empirical studies were published between 2005 and 2011 that addressed the review objectives. Only 18 studies included in the review investigated the impact of creativity on l Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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10. The Instructional Effects of Knowledge-Based Community of Practice Learning Environment on Student Achievement and Knowledge Convergence (EJ996129)

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Author(s):

Draper, Darryl C.

Source:

Performance Improvement Quarterly, v25 n4 p67-89 2013

Pub Date:

2013-00-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Communities of PracticeKnowledge ManagementElectronic LearningPretests PosttestsJob TrainingMotor VehiclesIndividualized InstructionPacingEssay TestsSurveysInstructional Effectiveness

Abstract:
The increased accessibility of technology and Internet connections has enabled organizations to provide their workforces with the opportunity to engage in distributed education. "Harnessing this innovation calls for organizational and technological infrastructures that support the interplay of knowledge and knowing" (Cook & Brown, 1999, p. 381). This article explores the evidence of knowledge con Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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