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1. Why Is That Dog Paralyzed? A Problem-Based Case & Laboratory Exercise about Neuromuscular Transmission (EJ991499)

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Author(s):

Milanick, MarkGraham, KerriWessel, Melissa

Source:

American Biology Teacher, v75 n1 p36-39 Jan 2013

Pub Date:

2013-01-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer Reviewed:

Yes

Descriptors:
Science ActivitiesScience InstructionScience LaboratoriesPhysiologyBiologyResearch DesignStudent MotivationProblem Based LearningCase Method (Teaching Technique)Symptoms (Individual Disorders)AnimalsVeterinary MedicineClinical DiagnosisProblem Solving

Abstract:
Students are provided with a mystery concerning dogs that are paralyzed. This motivates a laboratory exercise to measure parameters from the dog's "blood" to determine whether the paralysis is due to pesticide poisoning or an autoimmune attack on nerve myelin. Most of the materials are available from the grocery store. The real-world nature of the problem, and the mystery, engages the students in Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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2. Fostering the Analytical Competency of Pre-Service Teachers in a Computer-Supported Case-Based Learning Environment: A Matter of Perspective? (EJ982471)

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Author(s):

Zottmann, J. M.Goeze, A.Frank, C.Zentner, U.Fischer, F.Schrader, J.

Source:

Interactive Learning Environments, v20 n6 p513-532 2012

Pub Date:

2012-00-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Foreign CountriesCompetencePreservice Teacher EducationLearning ProcessesControl GroupsExperimental GroupsCase Method (Teaching Technique)Preservice TeachersTeaching SkillsSkill DevelopmentKnowledge Base for TeachingLearning TheoriesEnglish (Second Language)Adult EducationSecond Language InstructionLanguage TeachersPretests PosttestsQuestionnairesComparative AnalysisComputer Assisted InstructionEducational TechnologyInstructional DesignCollege InstructionEducational ExperimentsProtocol MaterialsCognitive ProcessesProtocol AnalysisVideo TechnologyAudiovisual AidsMultimedia Instruction

Abstract:
Analytical competency in classroom situations can be seen as a crucial aspect of teachers' professional competency. While case-based learning is considered to have great potential for teacher education, particularly with respect to the promotion of teachers' analytical skills, there have been very few attempts to investigate the effects of corresponding instructional support. The present empirica Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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3. Building Virtual Cities, Inspiring Intelligent Citizens: Digital Games for Developing Students' Problem Solving and Learning Motivation (EJ966981)

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Author(s):

Yang, Ya-Ting Carolyn

Source:

Computers & Education, v59 n2 p365-377 Sep 2012

Pub Date:

2012-09-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Grade 9CivicsAcademic AchievementLearning MotivationProblem SolvingCreative ThinkingConventional InstructionTime Factors (Learning)Critical ThinkingClassroom TechniquesSkill DevelopmentComputer Assisted InstructionEducational TechnologyEducational GamesComputer GamesInstructional DesignComparative AnalysisInstructional EffectivenessQuasiexperimental DesignExperimental GroupsControl GroupsStatistical AnalysisPretests PosttestsEducational Strategies

Abstract:
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a total of 44 students (15-16 years old), were random Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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4. Structuring Video Cases to Support Future Teachers' Problem Solving (EJ976465)

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Author(s):

Kale, UgurWhitehouse, Pamela

Source:

Journal of Research on Technology in Education, v44 n3 p177-204 Spr 2012

Pub Date:

2012-00-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Preservice TeachersElementary EducationProblem SolvingContent AnalysisCase Method (Teaching Technique)Preservice Teacher EducationSecondary EducationPedagogical Content KnowledgeEducational TechnologyComputer Assisted InstructionMultimedia MaterialsInstructional EffectivenessComparative AnalysisPromptingVideo TechnologyInstructional DesignPredictor Variables

Abstract:
This study examined preservice teachers' problem-solving skills through the use of an online video case study. Eighty preservice teachers participated in the study with a three-level video presentation by a two-grade-level between-subjects factorial design. The study incorporates a content analysis framework to examine both the components and the levels of teaching knowledge elicited during a pro Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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5. ICT-Supported, Scenario-Based Learning in Preclinical Veterinary Science Education: Quantifying Learning Outcomes and Facilitating the Novice-Expert Transition (EJ976021)

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Author(s):

Seddon, Jennifer M.McDonald, BrendaSchmidt, Adele L.

Source:

Australasian Journal of Educational Technology, v28 n2 p214-231 2012

Pub Date:

2012-00-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Veterinary Medical EducationComputer Uses in EducationProblem Based LearningCase Method (Teaching Technique)GeneticsPremedical StudentsOutcomes of EducationLearner EngagementStudent AttitudesForeign Countries

Abstract:
Problem and/or scenario-based learning is often deployed in preclinical education and training as a means of: (a) developing students' capacity to respond to authentic, real-world problems; (b) facilitating integration of knowledge across subject areas, and; (c) increasing motivation for learning. Six information and communication technology (ICT) supported, scenario-based learning (SBL) problems Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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6. The Value of Writing-to-Learn when Using Question Prompts to Support Web-Based Learning in Ill-Structured Domains (EJ913753)

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Author(s):

Papadopoulos, Pantelis M.Demetriadis, Stavros N.Stamelos, Ioannis G.Tsoukalas, Ioannis A.

Source:

Educational Technology Research and Development, v59 n1 p71-90 Feb 2011

Pub Date:

2011-02-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Test ItemsPromptingEducational TechnologyCase Method (Teaching Technique)Questioning TechniquesWriting ExercisesWeb Based InstructionPretests PosttestsInstructional EffectivenessStudent AttitudesControl GroupsComputer Science EducationInstructional Design

Abstract:
This study investigates the effectiveness of two variants of a prompting strategy that guides students to focus on important issues when learning in an ill-structured domain. Students in three groups studied individually Software Project Management (SPM) cases for a week, using a web-based learning environment designed especially for this purpose. The first group (control) studied the cases witho Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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7. The Use of Video Cases in a Multimedia Learning Environment for Facilitating High School Students' Inquiry into a Problem from Varying Perspectives (EJ946872)

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Author(s):

Zydney, Janet MannheimerGrincewicz, Amy

Source:

Journal of Science Education and Technology, v20 n6 p715-728 Dec 2011

Pub Date:

2011-12-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
ExpertiseEthicsThinking SkillsUrban SchoolsTime Factors (Learning)Problem SolvingGrade 10Case Method (Teaching Technique)Multimedia InstructionInquiryScience EducationScience InstructionEducational TechnologyQualitative ResearchCorrelationStudent AttitudesInstructional EffectivenessPredictor VariablesVideo TechnologyScience and Society

Abstract:
This study investigated the connection between the use of video cases within a multimedia learning environment and students' inquiry into a socio-scientific problem. The software program was designed based on principles from the Cognitive Flexibility Theory (CFT) and incorporated video cases of experts with differing perspectives. Seventy-nine 10th-grade students in an urban high school participa Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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8. The Role of Teacher's Initiation in Online Pedagogy (EJ995043)

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Author(s):

Tsai, Chia-Wen

Source:

Education & Training, v54 n6 p456-471 2012

Pub Date:

2012-00-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Computer Assisted InstructionComputersEducational TechnologyInformation TechnologyElectronic LearningOnline CoursesControl GroupsBlended LearningComputer GamesCooperative LearningTeacher RoleInterventionTeaching MethodsStudent ParticipationComparative AnalysisForeign CountriesProblem SolvingElementary School StudentsPretests PosttestsEducational Improvement

Abstract:
Purpose: The author redesigned a course titled "Applied Information Technology: Networking" and applied online collaborative learning (CL) with initiation and self-regulated learning (SRL) to improve students' involvement in this course in an environment that is full of free online games, shopping websites, and social networking websites. The purpose of this paper is to explore the potential effe Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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9. An Electronic Library-Based Learning Environment for Supporting Web-Based Problem-Solving Activities (EJ992961)

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Author(s):

Tsai, Pei-ShanHwang, Gwo-JenTsai, Chin-ChungHung, Chun-MingHuang, Iwen

Source:

Educational Technology & Society, v15 n4 p252-264 2012

Pub Date:

2012-00-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Educational EnvironmentExperienced TeachersTeaching MethodsInternetControl GroupsExperimental GroupsNatural SciencesProblem SolvingElementary School StudentsScience CurriculumElementary School TeachersSecondary School TeachersFeedback (Response)Educational TechnologyGrade 6Pretests PosttestsElectronic LibrariesExperimentsLearning ActivitiesWeb Based InstructionForeign Countries

Abstract:
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity designers) has been conducted to understand their Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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10. Embedding Game-Based Problem-Solving Phase into Problem-Posing System for Mathematics Learning (EJ947448)

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Author(s):

Chang, Kuo-EnWu, Lin-JungWeng, Sheng-EnSung, Yao-Ting

Source:

Computers & Education, v58 n2 p775-786 Feb 2012

Pub Date:

2012-02-00

Pub Type(s):

Journal Articles; Reports - Research

Peer Reviewed:

Yes

Descriptors:
Experimental GroupsControl GroupsMathematics EducationProblem SolvingGrade 5Mathematics InstructionElementary School StudentsGamesOutcomes of EducationElementary School MathematicsComputer Assisted InstructionEducational Technology

Abstract:
A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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