Examines effects of playing violent and nonviolent video games on children's aggressive ideation. Children played a violent or nonviolent video game for eight minutes. Provides initial support, at least on a short-term basis, for notion that the playing of video games affects children's aggression fantasies. (Author/DST)
Abstractor:
N/A
Reference Count:
0
Note:
N/A
Identifiers:
Media Experience; Rosenzweig Picture Frustration Study; Video Games