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Record Details - EJ857821
Title: Gaming, Student Literacies, and the Composition Classroom: Some Possibilities for Transformation

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Title:Gaming, Student Literacies, and the Composition Classroom: Some Possibilities for Transformation
Authors:Alexander, Jonathan
Descriptors:Writing (Composition)Writing InstructionCollege InstructionVideo GamesComputersLiteracyResearchReflectionCollaborative WritingCultural AwarenessCritical ThinkingUndergraduate StudentsInterviews
Source:College Composition and Communication, v61 n1 p35-63 Sep 2009
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Publisher:National Council of Teachers of English. 1111 West Kenyon Road, Urbana, IL 61801-1096. Tel: 877-369-6283; Tel: 217-328-3870; Web site: http://www.ncte.org/journals
Publication Date:2009-09-00
Pages:29
Pub Types:Journal Articles; Reports - Evaluative
Abstract:This article explores the literacy narratives of two "gamers" to demonstrate the kinds of literacy skills that many students actively involved in computer and video gaming are developing during their play. This analysis becomes part of a larger claim about the necessity of re-visioning the place of gaming in composition curricula. Ultimately, the author argues that we should use complex computer games as primary "texts" in composition courses as a way to explore with our students' transformations in what literacy means. (Contains 2 tables and 10 notes.)
Abstractor:As Provided
Reference Count:32

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Identifiers:Ohio
Record Type:Journal
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ISBN:N/A
ISSN:ISSN-0010-096X
Audiences:N/A
Languages:English
Education Level:Higher Education; Postsecondary Education
Direct Link:http://www.ncte.org/cccc/ccc/issues/v61-1
 

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