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1. Computer Games Development and Appreciative Learning Approach in Enhancing Students' Creative Perception (EJ860877)

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Author(s):

Eow, Yee LengAli, Wan Zah bte WanMahmud, Rosnaini bt.Baki, Roselan

Source:

Computers & Education, v54 n1 p146-161 Jan 2010

Pub Date:

2010-01-00

Pub Type(s):

Journal Articles; Reports - Research

Peer-Reviewed:

Yes

Descriptors:
Control GroupsResearch DesignHuman CapitalComputer Assisted InstructionCreativitySecondary School StudentsCreative ThinkingExperimental GroupsPretests PosttestsElectronic LearningInstructional DesignEducational TechnologyComputer Science EducationComputer SoftwareInstructional EffectivenessInstructional Material EvaluationAdoption (Ideas)Foreign CountriesTeaching MethodsLearning TheoriesComputersGames

Abstract:
Creativity is an important entity in developing human capital while computer games are the current generation's contemporary tool. This study focused on the teaching of computer games development in order to enhance the creative perception of secondary school children. The study applied randomised subjects, with control group experimental design, which involved 69 Malaysian form one students, age Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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2. Enhancement of Spatial Thinking with Virtual Spaces 1.0 (EJ860881)

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Author(s):

Hauptman, Hanoch

Source:

Computers & Education, v54 n1 p123-135 Jan 2010

Pub Date:

2010-01-00

Pub Type(s):

Journal Articles; Reports - Evaluative

Peer-Reviewed:

Yes

Descriptors:
Computer SoftwareEducational TechnologySpatial AbilityGeometric ConceptsGrade 10Secondary School MathematicsLearning TheoriesLearning ProcessesGeometryMathematics InstructionMathematics AchievementLearner Controlled InstructionThinking SkillsElectronic LearningInstructional DesignProgrammingComputer Assisted InstructionCoursewareComputer GraphicsComputer Software EvaluationComputer SimulationSimulated EnvironmentInstructional EffectivenessInstructional Material Evaluation

Abstract:
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a program that exercises the user's abilities to build s Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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3. Power Teaching Prototype: New Paradigm Education at Edward Waters College. Occasional Paper #7 (ED505886)

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Author(s):

Fluellen, Jerry Ellsworth, Jr.

Source:

Online Submission

Pub Date:

2009-07-09

Pub Type(s):

Reports - Descriptive

Peer-Reviewed:

N/A

Descriptors:
Learning TheoriesMultiple IntelligencesModelsInformation LiteracyAppropriate TechnologySelf ControlSynthesisCreativityProsocial BehaviorEthicsCritical ThinkingFutures (of Society)

Abstract:
Since, its early development in our nation's capital, the Power Teaching Prototype (PTP) has evolved to connect three factors likely to characterize 21st Century teaching and learning. Teaching for understanding requires a clear method of designing instruction and a simple, yet powerful, way of delivering. For the design of instruction, Harvard University Project Zero Research Center's teaching f Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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4. A Competitive Nonverbal False Belief Task for Children and Apes (EJ849227)

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Author(s):

Krachun, CarlaCarpenter, MalindaCall, JosepTomasello, Michael

Source:

Developmental Science, v12 n4 p521-535 Jul 2009

Pub Date:

2009-07-00

Pub Type(s):

Journal Articles; Reports - Research

Peer-Reviewed:

Yes

Descriptors:
Preschool ChildrenRewardsPrimatologyAnimalsExperimentsConditioningLearning ProcessesLearning TheoriesReinforcementStimulationStimuli

Abstract:
A nonverbal false belief task was administered to children (mean age 5 years) and two great ape species: chimpanzees ("Pan troglodytes") and bonobos ("Pan paniscus"). Because apes typically perform poorly in cooperative contexts, our task was competitive. Two versions were run: in both, a human competitor witnessed an experimenter hide a reward in one of two containers. When the competitor then l Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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5. Aesthetic Principles for Instructional Design (EJ850073)

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Author(s):

Parrish, Patrick E.

Source:

Educational Technology Research and Development, v57 n4 p511-528 Aug 2009

Pub Date:

2009-08-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer-Reviewed:

Yes

Descriptors:
Learning TheoriesInstructional DesignTransformative LearningLearning ExperienceAestheticsGuidelinesEducational PrinciplesEducational Technology

Abstract:
This article offers principles that contribute to developing the aesthetics of instructional design. Rather than describing merely the surface qualities of things and events, the concept of aesthetics as applied here pertains to heightened, integral experience. Aesthetic experiences are those that are immersive, infused with meaning, and felt as coherent and complete. Any transformative learning Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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6. Collaborative Corrections with Spelling Control: Digital Resources and Peer Assistance (EJ851001)

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Author(s):

Cekaite, Asta

Source:

International Journal of Computer-Supported Collaborative Learning, v4 n3 p319-341 Sep 2009

Pub Date:

2009-09-00

Pub Type(s):

Journal Articles; Reports - Research

Peer-Reviewed:

Yes

Descriptors:
Learning TheoriesSpellingEducational TechnologyComputer Uses in EducationCooperative LearningLearning ActivitiesComputer SoftwareError CorrectionLearning ProcessesInteraction Process Analysis

Abstract:
The present study has explored how pairs of students deployed digital tools (spelling software) as resources in spontaneously occurring corrections of spelling errors. Drawing on the sociocultural theory of learning and ethnomethodological (Conversation Analytic) insights into social interaction, it has identified a range of consistent practices and uses of the spelling tools that were emergent i Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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7. Capability and Learning to Choose (EJ852837)

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Author(s):

LeBmann, Ortrud

Source:

Studies in Philosophy and Education, v28 n5 p449-460 Sep 2009

Pub Date:

2009-09-00

Pub Type(s):

Journal Articles; Reports - Research

Peer-Reviewed:

Yes

Descriptors:
Learning TheoriesFreedomEpistemologyParticipationProgressive EducationCompetenceLearning ProcessesEducational PhilosophyStudent WelfareExperienceSelection

Abstract:
The Capability Approach (henceforth CA) is in the first place an approach to the evaluation of individual well-being and social welfare. Many disciplines refer to the CA, first and foremost welfare economics, development studies and political philosophy. Educational theory was not among the first disciplines that took notice of the CA, but has a rising interest in it. This paper argues that the C Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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8. The Write Brain: How to Educate and Entertain with Learner-Centered Writing (EJ853502)

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Author(s):

Iverson, Kathleen M.

Source:

Performance Improvement, v48 n7 p20-25 Aug 2009

Pub Date:

2009-08-00

Pub Type(s):

Journal Articles; Reports - Descriptive

Peer-Reviewed:

No

Descriptors:
Cognitive StructuresCognitive PsychologyCognitive ProcessesLearning TheoriesTechnical WritingCreative WritingOpen EducationStory TellingNonfictionWriting ProcessesReader Text RelationshipLearner EngagementMetacognition

Abstract:
This article presents a conceptual framework for the writing process to facilitate motivation, learning, retention, and knowledge transfer in readers of expository material. Drawing from four well-developed bodies of knowledge--cognitive science, learning theory, technical communication, and creative writing--the author creates a model that allows developers of performance and educational content Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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9. Mathematical Learning in a Context of Play (EJ856477)

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Author(s):

Edo, MequePlanas, NuriaBadillo, Edelmira

Source:

European Early Childhood Education Research Journal, v17 n3 p325-341 Sep 2009

Pub Date:

2009-09-00

Pub Type(s):

Journal Articles; Reports - Evaluative

Peer-Reviewed:

Yes

Descriptors:
Learning TheoriesMathematics EducationPlayInterpersonal RelationshipInteractionStudentsPreschool ChildrenArithmeticSocial InfluencesCultural InfluencesSocial TheoriesContext EffectMathematical ConceptsThinking SkillsForeign CountriesPublic SchoolsUrban Schools

Abstract:
In this article we analyse a didactical situation centred on the creation and use of a symbolic play environment in a class of pupils aged five and six years-old. The main source of data for this paper comes from an experimentation planned in relation to the following research question: does symbolic play in simulated contexts help pupils to increase their mathematical activity in preschool learn Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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10. Enhancing Mathematics by Online Assessments: Two Cases of Remedial Education (EJ856346)

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Author(s):

Brouwer, NatasaEkimova, LiliaJasinska, Magdalenavan Gastel, LeendertVirgailaite-Meckauskaite, Egle

Source:

Industry and Higher Education, v23 n4 p277-283 Aug 2009

Pub Date:

2009-08-00

Pub Type(s):

Journal Articles; Reports - Evaluative

Peer-Reviewed:

Yes

Descriptors:
Higher EducationForeign CountriesLearning ExperienceAlgebraRemedial InstructionStudent AttitudesSecondary EducationInformation TechnologyMathematics SkillsMathematics CurriculumMathematics EducationMathematics InstructionLifelong LearningDropoutsDropout RateLearning TheoriesLearning ProcessesMathematical FormulasCalculusOutcomes of Education

Abstract:
There is growing concern in Europe that some students are not well-equipped to start a Bachelor's or Master's programme, especially when the programme has a strong mathematical focus. In particular, attention is drawn to problems with mathematics in the transition from secondary to higher education. Higher education expects a certain level of algebraic skills and not all incoming students are abl Note:The following two links are not-applicable for text-based browsers or screen-reading software. Show Full Abstract

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Now showing results 1-10 of 9745Next 10 >>